click to enlarge
Finally, after months of speculation and funny Photoshop mockups of little guitars, Activision has spilled some details on the portable DS release of
Guitar Hero dubbed,
as expected,
Guitar Hero: On Tour. Most notable is the hardware peripheral that looks decidedly unlike a mini-guitar. Instead, the "Guitar Grip" gives you not only a place to grip your DS while playing, but four "fret" buttons and a storage slot for the game's sure-to-be-lost-quickly "guitar pick" that you "strum" on the touch-screen. Since the luckier amongst us have a full set of five fingers – with our poor thumbs reduced to simply
gripping things – we're anticipating a significantly easier gameplay experience than
On Tour's five-buttoned siblings.
But what about the music, man? Karthik Bala, CEO of developer Vicarious Visions, says "There are more than 20 songs in the game, with the majority being exclusive to
Guitar Hero: On Tour." he continues, "We've done custom note tracking for all the songs and over 80 percent of the songs are original, master recordings." We're not sure what 20 master recordings are going to sound like once they've been squished into a DS cart, but we're hopeful they've addressed that concern. Close-up shot of the Guitar Grip and cheesy marketing vid embedded after the break.
Read – Exclusive Reveal: Guitar Hero DS [IGN]
Read – Guitar Hero: On Tour Interview [Yahoo]
(Page 1) Reader Comments
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And yes I'm lazy damn it!
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A. activisions crazy milking of the franchise.
B. making guitar hero even less realistic (which is hard in of itself) and it really dorky design.
C. now instead of looking stupid in the safty of your home are now showing it outside and even more so cause the ds isn't a guitar look alike
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Because you didn't look like enough of a tool with a tiny plastic guitar.
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It was a good comment indeed and yes I also vote him up.
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I have to say that when I first saw that peripheral I was like WTF but in the video kind of makes sense also I love that song. I first hear it in Burnout Legends in the PSP.
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Not that that completely excuses a small playlist.
This is how frets on fire does it.
They hold 64 or 128 megs. at 4 megs a song, 20 songs is 80 megs, leaving very little room for the actual game.
"Because of the data storage requirements, it was the first DS game released on a 2 gigabit (or 2048 megabit) game card"
http://en.wikipedia.org/wiki/ASH:_Archaic_Sealed_Heat
I still wouldn't say that's a *lot* of space.
I don't think that thats how is going to work... just an mp3.
Look... lee me try to explain... my limited english will make it hard:
For example, Elite Beat Agents, lets take a song... September by Earth Win and Fire. The song is divided in sections, for example, the chorus part, is a .5MB file, so, everytime you hear the chorus, is the same file, repeated... this can be done because the DS can read the cars faster.
So, they can do the file size not so big.
I dont know if you undestand me.
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I'd personally send a ninja to the executive who thought that making a DS lite exclusive was a good idea.
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Sound quality... well, I'm not expecting much out of the DS, actually, but people are forgetting that the fret button box could hold some expansion RAM/specialized decoder hardware to make the music sound really, really good. We shall see-- Ouendan/EBA sounded pretty damn good, all things considered, and they didn't use any special hardware.
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Try conecting any game to external speakers or use a good quality headphones.
Hopefully they are using a high capacity card, like the one used in Archaic Sealed Heat... I think its a 512MB card, or 256MB card, dont remember very well.
They can put like 50 songs easily.
PS... I send this tip a few hours ago and did't get a special thanks =(
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A special one at that! =)
One mini guitar such as above
One dude taping the screen w/ a stylus for drums
and one guy singing into DS's mic
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