Law of the Game on Joystiq: Video game laws (abort/retry/fail)
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:

This week has seen a striking revival of 'video game legislation' stories, from Massachusetts to Minnesota to England. Given the sudden resurgence of the issue, it seemed like an appropriate time to dissect the legal issue of 'video game regulation' on the Law of the Game operating table. The concept of government regulation is as much a legal construct as it is a political one, and to date, it has been the legal system's role to strike down these regulations as a violation of free speech (although, it has recently been brought out that, at a minimum, Justice Scalia may not agree). The real issue at hand is where, if anywhere, a 'video game law' could fall in our legal system.
In broad terms, the US government gets to regulate many things, be that at the state or federal level. Just take a moment to think of all of the ways the government restricts your personal and professional life. If you want to drive a car without stealing it, you have to be at least 16 years old. If you want to buy certain 'products' from law-abiding establishments (the guy in the back alley doesn't count), the age restrictions are set at 18 or 21. If you want to sell a franchise concept, you have to make certain disclosures as required by the Federal Trade Commission and various state regulators. If you want to get philosophical, this is all part of the 'social contract,' and these restrictions are generally in place for the benefit of the public at large. But what about the games?
When it comes to games, it is more about content restriction than restriction on an actual, quantifiable 'evil.' Taking parts of the previous list, alcohol sales are restricted because of the actual dangers of drinking (expect on your birthday!), tobacco sales are restricted because of the actual risk of cancer, and franchise sales are restricted because of an actual risk of major fraud. Video games have been, at best, nebulously linked to behavioral issues in studies that have been disputed by similar studies with contrary findings. Until there is a conclusive medical publication that shows video games trigger, say, homicidal psychosis, the cry for regulation is really a call for a content restriction, just as practically every new media has faced (i.e., rock and roll, comic books, and even movies and television).
In the broadest sense, the First Amendment guarantees free speech, that is, it bars content restrictions on speech. To quote Justice Thurgood Marshall, "If the First Amendment means anything, it means that a State has no business telling a man sitting in his own house what books he may read or what films he may watch." Drilling down into the specifics of the case law, however, the government does have some ability to limit the sale of 'obscene' material. However, the definition of 'obscene' is pretty limited in the US based on the 'Miller test.'
The Miller Test has 3 elements for obscenity: whether an average person, using the community standards, would find the work as a whole appeals to the prurient (generally, sexual) interest; whether the work depicts in a graphic way sexual activities; and whether the work lacks 'SLAPS' (serious literary, artistic, political, or scientific) value. Given that the obscenity test is almost purely based on sexual content, it would apply to few games. Moreover, as games have become a more accepted medium of expression, the artistic value of those expressions has increased. Finally, any game which is judged to be a political statement would have even greater protection under 'free speech' law, as political speech is generally only subject to time, place and manner restrictions. While certain people have argued that games are 'obscene,' evidence has yet to be presented to prove this point. The overwhelming majority of games does not have content that exceeds what is allowed on network television, much less R-rated movies.
Speaking of movies and television, they are an example of two different realms of content regulation. In case anyone is not familiar, the following links contain more information about the MPAA's movie rating system and the TV rating system. At a broad level, it is important to know that the movie system is not enforced by the government, while the TV system is. Why is there a difference? The TV rating system is imposed by the FCC, which is a government regulatory agency, based on the fact that any TV station has to be licensed to broadcast over the public airwaves. Because of the FCC's control of the broadcast spectrum, they have leverage with which to enforce content restrictions. The MPAA, on the other hand, is a private, industry organization and no such license is required for a movie theater to show any given movie. To put things into perspective, the ESRB is a private organization and games are shown in private residences. Games are, in that respect, no different than movies.
This, of course, begs the question: Why games? There are a lot of theories about this particular issue, but I see it as a combination of factors: fear of new things, an easy target, unscrupulous politicians, and a largely uneducated public. Legislators love to find something like video games; something they can use to exploit the public's misconceptions and fears in order to make it appear as if they've remedied a great evil without actually having to tackle a hard-hitting or divisive issue. Almost no one opposes legislation 'to protect the children,' even if no children are actually being protected.
If the idea of 'video game regulation' were left entirely in my hands (that's right, vote Methenitis!), I would simply leave the issue wholly untouched by the government. While I may not go as far as a complete anti-Jack and say that anyone should be able to play anything at any time, I do think that the government should be left out of a decision that has been effectively left to parents for years. Media consumption, be it books or movies or television or video games, can only be controlled to the degree espoused by some of the game industry's most vocal opponents in a 'nanny-state,' where personal responsibility has taken a back seat to 'big brother.'
Until a definitive ruling is handed down from the Supreme Court, the public becomes more educated on the facts at hand, or the gamer generation becomes the majority player in politics, we will continue to see opportunist legislators attempt to use video games as their grand platform to 'save the children.' The most unfortunate part is that taxpayer dollars -- your money -- and legislative efforts are being wasted on this trivial non-issue rather than on many of the more important issues that face both the US and the world at large.
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc. Opinions expressed in this column are his own. Reach him at: lawofthegame [AAT] gmail [DAWT] com.
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL LLC., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.

In broad terms, the US government gets to regulate many things, be that at the state or federal level. Just take a moment to think of all of the ways the government restricts your personal and professional life. If you want to drive a car without stealing it, you have to be at least 16 years old. If you want to buy certain 'products' from law-abiding establishments (the guy in the back alley doesn't count), the age restrictions are set at 18 or 21. If you want to sell a franchise concept, you have to make certain disclosures as required by the Federal Trade Commission and various state regulators. If you want to get philosophical, this is all part of the 'social contract,' and these restrictions are generally in place for the benefit of the public at large. But what about the games?
When it comes to games, it is more about content restriction than restriction on an actual, quantifiable 'evil.' Taking parts of the previous list, alcohol sales are restricted because of the actual dangers of drinking (expect on your birthday!), tobacco sales are restricted because of the actual risk of cancer, and franchise sales are restricted because of an actual risk of major fraud. Video games have been, at best, nebulously linked to behavioral issues in studies that have been disputed by similar studies with contrary findings. Until there is a conclusive medical publication that shows video games trigger, say, homicidal psychosis, the cry for regulation is really a call for a content restriction, just as practically every new media has faced (i.e., rock and roll, comic books, and even movies and television).
In the broadest sense, the First Amendment guarantees free speech, that is, it bars content restrictions on speech. To quote Justice Thurgood Marshall, "If the First Amendment means anything, it means that a State has no business telling a man sitting in his own house what books he may read or what films he may watch." Drilling down into the specifics of the case law, however, the government does have some ability to limit the sale of 'obscene' material. However, the definition of 'obscene' is pretty limited in the US based on the 'Miller test.'
The Miller Test has 3 elements for obscenity: whether an average person, using the community standards, would find the work as a whole appeals to the prurient (generally, sexual) interest; whether the work depicts in a graphic way sexual activities; and whether the work lacks 'SLAPS' (serious literary, artistic, political, or scientific) value. Given that the obscenity test is almost purely based on sexual content, it would apply to few games. Moreover, as games have become a more accepted medium of expression, the artistic value of those expressions has increased. Finally, any game which is judged to be a political statement would have even greater protection under 'free speech' law, as political speech is generally only subject to time, place and manner restrictions. While certain people have argued that games are 'obscene,' evidence has yet to be presented to prove this point. The overwhelming majority of games does not have content that exceeds what is allowed on network television, much less R-rated movies.
Speaking of movies and television, they are an example of two different realms of content regulation. In case anyone is not familiar, the following links contain more information about the MPAA's movie rating system and the TV rating system. At a broad level, it is important to know that the movie system is not enforced by the government, while the TV system is. Why is there a difference? The TV rating system is imposed by the FCC, which is a government regulatory agency, based on the fact that any TV station has to be licensed to broadcast over the public airwaves. Because of the FCC's control of the broadcast spectrum, they have leverage with which to enforce content restrictions. The MPAA, on the other hand, is a private, industry organization and no such license is required for a movie theater to show any given movie. To put things into perspective, the ESRB is a private organization and games are shown in private residences. Games are, in that respect, no different than movies.
This, of course, begs the question: Why games? There are a lot of theories about this particular issue, but I see it as a combination of factors: fear of new things, an easy target, unscrupulous politicians, and a largely uneducated public. Legislators love to find something like video games; something they can use to exploit the public's misconceptions and fears in order to make it appear as if they've remedied a great evil without actually having to tackle a hard-hitting or divisive issue. Almost no one opposes legislation 'to protect the children,' even if no children are actually being protected.
If the idea of 'video game regulation' were left entirely in my hands (that's right, vote Methenitis!), I would simply leave the issue wholly untouched by the government. While I may not go as far as a complete anti-Jack and say that anyone should be able to play anything at any time, I do think that the government should be left out of a decision that has been effectively left to parents for years. Media consumption, be it books or movies or television or video games, can only be controlled to the degree espoused by some of the game industry's most vocal opponents in a 'nanny-state,' where personal responsibility has taken a back seat to 'big brother.'
Until a definitive ruling is handed down from the Supreme Court, the public becomes more educated on the facts at hand, or the gamer generation becomes the majority player in politics, we will continue to see opportunist legislators attempt to use video games as their grand platform to 'save the children.' The most unfortunate part is that taxpayer dollars -- your money -- and legislative efforts are being wasted on this trivial non-issue rather than on many of the more important issues that face both the US and the world at large.
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc. Opinions expressed in this column are his own. Reach him at: lawofthegame [AAT] gmail [DAWT] com.
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL LLC., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.










Reader Comments (Page 1 of 1)
Stupidiot @ Mar 19th 2008 6:20PM
I think what most people need to remember about these laws, is that it's not the government trying to act as a parent, or telling you that you can't have something. To me it makes more sense to restrict the material that children can get their hands on by giving more control to the parents. As long as the industry can regulate itself, then I'll admit there is no need for the government to enforce age ratings, but I also think there is a problem with holding the sales clerk liable when they sell a game to someone under aged.
(sorry if this is a bit garbled - I'm half asleep right now)
Saria the Cat @ Mar 19th 2008 6:22PM
Well said.
SoxFan13 @ Mar 19th 2008 6:39PM
While I don't want the government's spoon in my puddin'(yeah I made that up), SOMEONE should be held accountable when M rated games are sold to minors-- which definitely happens. That's really the only issue with the ESRB being it's own police. They have no power over any retail outlets that mistakenly or otherwise sell M games to minors.
Alahmnat @ Mar 19th 2008 7:04PM
I disagree with you there... as mentioned in the article, the MPAA has no control over an individual theater establishment's sale of tickets into R-rated films to children under the age of 17. The theater industry happens to *by and large* follow the recommendations of the MPAA and restrict ticket sales to under-age viewers, but there are no fines, penalties, or other repercussions in the event that a child either legitimately acquires a ticket or otherwise manages to sneak into a film they're not allowed to see. I see no reason why video games and the retailers that sell them should be subjected to greater scrutiny. Heck, as far as I know, there's nothing stopping a 12-year-old from buying Saw 3 at Best Buy, and the government sure as hell isn't angling to prevent *that*...
If anything, games are far more subject to parental oversight than going to see movies at the theater; they're pretty much on par with the requirements of responsibility and informed decision-making for buying a DVD. If Best Buy sells my kid a DVD or video game I don't want him watching, I'm not going to get mad at Best Buy for selling it to him, I'm going to get mad at my kid for disobeying me. If I go out and buy my kid GTA4 even though he's only 6, that's nobody's fault but my own. If I catch my child *playing* a copy of GTA4 that I bought for myself, again, it's time to discipline the child.
Admittedly, you can't control what your kids are going to do when they're outside the house (i.e. at a friend's house), but that's true for pretty much every potential ill that could befall them: M-rated games, R-rated movies, drugs, reckless driving... I see absolutely no reason why video games have to be held to a higher standard of responsibility for what the age and behavior of the purchaser is than any other form of entertainment.
SoxFan13 @ Mar 20th 2008 6:55AM
I understand your disagreement, but I think that someone should be held accountable for underage kids getting into R rated movies as well. I teach middle school and hear 11 year olds talking about how they're going to see Saw IV (insert recent gore/horror/violence/sex flick) this weekend. Call me old fashioned, but I think most R rated movies these days should not be watched by most minors.
To your other point, I would be mad at my kid, yeah. But I'd be pretty pissed at Best Buy too if the box is clearly marked 17 and over and my kid is clearly younger than that. You mention buying GTA IV for a 6 year old. What if the 6 year old had $60 and bought GTA IV him/herself at Best Buy- who should I be mad at then?
Dr_W@dsy @ Mar 19th 2008 7:02PM
It's kind of weird reading about these issues when you live outside the US (I'm in Australia).
I'me pretty sure it's illegal here for a shop to sell an MA rated game to anyone under 15, but it's not remotely enforced (I still remember seeing a kid no more than 8 buying Bully :))
The rating system here has recently changes to have bigger, more obvious lables, because people just don't read them. Then again, Aussies seem incapable of understanding rating on movies too. A friend of mine took her two sons (10 and 8) to see HP5, and was shocked at the general darkness of it. She looked at me blankly when I asked what she expected of an M rated movie, she assumed it was for kids. People do the exact same thing for games.
On that note, I'd also like to moan ( :) ) about the lack of an R rating for games in this country, and the fact that we still don't have a release date for Brawl.
vidGuy @ Mar 19th 2008 7:33PM
Good content, but what I find interesting is the reason these bills have failed, which isn't mentioned here. There's nothing necessarily wrong with their goal, especially since most are attempting to restrict the sale of Mature-rated games to minors. You will see that in the fact that few appeals even cite First Amendment protections.
Instead, these bills are failing because they are improperly written and cannot correctly form a legal, constitutional law. Arbitrary enforcement, vague wordings, and a lack of definition of the material in question plague all of the bills.
When the bills are finally written correctly, we will actually get to see what the Supremes think of this. Because video games are sold (like movies) and not broadcast, I expect the courts to follow the precedent of not enforcing legal restrictions.
xboxer @ Mar 20th 2008 12:37AM
God! I hate messed-up mini-blinds. That is one of my biggest pet-peeves in life. It drives me crazy to see that.
What's the article about?
Jouten @ Mar 20th 2008 2:04AM
OMFG! That was hilarious! I LOVE that picture!
SO yeah, what was this blog post about again? Keep posting pictures not words! =P
Stinking Kevin @ Mar 20th 2008 2:42PM
There is one, and only one reason that a theater or retailer could be held legally accountable for allowing an under-aged person to see an R-rated movie or M-rated game. That reason is that most theaters and retailers make it part of their public policy to enforce ESRB and MPAA age-appropriateness suggestions. That is, they are breaking a promise to their customers. It is a civil violation, not a criminal one.
So if Best Buy sells your 15-year-old son an "R"-rated DVD and that pisses you off, go ahead and sue Best Buy for violating its promise. But don't call the police to have the store manager arrested, because he didn't commit any crime. Any law that tries to enforce the openly subjective age-appropriateness suggestions of the MPAA or ESRB would not only violate the first amendment, but it would also violate the copyright of the ratings themselves.
vidGuy -- What are you talking about, "improperly written." How do you "properly" write law that violates First Amendment protections? If you are trying to claim that it is possible to objectively demonstrate some universal harm that all Mature-rated games inflict on minors who purchase them, good luck with that -- many have tried and all have failed. Why? I'm thinking it might have something to do with the fact that there obviously is no such harm....
vidGuy @ Mar 20th 2008 3:22PM
You have to write a law that can be legally enforced first. As I've stated elsewhere, the bills that have been put up can't even stand on their own as laws. Once the bills are written in a way that they could be considered laws, THEN you can argue whether they violate the First Amendment or not.
Arguing over whether or not these bills violate the First Amendment is like arguing whether you had a reason to go over the speed limit when you were doing 60 in a 65. In that case, your reason is moot because the circumstances don't warrant its discussion. It's like arguing with your spouse about what you will watch on TV when your TV is broken.
In this case, whether or not minors should be - and can constitutionally be - prohibited from purchasing violent video games is a moot point because most of these bills do not stipulate what violent video games are. Whether or not salespersons can be held criminally is moot because the bills don't stipulate HOW they would be held criminally. Any of a number of reasons can prevent a bill from even being a proper law; so far, all of these bills have fallen because they were not written in the correct way, not because of what their goal was.
Vardon @ Mar 21st 2008 5:07PM
I read the article and the other users comments and here is my opinion on the situation. I just recently turned 17 so now I can go buy Rated M games at gamestop or best buy where they do card you. I do not beleive the sale of M rated games should be in the same leauge as Alchohal, Pornography, or Tobaco because those vices are actually proven to cause damage (Pornography makes violence towards women more acceptable). Very few games make violence glamorous or abuse to women acceptable (Besides GTA). So why are they cracking down on the issue of video games when there isn't an issue there. I find most of my friends who play M rated games like Call Of Duty and Rainbow Six are the ones who aren't spending their weekends binging and getting high. Yes these games do cause some agression but any activity can cause agression. Instead of steroetyping rated M games or video games in general they should be more flexible about ratings and create a rating above M that is actually used. Stick GTA behind a curtain or have the front covered so you ahve to ask a store clerk to get it for you so an 8 year old wont just snatch it off the shelf and buy it or steal it. If their parents buy it for then SO WHAT. They are responsible for any violent or offensive material their kids view anyways.
Derek Hansell @ Mar 31st 2008 5:53PM
I pretty much said the same thing here when Manhunt was banned in the UK. Much less eloquently, mind you...
http://pure-drivel.com/2007/06/19/a-short-treatise-on-the-banning-of-violent-video-games-in-the-uk/
hvnlysoldr @ Apr 10th 2008 6:58PM
Pure drivel doesn't sound so credible.