Not being much of a "next-gen" follower (sorry!) I had a vague belief that Wideload's Hail to the Chimp was a downloadable game. I was, then, surprised to find it a full-sized (but budget-priced) release. Developer Wideload Games used the retail-game budget to create not only a unique party game, but also a hilarious audiovisual experience that doesn't really have an analogue on modern systems.
Hail to the Chimp's menu interface is the GRR News Network, with pompous anchor Woodchuck Chumley (seen above enjoying some... hot coffee ... with Bean the Sloth) onscreen authoritatively intoning ridiculous stories, while the menu options take the place of all the ubiquitous TV news infoboxes and text clutter. Wrapping the game inside this TV-station premise allows Hail to the Chimp to have something resembling a storyline, and also provides the opportunity for the funniest aspect of the game, which I'll get to shortly.
As the story goes, the king of the jungle (the lion, obviously) has died, and the animal kingdom is holding its first-ever presidential election. As we "watch" via GRR (and also play), ten candidates, ranging from Murgatroyd the jellyfish to Hedwig the polar bear, campaign for the position fiercely and violently, forming temporary alliances that dissolve as soon as it is advantageous.
This premise translates into a new take on the party minigame collection: while WarioWare birthed a genre of quick games based around performing wildly divergent tasks, and most other party games provide distinct games sharing a common theme, Hail to the Chimp offers many different game types that use the same basic gameplay. It's kind of a cross between Power Stone 2 and Wario Ware. For example, in one game, players attempt to win votes by "hacking" voting machines that fall into the stage. The goal here is to get to the voting machines and bash them before the other players do. Another gametype involves collecting clams (the game's currency) from around the stage, with each player able to beat some of the earnings out of the other players. In these games, the players are sometimes put in direct physical conflict with each other, and in others, combat is used to deter opponents from a goal. In any case, the basic mechanics are the same, which aids the learning curve of the game.
In any gametype, two players can choose to team up with a "team-up" button. One player calls for a partner with this button, and the next player to press the button will join. This enables team-up attacks that vary by pair of characters -- like the Simpsons arcade game. A bigger character may swing a smaller one like a club, or two may roll up together; in all cases, control of these team attacks is cooperative.
What makes the TV conceit work especially well is the bonus content, which is unlocked during gameplay. This takes the form of parody commercials, spanning all of the "popular" junk we're subjected to on TV, with animal twists. There was a Head On-like product for scent glands, a high-energy exercise plan called Fly-Chi-Do, and various political smear ads between characters, among a ton of other content. I would have stayed and watched for as long as they were showing them. Wideload Games hired writers from The Onion and The Daily Show, and it shows. Not enough games even try to be funny, and even fewer succeed.
Reader Comments (12)
Posted: Mar 13th 2008 1:50AM (Unverified) said
I'm actually looking forward to this game for some strange reason. Hope it's good.
Reply
Posted: Mar 13th 2008 3:06AM The Wicker Man said
Looks like a rental. Hope its fun all the party (mario p esque) ive tried recently stink.
Reply
Posted: Mar 13th 2008 3:25AM The Wicker Man said
These pictures have been embiggened that is a powerful computer science you can not wrap your fragile mortal mind around! Gaze upon the embiggening and despair!
Reply
Posted: Mar 13th 2008 3:43AM Fullmetal Salchemist said
So is Matt Groening getting any royalties from this game? Hail to the Chimp was a movie saw at the drive-thru when he was supposed to wreck Moe's car.
Reply
Posted: Mar 13th 2008 3:28PM Fullmetal Salchemist said
This isn't a "passing reference," it's making money off something someone else invented.
Reply
Posted: Mar 13th 2008 8:33AM erh said
I can't believe this game got a positive review on Joystiq. Everything about it stands against Joystiq's hardcore gamer mantra!
"party minigame collection": it's a casual game
"aids the learning curve of the game": for casual gamers
"with animal twists": it's furry
So what's the deal? Is it just because it's for the 360 and not the Wii?
Reply
"party minigame collection": it's a casual game
"aids the learning curve of the game": for casual gamers
"with animal twists": it's furry
So what's the deal? Is it just because it's for the 360 and not the Wii?
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 221 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 161 comments
- Blizzard taking Valve to court over 'DOTA' trademark 116 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 107 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments









