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Reader Comments (9)

Posted: Mar 20th 2008 12:09PM (Unverified) said

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I really don't think this looks good at all.
what you think Andrew?
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Posted: Mar 20th 2008 12:18PM Andrew Yoon said

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It's hard to make that kind of judgment right now. It's still early, and I haven't had too much hands-on time with it yet.
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Posted: Mar 20th 2008 12:24PM koehler83 said

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I wasnt a fan of Size Matters, though I love the R&C series. I found the lack of second analog really hurt the 3D platformer experience.

Im hoping this game has a slower, stealthy pace that doesnt require much camera movement, or handles the camera for you like old MGS games.

Here's hoping we get a short demo. That sold me on Tools of Destruction.
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Posted: Mar 20th 2008 12:38PM (Unverified) said

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If the graphics will come together in a more "explosive" way , and if the gameplay isnt to repetitive , than this could be a nice little surprise . Anyways , Il buy it no matter what , just that I wish that this will be great :)

BTW : the PS2 port of Size Matters is terrible , and if you dont bealive me , than just check the scores on Metacritics ...
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Posted: Mar 20th 2008 1:58PM (Unverified) said

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Do you the tradition of releasing PS2 ports of PSP games (like Size Matters) is cannibalizing the PSP image?

"I don't think so. We've got a huge amount of mail after we released Size Matters on PSP demanding that we make a PS2 version."

Absolute BS, if every developer did this every game would be ported. There's always going to be people that want games to ported some other platform. Does that mean they should do it? No. It is in every way cannibalizing the PSP image.

It's more money in their pocket...all it comes down to.
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Posted: Mar 20th 2008 3:18PM BlackIceJoe said

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I can't belive how bad the Size matters port is I have even seen a 3 out of 10. So I really hope High Impact Games learned there lesson and will not do the same with secret agent clank.

I think that was one of the worst buisiness moves I have seen in some time. If there wanted to port the game they should have payed a little money to make the game work on the PS2. Now all they have is that they make there company look like they make crappy games. Not a smart move at all so again I hope they do not port secret agent clank and if they do they had better pay up or they will again look like they make bad games.

So Size Matters should have stayed a PSP only game and I don't want to hear that PS2 owners wanted this game and if they did they did not want a bad port. Now all you did was waste money on a game no one will buy.

So I hope this will not happen again.
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Posted: Mar 20th 2008 3:20PM (Unverified) said

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How has the added clock speed affected development?

"Y'know, it just adds a benefit all around; that's the nicest way to put it. It's just nice to have."

In other words: Ummm I have no idea. *tilts head like confused puppy*
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Posted: Mar 20th 2008 8:14PM Jacksons said

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I know that question usually results in the same "It allowed us to have more/higher detailed ____s on screen" answer, but I still laughed when I read that. "...333 Megawhats?"
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Posted: Mar 24th 2008 9:38AM (Unverified) said

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Maybe I read too much into it, but I always thought of "Size Matters" as almost a wink to the PSP being a small package that packs a punch. Then when it came out for the PS2 I realized I'd been romanticizing it...
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