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Reader Comments (30)

Posted: Mar 13th 2008 2:35PM (Unverified) said

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Tull 1978. The best live album ever recorded.
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Posted: Mar 13th 2008 3:01PM The Wicker Man said

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Capcom to develop Tull the game. World dies under the notion of such an awesome concept.
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Posted: Mar 13th 2008 2:35PM marklar said

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meh - still wouldn't buy that game. not a fan of fighting games
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Posted: Mar 13th 2008 3:05PM D3m0sthenes said

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Edit: And get off my lawn!
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Posted: Mar 13th 2008 4:31PM brisk said

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Then why bother commenting about it?
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Posted: Mar 14th 2008 12:34AM marklar said

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i just felt like sharing...
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Posted: Mar 13th 2008 2:44PM (Unverified) said

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Me not purchasing this title ever still not a problem.
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Posted: Mar 13th 2008 2:46PM (Unverified) said

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"It's not quite clear whether the size limit was waived or whether Microsoft just helped squeeze those files in there, but regardless, Jiminez promises the gameplay experience will be identical in both the Xbox and PS3 versions of the game."


What are you guys talking about? It was indeed bumped up, please see link.

http://xbox360.ign.com/articles/858/858829p1.html
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Posted: Mar 13th 2008 2:48PM Twist said

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Just when I was about to offer to sell Capcom a solution that would get them in under the size limit and allow them to include all the HD sprites they wanted. My solution would have been to sell the game at as close to the file size limit as possible and then have an optional free download containing the rest of the HD graphics.

So here is the question: has Microsoft made an exception just for this game or have they raised the limit yet again or have they decided to throw the stupid limit out the door?
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Posted: Mar 13th 2008 2:55PM Crono141 said

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Probably just a 1 time exception.
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Posted: Mar 13th 2008 2:49PM (Unverified) said

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Awesome, can't wait to buy SF2 for the 100th time. (which i will sadly)
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Posted: Mar 13th 2008 2:51PM (Unverified) said

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Nice.
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Posted: Mar 13th 2008 2:55PM darth vader said

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mm, compression.
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Posted: Mar 13th 2008 2:57PM (Unverified) said

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Noooo... read the article please... Microsoft allowed Capcom to exced the 150MB limit.
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Posted: Mar 13th 2008 2:56PM (Unverified) said

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"It's not quite clear whether the size limit was waived or whether Microsoft just helped squeeze those files in there..."

"Both Super Street Fighter II Turbo HD Remix and Bionic Commando Rearmed will exceed 150MB."


So, Microsoft allowed to pass the 150MB limit... =p
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Posted: Mar 13th 2008 2:56PM SoulBlade said

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As much shit I like to give MS, they really are on the ball when it comes to helping out their developers and providing great support. Props to them for acknowledging and fixing this issue, regardless of how it was done.
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Posted: Mar 13th 2008 3:42PM EJ A said

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They only did this because of the uproar they caused in the first place. They should remove the limit altogether, get rid of the Arcade SKU, and have every 360 come with a HDD.

Drop the current "Premium" to Arcade pricing (hell, drop it to 199USD/CDN/EUR) and replace the Premium console with one that has a 60gb HDD.

Better yet, just use one SKU!
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Posted: Mar 13th 2008 4:03PM SoulBlade said

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EJ - you're absolutely right. MS is kind of stuck this gen though - they still have to support all their SKUs...

I think they'll learn in the next gen. I hope we won't see any poor hardware and I hope all of their SKUs (if there are multiple) will at least share the same basic hardware.
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Posted: Mar 13th 2008 2:56PM Neebs said

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I don't see why there's a limit to begin with.
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Posted: Mar 13th 2008 3:02PM (Unverified) said

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The limit is there because of the xbox 360 arcade. That console SKU has no standard hard drive so the games must be able to fit on a memory card at the very least. While it is true if they ditched the size limit we might end up with games that look, maybe play, a hell of a lot better but it also means MS would be alienating the entire section of the market that bought the xbox 360 arcade. Plus if you really think about it forcing developers to fit a standard size limit forces them to do loads of optimizing in order to get the game inside the limit and still run well. Over all I see it as a good thing but I'm sure the limit will get a huge increase once they start to roll out something like a 1 gig memory unit. Or if they decide to release only SKUs with HDD standard.
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Posted: Mar 13th 2008 3:03PM D3m0sthenes said

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So it doesn't go over 9000?
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Posted: Mar 13th 2008 3:29PM CB said

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Some people may be alienated but that's a chance MS should take. I don't think many of the old arcades with no memory cards/HDD even go online since, well, they have no storage.
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Posted: Mar 13th 2008 5:59PM Viper396 said

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Because if you don't put in a limit then developers make little to no effort to optimize their apps. The last thing anyone needs is for a single download to take up >50% of the harddrive.

It's good that MS can waive or alter the limit when actually necessary but removing the limit altogether would not be good.
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Posted: Mar 13th 2008 3:37PM (Unverified) said

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too bad it still looks like poo poo and udon are a bunch of hacks.
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Posted: Mar 13th 2008 4:25PM Vegeta has a ps3 said

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uh huh. Yeah sure, you go and think that.
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Posted: Mar 13th 2008 4:51PM Streeks1984 said

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Capcom probably scaled down the game because of this and saying that both the ps3 and xbox versions look the same then PSN probably got scaled down as well.....With that said I will not buy the game, Capcom is really looking shady to me right now.
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Posted: Mar 13th 2008 4:35PM NO DOUBT GET LOUD said

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They probably reduced Chun-Li's thighs by 15%, saving an extra 500mb.
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Posted: Mar 13th 2008 5:32PM (Unverified) said

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Sounds like they dropped the number of colors on their sprites; maybe that saved some space.
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Posted: Mar 13th 2008 5:45PM (Unverified) said

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Of course it's still gimped. It's not just gimped for Core/Arcade owners.
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Posted: Mar 29th 2008 6:54PM hvnlysoldr said

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Reminder to self to buy a Street Fighter and Mega Man compilations.
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