Not to be confused with
Summons Night, the vampiric lawyer adventure,
Summon Night: Twin Age has finally escaped Japan with the aid of increasingly prolific publisher,
Atlus USA. The DS action RPG tasks players with guiding summoner Reiha and
summonee (?) Aldo through a "richly woven tale of adventure," one complete with multiple endings, sidequests and improbably named garments.
Much like
The Legend of Zelda: Phourglass, the "action" in this action RPG is entirely initiated by the little stick thingy that came with your DS, with attacking, healing, using items and navigating all done through the power of touch.
Summon Night: Twin Age touches down on DS May 20th.
(Page 1) Reader Comments
No doubt about it.
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By the way, Final Fantasy Crystal Chronicles is in stores now... I bought it last Sunday with the Toy's R Us promotion... excellent game.
I hope that now that Nintendo bought Monolith Soft, maybe they can make a Xenosaga game for the DS or Wii =p
http://www.play-asia.com/paOS-14-71-iu-49-en.html
Now majority of those were meh. But it was a ton of RPGs, still is in fact. DS is shaping up like that, they are getting a sudden influx of RPGs but considering the horrid track record thus far and how most RPGs on the system is about as worthwhile as a groinal headbutt from a lucha libre, I'm not going to get on the "hooray! More RPGs!" bandwagon.
They need to up the quality before the quantity. I;m still waiting for my apology for Deep Labyrinth....
http://aycu28.webshots.com/image/22627/2006133764412147200_rs.jpg
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I'd also point out that the first RPG, Dungeons & Dragons, was built for party systems, so it's not a Japanese thing at all.
And yes D&D was made to be played as a group since it each person controlled one character with a DM leading. Much like playing instances in WoW, but without the DM. The problem is when the AI controls the characters, or when games introduce far too many characters. Games where you can have 4 characters in a party often have loads more to choose from at any one time, making it confusing and overwhelming. Many later FF games have this problem.
As long as the battles are turn-based and you only have as many characters in the game as the party allows I'm fine with it. But AI controlled characters in an action RPG is just so unnecessary!
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