
Consequently, we spoke to EA Montreal's Reid Schneider, senior producer on Army of Two, in the hopes of learning more about the decision to introduce a territorial lockout across Xbox Live and PSN. While the explanation is unlikely to dissolve your disappointment (not to mention that of Claus, your Swedish best friend), it does spring from EA's belief to do what was best for its game. We don't believe it was the best decision for modern, borderless gamers, but Schneider assured us that the developer is "actively looking into" retooling the game in the future. "We are looking to find a way where we can do it," said Schneider," and not expose users to super slow connections..."
According to Schneider, said super slow connections are what prompted the region blocking. Using a deterministic (peer-to-peer) network model enables the game's synchronized gameplay animation, but requires parity on both systems. If a slow connection is thrown into the mix, "the person with the worst connection brings down the whole group to his/her worst connection level," explained Schneider. "While not generally a problem for COOP (since most people play coop with friends) when playing in Versus mode 3 people can be highly adversely affected by one player with a bad connection. We use the region lock to minimize the likelihood of this occurring."
The game's Asian version is an entirely different beast. Due to territory requirements, players of that particular version can't shoot the bodies that are inevitably strewn across the battlefield. As was the case with the initial release of Insomniac's Resistance: Fall of Man, us sick and disgusting Westerners weren't deprived of this "feature." Schneider noted that having one version of the game with bullet-proof corpses talking to one that didn't "would result in a de-sync in the simulation and ultimately the game would fail."
We can't say these explanations will come as much as an appeasement to gamers -- especially not with the likes of Halo 3 and Gears of War lodged in the same genre -- but with American foreign policy growing more insular every day, who really wants to game with other countries anyway?


















(Page 1) Reader Comments
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Older, nicer American gamers are welcome to move to Europe though, we have games and lots of beer.
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1. Ea has fucking slow ass servers! I don't know if they make you use them for this game, but its ea, so Im guessing they do. Those EA servers are slow as shit compared to other games. ( I'm talking about xbox live here)
2. Why make it a whole lock? Just set up matchmaking so it doesn't match people from other countries, and if people want to play with foriegn friends, why not let that happen?
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ALl I know is that the online is really laggy and its only 4 people to a match. It makes no sense, COD4, Halo3, even Gears arent that laggy and they of course allow way more than 2 vs 2.
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Whut?
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Oh wait.. its EA. Nuff said.
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Tell these blind fanboys who think just because of RFoM and Warhawk have dedicated servers that all PS3 online games have them. They are so sadly mistaken. I had to put KayRazyKen(Killje-bum) in his place yesterday. Always touting PSN=Lag free dedicated servers on all PS3 online enabled games. HA!! My ass!!
On the other hand most Americans are cool, so this is a mixed blessing.
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"So what does cause pings to go through the roof on some servers? I can tell you one thing - it's NOT some "56k'er" messing it up.
A common misconception. The ONLY person that will be affected by a 56k connection is the poor soul using it."
This has been known for years now (quote is taken from http://www.terraplanet.ch/sg/lag.txt)and while in this particular case it is referring to PC gaming (MOHAA, the principle remains true for Peer2Peer Matchmaking on consoles. So whaddup w/that BS?! ;^)
-pg
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