What a difference a few weeks make. Back in January, designer Dave Sirlin was complaining about how Microsoft's 150MB size limit for XBLA games was making it hard to squeeze everything Capcom wanted into Super Street Fighter II Turbo HD Remix. Now, it turns out, it's not such a problem after all.In a blog post today, Producer Ray Jiminez officially confirmed "the filesize will not be an issue" because of some "great help from the guys at Microsoft." It's not quite clear whether the size limit was waived or whether Microsoft just helped squeeze those files in there, but regardless, Jiminez promises the gameplay experience will be identical in both the Xbox and PS3 versions of the game.
The full post also has way more details than you could possibly want about the vagaries of hand-drawn HD art. Check it out if you're into that sort of thing.



















(Page 1) Reader Comments
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What are you guys talking about? It was indeed bumped up, please see link.
http://xbox360.ign.com/articles/858/858829p1.html
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So here is the question: has Microsoft made an exception just for this game or have they raised the limit yet again or have they decided to throw the stupid limit out the door?
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"Both Super Street Fighter II Turbo HD Remix and Bionic Commando Rearmed will exceed 150MB."
So, Microsoft allowed to pass the 150MB limit... =p
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Drop the current "Premium" to Arcade pricing (hell, drop it to 199USD/CDN/EUR) and replace the Premium console with one that has a 60gb HDD.
Better yet, just use one SKU!
I think they'll learn in the next gen. I hope we won't see any poor hardware and I hope all of their SKUs (if there are multiple) will at least share the same basic hardware.
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It's good that MS can waive or alter the limit when actually necessary but removing the limit altogether would not be good.
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