
We spent the majority of our time inside one of the game's vehicles, driving around some sparsely populated cavern environments whilst avoiding explosive mines and enemies. Using Nectar -- a drug ideally suited for this kind of trip -- we were able to see the mines more clearly, making them glow against the dull texture of the rocks.The environments didn't seem particularly inspired and boasted only a minimal level of destructibility. Knocking over fences (evil fences, possibly) was the best we could manage.
The vehicles themselves looked like they'd be great fun with a full team in co-op mode. One person drives, one takes the turret and two sit in little hollows at each side. Unfortunately, we couldn't experience the vehicular combat first hand, since our AI team mates had clearly had a bit too much Nectar. We either had to drive ourselves, or call for a cab.
Non-vehicle parts of the demo were much better, however, with Free Radical doing what it does best: Engaging firefights. The Nectar system also works nicely and incorporates some great graphical effects, with the drug adding some awesome tactical potential to the game. It's quite the tightrope to walk, as the improvement to your senses and abilities could just as easily let you topple into a dangerous overdose.
Haze still has potential, but failed to wow us. With two of the game's big pulls being the 1000-page story and four player co-op, neither of which were shown off at Play.com Live, this could just be the fault of a rushed demo. The Ubisoft representative did mention that "as far as they know" the game will be PS3 exclusive, but until we see the finished product it's difficult to say how much it can add to the system's 2008 lineup -- especially with two high-profile and exclusive first-person shooters (Killzone 2 and Resistance 2) on the way.
With three months of development between the version shown and the final build, there's still time to get some issues sorted. With no other events between now and release (Ubidays happens at the end of May, but Haze should be out by then) this is the last chance for people to hear how the game is progressing until the review code gets sent out. Regardless, the sooner Haze comes out, the sooner Free Radical can focus on Timesplitters 4. Then everyone will be happy.



















(Page 1) Reader Comments
Reply
Or maybe the game's just turning out to be the generic FPS trash that it's looked to be from the start.
Reply
Reply
Co-op? First I've heard of it, and it really pushes this game up my "want" list that's for sure.
Reply
It's like 4 person coop if I'm not mistaken. Thats why there's four slots in the vehicles, so all four of your buddies and indulge themselves in mindblowing nectar doses =P.
That's what turned me on initially. So I'm still hoping that mechanic still plays out nicely.
Reply
Reply
Reply
Good to know that the firefights are fun and that the nectar mechanic is well implemented and can be used tactically (instead of just taped-on, rock-paper-scissors puzzle stuff like time control in TimeShift).
Sounds like most of the failure to wow came from them giving you a demo that didn't have the parts you wanted to play.
Reply
Reply
Reply
Reply
Hopefully the unseen bits will make up for the seen bits, what this game lacks is an exciting story plot, if not that, some particular addition of innovation.
Reply
Reply
Reply
Reply
Reply
-Dante
http://www.gamestache.com/
Reply
Reply
Reply
Reply