EIEIO 08: Dungeon Hero inverts the dungeon genre
As Firefly Studios explained it, most dungeon games put the player in the role of a psychopath who enters a dungeon to slaughter thousands of subterranean creatures and steal their gold. Dungeon Hero is totally different. In Dungeon Hero, your character is -- well, okay, a psychopath who enters a dungeon to slaughter thousands of subterranean creatures and steal their gold. But those subterranean creatures have their own stuff going on, and that jerk hero is neither the shining exemplar of humanity nor some brooding antihero. He's mostly just a big dumb guy who fights a lot. And as such, he is manipulated into becoming the hero of some of the dungeon's inhabitants.
The story has one faction of goblins tricking the hero into working for them against another faction who happens to have awakened Death. This means killing some goblins, and chilling with others. Amusingly, according to the developers, the hero is seen as sort of a necessary evil by the "good" Gold Star goblins, who lure him specifically because he's so violent and murderous. They regard him as a bad influence in general.
In the demo, we wandered through a goblin settlement, with one goblin mellowly noodling away at a guitar, and others much less mellowly performing emergency surgery (there being a war on and all). Firefly promises a living goblin city, full of characters who go about their business like any other townspeople would, having conversations, working, and enjoying time off -- and not just being braindead NPCs.
But this is an action game after all, and you are an "emotionally retarded" dungeon hero, and that's got to involve beating up monsters, right? The combat in this game is designed with crowds in mind. That means that the hero's moves are built not to generate huge combos, but to push goblins away. In combat mode, moves mapped to each of the Xbox 360 pad's face buttons will attack in that direction -- so A attacks downward and Y upward. RPG elements come in the form of a dauntingly enormous skill tree with hundreds of nodes, broken up into ten or so branches.
Dungeon Hero looks like an interesting mix of action and semi-satirical RPG gameplay. It manages to embrace most dungeon RPG tropes while self-consciously calling attention to them. In addition, occasional cutscenes are illustrated in very nice-looking comics, which remind us of 300 (possibly due to the constant swording). It's currently scheduled for a March 2009 release on Xbox 360 and PC.
Gallery: Dungeon Hero (PC, Xbox 360)
The story has one faction of goblins tricking the hero into working for them against another faction who happens to have awakened Death. This means killing some goblins, and chilling with others. Amusingly, according to the developers, the hero is seen as sort of a necessary evil by the "good" Gold Star goblins, who lure him specifically because he's so violent and murderous. They regard him as a bad influence in general.
In the demo, we wandered through a goblin settlement, with one goblin mellowly noodling away at a guitar, and others much less mellowly performing emergency surgery (there being a war on and all). Firefly promises a living goblin city, full of characters who go about their business like any other townspeople would, having conversations, working, and enjoying time off -- and not just being braindead NPCs.
But this is an action game after all, and you are an "emotionally retarded" dungeon hero, and that's got to involve beating up monsters, right? The combat in this game is designed with crowds in mind. That means that the hero's moves are built not to generate huge combos, but to push goblins away. In combat mode, moves mapped to each of the Xbox 360 pad's face buttons will attack in that direction -- so A attacks downward and Y upward. RPG elements come in the form of a dauntingly enormous skill tree with hundreds of nodes, broken up into ten or so branches.
Dungeon Hero looks like an interesting mix of action and semi-satirical RPG gameplay. It manages to embrace most dungeon RPG tropes while self-consciously calling attention to them. In addition, occasional cutscenes are illustrated in very nice-looking comics, which remind us of 300 (possibly due to the constant swording). It's currently scheduled for a March 2009 release on Xbox 360 and PC.







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Reader Comments (Page 1 of 1)
Sami @ Mar 13th 2008 6:18AM
Wow, it's so dark in the dungeon, I can't see anything! Was Firefly Studios made of Doom 3 developers?
b33eazy @ Mar 13th 2008 7:14AM
Great grapix! this can be a game I can enjoy on my 360.
Ihavepants @ Mar 14th 2008 8:25AM
Are you 12?
ThornedVenom (Harley Quinn Defense Force) @ Mar 13th 2008 7:09AM
This may sound cruel, but the name is so horrible that unless it's part of the Guitar Hero franchise, I express zero interest whatsoever in the game at the moment.
I didn't even read the article because I'm that kind of an ass.
T @ Mar 13th 2008 8:34AM
I was thinking the same thing. Any game should be incredibly weary of calling itself "______ Hero" these days.
t_m @ Mar 13th 2008 10:10AM
Somehow reminds me of Firetop Mountain, with the art style and the inhabitants who seemed to actually have their own lives.. not just be standing around waiting to be killed.
NATO_Duke @ Mar 13th 2008 10:19AM
Actually, I think this game has a cool premise.
I'm interested to see a demo of it.
Phillip @ Mar 14th 2008 1:55PM
\me agrees.
Todd @ Mar 13th 2008 10:47AM
Baldur's Gate: Dark Alliance style...? oh please please please! I am such a sucker for those type of games.