Players will be able to answer nature's call -- or any call for that matter -- in EA's upcoming survival horror title Dead Space. While an earlier report noted that the devs were considering dropping the ability to pause from the game altogether, EA's Glen Schofield has clarified things, stating that while Dead Space will let you pause the action and take a breather, inventory management will be left to the throes of real-time.
The executive producer told Stephen Totilo of MTV's Multiplayer blog that since combat in Dead Space is "happening live and in real time," players won't be able to pause their game to heal, reload, or write home while being gnawed on by whatever nasties the devs have cooked up. Noted Schofield, "You better ammo up before you begin your fight. Because you can't really be safe." Honestly, inventory we can handle; it was the fear of having to visit a urologist after having to hold it for too long that truly kept us awake at night.
Reader Comments (16)
Posted: Mar 12th 2008 11:09AM (Unverified) said
That's a pretty cool concept. Obviously not the kind of thing you'd want to implement in Call of Duty or something, but in survival horror games, making reloading etc a cumbersome process that players pretty much have to do when they're not in danger is smart.
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Posted: Mar 12th 2008 11:19AM (Unverified) said
I feel like less of an ass, since I did it too.
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Posted: Mar 12th 2008 12:58PM ThornedVenom said
Aye, that's how advertisers get us often as well.
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Posted: Mar 12th 2008 11:22AM (Unverified) said
I'm getting really sick of the fact that developers are beginning to force their concept of "realistic gameplay" down our throats without even giving us an option otherwise. This reminds me of Burnout Paradise - Whenever Criterion's lead developer opens his ignorant maw about "real life open-endedness" and "learning the city, like in real life" as an excuse for not having a restart option, I want to kick him down a flight of stairs.
If developers feel like forcing specific "realistic" atmospheres on us - fine. But at least give us something in the option menu to disable it in case there exist players who don't enjoy that aspect.
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If developers feel like forcing specific "realistic" atmospheres on us - fine. But at least give us something in the option menu to disable it in case there exist players who don't enjoy that aspect.
Posted: Mar 12th 2008 11:25AM (Unverified) said
Agreeed...
In fact Criterion made their game so realistic that I didn't buy it...
I'm praying that Grid turns out tobe uberawesome...I desperately need a good racing game.
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In fact Criterion made their game so realistic that I didn't buy it...
I'm praying that Grid turns out tobe uberawesome...I desperately need a good racing game.
Posted: Mar 12th 2008 2:06PM ZippyDSMlee said
I hate moronic devs...its called you start a new game with or toggle off and off when you start a game...my god....have options become so vile they can;t incorporate player choice into a fcking game.....
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Posted: Mar 12th 2008 2:20PM (Unverified) said
Everyone knows that if you need to pause something, all you need is a KitKat. :D
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Posted: Mar 12th 2008 3:58PM (Unverified) said
The same thing was done 10 years ago in the System Shock games. It really does make it scarier, knowing you can't simply deal with your inventory whenever you want.
This is hardly something anyone should get all pissy about.
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This is hardly something anyone should get all pissy about.
Posted: Mar 29th 2008 1:35AM hvnlysoldr said
So the title actually refers wrangling your inventory space is dead mans land.
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