The online game will hold various events throughout the year to celebrate being one year away from an actual milestone. Beginning March 16, there'll be a scavenger hunt and a month-long event tied to the divinities and servants of the Planes of Power. SOE states that EverQuest, after fourteen expansions, still has a flourishing community and will "stay active into the foreseeable future." There is more information about the anniversary events and special downloadable items (like an EverQuest timeline poster) at Station.com.
EverQuest turns 9, give grandpa a visit
In a time before World of Warcraft, there once was a game called EverQuest, and it was good tolerable. Sony Online Entertainment would like to invite players back to EverQuest and the land of Norrath to celebrate the MMORPG's ninth anniversary.
The online game will hold various events throughout the year to celebrate being one year away from an actual milestone. Beginning March 16, there'll be a scavenger hunt and a month-long event tied to the divinities and servants of the Planes of Power. SOE states that EverQuest, after fourteen expansions, still has a flourishing community and will "stay active into the foreseeable future." There is more information about the anniversary events and special downloadable items (like an EverQuest timeline poster) at Station.com.
The online game will hold various events throughout the year to celebrate being one year away from an actual milestone. Beginning March 16, there'll be a scavenger hunt and a month-long event tied to the divinities and servants of the Planes of Power. SOE states that EverQuest, after fourteen expansions, still has a flourishing community and will "stay active into the foreseeable future." There is more information about the anniversary events and special downloadable items (like an EverQuest timeline poster) at Station.com.




















(Page 1) Reader Comments
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So true. Old EQ was so awesome. It really went to shit after a while though. I play WoW now, it's just OK, nothing compared to old EQ.
I only wish I had enough hours of the day to live up to The Vision.
Once Brad McQuaid left it was all down hill. Too bad his follow up project did not seem to go anywhere.
I don't think the market has a lot of room for hardcore MMOs. You really need to appeal to a broader base.
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There I said it.
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You think I'm kidding, but no. Everquest is a second job (or a first if you're a 12-year-old). If you hated the grind in games like World of Warcraft, multiply it by like 1000 and you'll have EQ.
As an example, I played the game for two years (somewhat seriously) and made it to level 23. That was back when the level cap was 50. I'm sure I wasn't playing the game optimally, since it was 1999 and I was 12, but seriously, TWO YEARS.
Compare this to World of Warcraft where I played for a month and made level 62 (before quitting after realizing how much of my time was being wasted).
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Other than that, I agree; it was a seriously life-sucking experience. I played for almost three years, most of that time in a hardcore raiding guild. My schedule was to log in at 4pm and play until 6am. Every single day. Oh except the weekends, when raids would start around noon.
It was also a punishing game to the point of cruelty: trying to retrieve your corpse without any gear; losing a week's experience if you couldn't find a res; hours just to travel from one spot to another; waiting lines for groups in the few end-game dungeons; racing other guilds to bosses that only spawned once a week for the entire server; key quests to enter dungeons where you farmed yet MORE keys to access the boss who would give you ONE PART OF YET ANOTHER KEY QUEST to enter a raid dungeon.
Oddly, even though it almost killed me, I still remember it fondly. I have never been that immersed in a game world, but I've also never felt as good as when I quit. It was like waking up from a coma.
Haha, so true! Made me laugh.
That said, I definitely do remember EQ being extremely immersive, especially back when the graphics weren't entirely horrible-looking. Running from place to place sucked, but I played a Shaman so I always had SoW. =P
It probably says something (positive or negative, I dunno) about the game when I could go back and still find my way around the world.
Good times, but in a way, I think WoW saved a lot of people. So long as they weren't interested in WoW, I guess.
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And to those commenting on Firiona Vie's cleavage... look at some of the new art, she seems to have progressively lost clothing and gained bust size over the years.
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And then, just when you thought you had the hang of it, they changed EVERYTHING to lure in new players to the game. They also made Jedi into totally common characters, and threw every ounce of reverence to the storyline out the window.
After playing that, Anarchy Online seemed like a walk in the park... Granted, it was a very DULL walk in the park, but still...
WoW is a chat room and little else.
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Been playing this game since right before Luclin was released. I am still playing but I am seriously thinking of getting out. I hardly play anymore and when I do, it's kinda boring. I never got into WoW either. It seems that this gen of gaming consoles won me over and I have so much fun playing my 360 and PS3 now over any MMO out there.
Maybe they will come out with a feasible and awesome MMO for the PS3 or 360 to change all that though. FF sux so it never had a chance of pulling me in.
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But really, the level grid was just awful and generally I felt that the game discouraged, rather than encouraged, exploration due to the insanely harsh death penalties. Sometimes, I'd try to log in for half an hour to get something trivial accomplished, then end up stuck in-game for hours on an unanticipated corpse run!
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Thanks!
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