What a difference a few weeks make. Back in January, designer Dave Sirlin was complaining
about how Microsoft's 150MB size limit for XBLA games was making it hard to squeeze everything Capcom wanted into Super Street Fighter II Turbo HD Remix
. Now, it turns out, it's not such a problem after all.
In a blog post today
, Producer Ray Jiminez officially confirmed "the filesize will not be an issue" because of some "great help from the guys at Microsoft." It's not quite clear whether the size limit was waived or whether Microsoft just helped squeeze those files in there, but regardless, Jiminez promises the gameplay experience will be identical in both the Xbox and PS3 versions of the game.
The full post
also has way more details than you could possibly want about the vagaries of hand-drawn HD art. Check it out if you're into that sort of thing.