UT3 PS3 patch coming March 27
Remember when buying a console game meant living with whatever bugs and gameplay glitches got inadvertently shipped with the game? Well, the folks at Epic want you to forget all about those days with a patch for the PS3 version of Unreal Tournament coming down the PSN pike on March 27.The fixes included in the free, downloadable patch include support for character mods, an easier method for downloading mods from the web browser, and basically a lot of other stuff related to mods (in addition to some other incidental tech fixes). The patch will also bring the European and U.S. editions of the game into alignment, allowing for online matches across the Atlantic. A nice feature, but we hope all that data going across the transatlantic cables doesn't cause too much lag.
Check out the full list of bug fixes after the break.
US VERSION
* Made compatible with Euro version (both are patched to the same level)
* Fixed reversed ping sorting in server browser
* Fixed some rare crashes (shutting down, saving with low HD space, AI, etc)
* Fixed a client crash while connecting to server while server it switching maps
* Minor rewordings of various messages
* Fixed mutator mods to not be always loaded, only load mutators when needed
* Added mod import verification for inter-mod package name conflicts
* Fixed weapon/effect sorting in DM-Gateway snow
* Fixed extraneous "Player" entries in campaign scoreboard
* Fixed some getting stuck and outside the world bugs
* No longer display "Player is on red/blue" messages in campaign
* Fixed a Torlan bot pathing bug
* Fix for too many custom characters causing texture corruption
* Keyboard jump now does Smart Jump
* Fix for tilt controlling player sometimes
* Removed Warfare Score Limit of 0 in UI
* Disabled 3d sound positioning on mission briefing sounds
* Fixed exploits with ViewNextPlayer in rare cases
* Fixed some HUD positioning bugs
* Fixed a Darkwalker AI bug
* Fixed some teleporter timing bugs
* Fixed low-bandwidth, large player count connectivity
EURO AND US
* Mods now on root of memory device, can download easier from PS3 web browser
* Fixed VOIP quality issues
* Fixed some headset connection issues
* Added support for full character mods (heads/premade whole characters)
* No longer need to reboot after importing a character mod to see it in menus
* DLC no longer acts like a user mod (being listed in MyContent and causing disable mod crash dialog)
* Fix for bootup and import slowdown with many mods installed
* Add a VOIP icon when VOIP is active (button held down)
* Fixes for corrupted the auto-mod-download cache
* Fix for flickering auto-download text
* Fix for getting stuck in multiplayer menu if you get in before gamespy connects
* Fixed a mod problem with switching between mod and shipping maps with clients teleporting randomly
* Fixed a mod problem with multiple gametype mods installed, only first one imported would work
* Fixed Leviathan deploy icon
* Bots now respect players feigning death (depending on bot skill level)
* Bots now respect sandstorm "blindness"
* Fix for bots picking linkgun mode





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Reader Comments (Page 1 of 1)
Danny @ Mar 20th 2008 4:00PM
I'm glad they're adding a better way to download mods. The way I use right now (external HDD + PS3 browser) is getting really annoying.
RobLink (McElroy Defence Force) @ Mar 20th 2008 4:05PM
Patch! I get it!
I loi'd.
glitched @ Mar 20th 2008 4:17PM
laughed out internally?
sicsided @ Mar 20th 2008 4:42PM
yes glitch, laughed on 'the' inside.
ThornedVenom (Harley Quinn Defense Force) @ Mar 21st 2008 2:36AM
+1 for the NOLOL reference.
Chris @ Mar 20th 2008 4:08PM
I would prefer them to get 32 player online working for the ps3 version. now that would be cool.
Jhongerkong @ Mar 20th 2008 4:39PM
"Remember when buying a console game meant living with whatever bugs and gameplay glitches got inadvertently shipped with the game?"
Well, I have a Wii so...
nerrrrrrd @ Mar 20th 2008 5:03PM
I see what you're saying there. Connoisseur of the patches like myself.
Marty @ Mar 20th 2008 5:05PM
"Remember when buying a console game meant living with whatever bugs and gameplay glitches got inadvertently shipped with the game?"
Yeah - that was back when games had fewer glitches and bugs, because developers would lose lots of money if they shipped an unfinished / broken product. Now they just ship when the deadline hits and try to fix things before the game goes on store shelves. It's garbage.
J @ Mar 20th 2008 5:42PM
Amen, but that jacket is hot
LaughingTarget @ Mar 20th 2008 6:23PM
And I was laughed at when I said years ago that online consoles would be a bad thing for this very same reason.
Mike @ Mar 20th 2008 5:43PM
What's nice about the PS3 version is you can hook up ANY keyboard and mouse and reconfigure the keys in the menu to work. Just thought I would pass that along.
zelderman @ Mar 20th 2008 5:45PM
Imagine if they had things like this back in the NES days. They could have fixed all the horrible games.
zelderman @ Mar 20th 2008 5:46PM
I do like that jacket.
eric @ Mar 23rd 2008 10:23PM
they need to get split screen where and when is the patch epic ;( cant understand all tese new games not supporting split screen (ut , timeshift,orangebox,jerciho ) i would actualy buy these if they had spolit screen need to take a page from halo and cod they got it right
ffrr @ Mar 22nd 2008 7:11PM
I installed this 2 days ago... it's sorted the "core" pack bug out, as well as other stuff... but there's still a few glitches within the game!
hvnlysoldr @ Apr 12th 2008 4:41PM
I never thought I'd have this long a run of eye patch posts since last summer. Oh wait! That means some companies still can't squash bugs before shipping.