Here at Joystiq, we think Metanet's sadistic platformer N+ is one of the best original games we've seen on Xbox Live Arcade for a while. So maybe it's not too surprising that the game's developers feel the same way. What is surprising is their willingness to diss the entire download service in public.
Talking to Gamasutra, N+ creators Raigan Burns and Mare Sheppard railed against Xbox Live Arcade's bloated catalog of copycat games. "The real problem, I think, is that the same people who are deciding what retail games get greenlit are deciding what Live Arcade games get greenlit," Burns said. "Those decisions that are ruining Live Arcade... it's like, who greenlit Word Puzzle? Who greenlit that hoverboard game that's just shit?" It wasn't always like this, according to Burns. "When we started out ... there were 30 games on Live Arcade. If N was one of them, it would stand out. Now there's like a hundred games, and they're all shit. ... If I was a consumer, I could see not even looking at Live Arcade games anymore if I had downloaded 10 or 20 demos, because at a certain point, you're like, 'Whatever. Maybe there's a good game in here.'"
The full interview contains more thoughts on the Xbox Live certification process, the effect of game demos on buzz, and the stupidity of charging for gamerpics and themes. A word of warning: Microsoft fanboys should take their heart medicine before clicking the read link.
Reader Comments (91)
Posted: Mar 21st 2008 2:47PM easo said
Having a lot of games on XBLA is not the problem, N+ is. Its not a bad game (its not great either) but the price is too high. Why would I pay $10 for a game thats "alright" when I can pay $10 for Small Arms, Heavy Weapon, Metal Slug, or Alien Hominid. Or how about $5 for a chess game, uno, Geometry Wars, or Marble Blast. or if im going to spend big, I could be $15 for Black, Indigo Prophecy, Ninja Gaiden Black, or Crimson Skies.
Their whole argument is stupid. It would be like Kia saying that if there werent already so many cars on the market, their cars would stand out as being the best. When the reality is if they made better cars they would get the recognition they deserve (Hyundai did). I bet when Dishwasher and Castle Crashers is released they will have no problems standing out from the "shit" on XBLA.
Their whole argument is stupid. It would be like Kia saying that if there werent already so many cars on the market, their cars would stand out as being the best. When the reality is if they made better cars they would get the recognition they deserve (Hyundai did). I bet when Dishwasher and Castle Crashers is released they will have no problems standing out from the "shit" on XBLA.
Posted: Mar 21st 2008 3:27PM (Unverified) said
The irony, of course, being that Hyundai now owns Kia and many of their vehicles now share components.
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Posted: Mar 21st 2008 2:53PM baby sea tuna said
Hey! I *like* Word Puzzle!
Posted: Mar 21st 2008 2:54PM (Unverified) said
I read the entire interview and it didn't really come off as harsh as I thought it would when I read the joystiq post.
It just seemed like frustration on the part of an indie developer having to work with a mega-corp like Microsoft.
I do agree there is some crap on XBLA but not to the extent they claim. I happen to like a lot of the retro games on there. I do wish in the Spring update there would be some better sorting options or maybe a rating system for the games. Like they commented, when there were 20-30 arcade games it wasn't a problem but now that it's over 100 sorting through does get tiresome.
It just seemed like frustration on the part of an indie developer having to work with a mega-corp like Microsoft.
I do agree there is some crap on XBLA but not to the extent they claim. I happen to like a lot of the retro games on there. I do wish in the Spring update there would be some better sorting options or maybe a rating system for the games. Like they commented, when there were 20-30 arcade games it wasn't a problem but now that it's over 100 sorting through does get tiresome.
Posted: Mar 21st 2008 3:08PM baby sea tuna said
While they're at it, they should also implement some sort of "Recently Played" tab for DLC so that I don't need to scroll through 10 million pieces of content to, say, find older Rock Band songs I may have missed (I know the new Rock Band store will take care of that particluar issue, but you get the point.)
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Posted: Mar 21st 2008 3:01PM aStagnantSleep said
It might be crap. But XBLA isn't there to please the hardcore. It's for the casual gamers mostly.Let them make an actual game first, then talk shit about how things get greenlit.
I like N+ btw, Kinda sad to see these dudes are dicks. I see what they mean but they need to realize the wide audience XBLA has.
I like N+ btw, Kinda sad to see these dudes are dicks. I see what they mean but they need to realize the wide audience XBLA has.
Posted: Mar 21st 2008 3:07PM unboring said
I find the PSN title list far more appealing, less junk,more funk. With no 150mb cap it means full titles like warhawk and Grandturismo prologue can be offered, can't wait for wipeout HD next month. Also means certain titles that are on both PSN and XBLA arent neutured (bionic) for textures and audio because of the 150 cap of XBLA.
As well themes are totally free on PSN and can even be downloaded directly from the PS3 browser. As well as Wallpapers being offered free. I didnt even know Microsoft charged for those, somehow, it doesn't suprise me.
As well themes are totally free on PSN and can even be downloaded directly from the PS3 browser. As well as Wallpapers being offered free. I didnt even know Microsoft charged for those, somehow, it doesn't suprise me.
Posted: Mar 22nd 2008 6:43AM BurntMeatloaf said
Demos don't have to respect the limit, but the arcade games do.
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Posted: Mar 21st 2008 3:11PM KaneRobot said
These devs can suck my ass. They did a decent game, and nothing more. In their insular little world everything may be ninjas and indie development, but some people want basic stuff that is easy for everyone to play.
Get over yourselves - you guys haven't done anything special yet, and your generic, all-encompassing comments reek of idiot-fanboys-with-an-industry-job.
Get over yourselves - you guys haven't done anything special yet, and your generic, all-encompassing comments reek of idiot-fanboys-with-an-industry-job.
Posted: Mar 21st 2008 7:35PM unboring said
@Kizzle, actually this hasnt been debunked, only 2 exceptions to the 150mb rule have ever been made and a number of developers have complained about the restrictions and spoken about how it had compromised development. This is all due to Microsofts short sightedness when it came to creating a HDDless sku. Sorry if it bothers you. It was a mistake, anyone can see that. It means that HDD streaming cannot be used in game development and they have to put crappy 150mb restrictions on XBLA games. kindof rediculous dude. Your the fucking "Tard"
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Posted: Mar 22nd 2008 6:45AM BurntMeatloaf said
I don't get the complaining about the limit. If you can't make a decent game with 150MB, you suck as a developer.
I remember playing some damn good games on 880K floppy discs, many of which would make damner gooder remakes on XBLA.
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I remember playing some damn good games on 880K floppy discs, many of which would make damner gooder remakes on XBLA.
Posted: Mar 21st 2008 3:15PM mikeisgo said
I love N+ but these guys are full of it.
I would rather have a glut of games of which I can decide which is good or not, instead of just a few, that someone else decided were the best of breed. What do they think people are dumb that they can't checkout reviews and stuff to pick which demo's they want to try? I mean hell with retail games you can't even get a demo half the time.
I would rather have a glut of games of which I can decide which is good or not, instead of just a few, that someone else decided were the best of breed. What do they think people are dumb that they can't checkout reviews and stuff to pick which demo's they want to try? I mean hell with retail games you can't even get a demo half the time.
Posted: Mar 21st 2008 3:16PM Shogan said
This game is great, and I have to agree with the comments in the article. There are some great games on XBLA, but there's a lot on there I see and can't imagine how it got approved. I love the arcade ports too, some of them, but some are very half-assed.
Posted: Mar 21st 2008 3:25PM (Unverified) said
The guys right. Problem is from a developer that contributes to the barrage of shitty games on XBL. N+ doesn't stand out in my mind as a shining example.
Posted: Mar 21st 2008 3:30PM Mr Khan said
Hmm, there must be a trend developing here, Jeff Minter, anonymous WiiWare dev, now N+ dev
Posted: Mar 21st 2008 3:32PM (Unverified) said
I would think that developers would have no problem with a plethora of bad games to compete against. When you have bad games to compete against, good games are given the notice they deserves.
Developer rants about bad games don't explain the success of UNO on Xbox Live. It isn't the deepest game in the world, but it manages to do a lot of stuff right. The game is acessible, fun, and at a good price point.
Developer rants about bad games don't explain the success of UNO on Xbox Live. It isn't the deepest game in the world, but it manages to do a lot of stuff right. The game is acessible, fun, and at a good price point.
Posted: Mar 21st 2008 3:45PM Altairio said
These guys think N+ is a lot better than it actually is.
Posted: Mar 21st 2008 4:09PM 007craft said
It is alot better then you think. Its hands down the best XBLA game released to date. The replay value on it is through the roof with the level editor.
Metanet is just trashing MS because of everything they are doing, these include, forcing them to charge 800 ms points when they wanted to make it 400, forcing them to charge for gamerpics and themes when they wanted them to be free, forcing them to remove public level sharing, Not giving them enough in game leaderboards for every single level, so having to put only LB for episodes instead.
N+ (acorrding to metanet anyway) is selling rather well. They are also upset because the fact that there are so many casual gamers who wont even try N+, thinking nothing of it because there are so many bad games on XBLA. How many of you hear are waiting for castle crashers? I bet alot. Yet theres probably some unheard of game that will come out that just blows castle crashers away, and people will skim by it as it gets lost in a sea of boogie bunnies and bliss islands.
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Metanet is just trashing MS because of everything they are doing, these include, forcing them to charge 800 ms points when they wanted to make it 400, forcing them to charge for gamerpics and themes when they wanted them to be free, forcing them to remove public level sharing, Not giving them enough in game leaderboards for every single level, so having to put only LB for episodes instead.
N+ (acorrding to metanet anyway) is selling rather well. They are also upset because the fact that there are so many casual gamers who wont even try N+, thinking nothing of it because there are so many bad games on XBLA. How many of you hear are waiting for castle crashers? I bet alot. Yet theres probably some unheard of game that will come out that just blows castle crashers away, and people will skim by it as it gets lost in a sea of boogie bunnies and bliss islands.
Posted: Mar 21st 2008 4:03PM (Unverified) said
I got news for you dev fucks. N+ is the most repetive over hyped indie shit to come since Flow.
Posted: Mar 21st 2008 4:26PM Archr5 said
it's funny because N+ isn't that good.
i mean N is great and well done, and addictive and brutal. But the controls on the 360 version feel mushy and way less precise, and I think that leads to the decline in sales.
Also remember people can get virtually the exact same experience as N+ on their PC's for free... and they're blaming a "glut" of bad content overshadowing theirs on the poor sales of their title? I'd say the vast majority of XBLA games are solid titles. Sure there are a lot of coin-op releases out there. and maybe a few too many dual-stick shooters... But honestly there's a demo for everything. so it's not like people are spending their cash on crap instead of buying N+ because they don't' know any better.
they're doing it because they like the familiar titles and they like the nostalgia, and they didn't like N+.
i mean N is great and well done, and addictive and brutal. But the controls on the 360 version feel mushy and way less precise, and I think that leads to the decline in sales.
Also remember people can get virtually the exact same experience as N+ on their PC's for free... and they're blaming a "glut" of bad content overshadowing theirs on the poor sales of their title? I'd say the vast majority of XBLA games are solid titles. Sure there are a lot of coin-op releases out there. and maybe a few too many dual-stick shooters... But honestly there's a demo for everything. so it's not like people are spending their cash on crap instead of buying N+ because they don't' know any better.
they're doing it because they like the familiar titles and they like the nostalgia, and they didn't like N+.
Posted: Mar 22nd 2008 6:49AM BurntMeatloaf said
That's my beef. I don't want to pay for dressed-up flash games. The music is the best part of the game, IMO. The game itself is OK, but not really worth $10.
Geometry Wars is a game that is worth $10 given the time I have spent playing it, and it only cost me $5! It looks a f**kton better than N+, too.
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Geometry Wars is a game that is worth $10 given the time I have spent playing it, and it only cost me $5! It looks a f**kton better than N+, too.
Posted: Mar 21st 2008 4:29PM masterinsan0 said
Unfortunately, I think that the XNA community tab will suffer from the same problems as XBLA but on a larger scale--that is, you'll have to wade through too much crap to find anything worth playing.
Posted: Mar 22nd 2008 6:52AM BurntMeatloaf said
That's a problem with all "disposable" communities. The PC has the best development tools hands down, and now look -- we want user-created content on consoles because there's such a sea of crap on the PC that you can't find anything unless someone sends a link to it through your e-mail, and most of the time you'll delete that mail with the 500 spams you get every day.
Online distribution is just like retail -- a whole wall of games and only so much time to sort through them all. A community-based "best picks" system would be a real help.
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Online distribution is just like retail -- a whole wall of games and only so much time to sort through them all. A community-based "best picks" system would be a real help.
Posted: Mar 22nd 2008 8:18PM Archr5 said
Is it really that hard to "wade through" XBLA titles though? every game gives you an easy to select demo for free, and if you don't like it it's a 2 selection process to delete it...
it's not exactly time consuming to try the demo for every game out there and buy the ones you like and skip the ones you don't. Usually I can tell if I'll enjoy a game or not well before the demo ends.
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it's not exactly time consuming to try the demo for every game out there and buy the ones you like and skip the ones you don't. Usually I can tell if I'll enjoy a game or not well before the demo ends.
Posted: Mar 21st 2008 4:29PM Vcize said
Wait, so many of the games on XBLA are bad, some are half-assed ports, some are mediocre, and some are good/great?
Well that sounds exactly like retail games that people are expected to pay 6 times as much for, so what's all the bitching about?
Well that sounds exactly like retail games that people are expected to pay 6 times as much for, so what's all the bitching about?
Posted: Mar 21st 2008 4:48PM Vidikron said
Yeah, I don't buy it either. They don't face any more competition than full priced retail games... in fact, I'd say they have less. And the great thing about XBLA is there is a demo for literally every game.
I honestly think the main problem with their game is it looks like shit. Sorry, it does. It may be the greatest XBLA game there is (I don't think it is... but for the sake of the argument), but when you see screenshots it looks like it could have been done on the NES. Like it not, graphics to play a factor and I think N+'s graphics are too shitty for its own good. Most people are going to look at the screenshots and pass instantly.
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I honestly think the main problem with their game is it looks like shit. Sorry, it does. It may be the greatest XBLA game there is (I don't think it is... but for the sake of the argument), but when you see screenshots it looks like it could have been done on the NES. Like it not, graphics to play a factor and I think N+'s graphics are too shitty for its own good. Most people are going to look at the screenshots and pass instantly.
Posted: Mar 21st 2008 4:32PM Vcize said
Mike, if that's their issue then they should just quit the videogame business altogether because that's how it works on every level all the way up to full retail priced $60 games.
Posted: Mar 21st 2008 4:52PM MtnManiacX said
I completely agree with Vager... Implement a user rating system and the whole problem is fixed. For the first week or so you could just have "no rating" to make sure people try the game out out. Then, after people have played it and rated it, you publish the rating. If people hated it and it went to the bottom of the list, then no big deal because most of us would start looking at the top titles & work down.
I actually don't even have an Xbox; I have a PS3. The point is the same though no matter which system you're on. User generated ratings are a great idea.
Oh, and I'd only allow 1 "vote" per IP address so people wouldn't use ninja-marketing to make their games rate higher.
I actually don't even have an Xbox; I have a PS3. The point is the same though no matter which system you're on. User generated ratings are a great idea.
Oh, and I'd only allow 1 "vote" per IP address so people wouldn't use ninja-marketing to make their games rate higher.
Posted: Mar 21st 2008 5:03PM (Unverified) said
if your game is good enough it will stand out on it's own no matter how many games, shit or not, are available on the service
Posted: Mar 21st 2008 8:17PM (Unverified) said
Did these guys expect Xbox to stop putting new games on the service once N+ was approved? They act surprised that there are more games on the service than there were when they started developing the title.
An no offense to these guys, but while N+ is a cute title, it is hardly world-changing -- um, and it is pretty much the same thing I can play for free elsewhere.
Maybe they should stop bitching and make something original.
An no offense to these guys, but while N+ is a cute title, it is hardly world-changing -- um, and it is pretty much the same thing I can play for free elsewhere.
Maybe they should stop bitching and make something original.
Posted: Mar 22nd 2008 9:04AM mnemo said
The guys have their points, but I wonder if they'll ever get a game on XBLA again after this. ;-)
Regarding N+, it was the first game on XBLA for AGES that actually made me buy it. It is polished (the animations of the ninja are pretty cool), has 300 HAND-MADE (!) levels and sells for $10. Geometry Wars has like 4 different enemies and NO level design - you really can't compare that, but if you do, I'd say I get more value in N+! On the other hand, it's mind-numbingly difficult on later episodes, but you can bite your teeth in or just let it be and come back a few days later and try again.
On PSN I've bought fl0w, Blast Factor, Super Rub-A-Duck and Calling All Cars. And for each of these games I ask myself: WHY!? fl0w and Super Rub-A-Duck are more like technical demos and no real games at all. Blast Factor is a Geometry Wars clone with twists, Calling All Cars is fun for a moment, but each level is the same and it's WAY too repetitive. I'm totally not interested in Warhawk, so that's of no use. Closing up, the quality on PSN isn't really better than on XBLA, but the selection is smaller. Go figure.
Regarding N+, it was the first game on XBLA for AGES that actually made me buy it. It is polished (the animations of the ninja are pretty cool), has 300 HAND-MADE (!) levels and sells for $10. Geometry Wars has like 4 different enemies and NO level design - you really can't compare that, but if you do, I'd say I get more value in N+! On the other hand, it's mind-numbingly difficult on later episodes, but you can bite your teeth in or just let it be and come back a few days later and try again.
On PSN I've bought fl0w, Blast Factor, Super Rub-A-Duck and Calling All Cars. And for each of these games I ask myself: WHY!? fl0w and Super Rub-A-Duck are more like technical demos and no real games at all. Blast Factor is a Geometry Wars clone with twists, Calling All Cars is fun for a moment, but each level is the same and it's WAY too repetitive. I'm totally not interested in Warhawk, so that's of no use. Closing up, the quality on PSN isn't really better than on XBLA, but the selection is smaller. Go figure.
Posted: Mar 22nd 2008 9:25AM unboring said
wow, your one of the few who doesn't appreciate the originality of flow, it is definitley standout and a great game. if you thought blast factor was a geometry wars clone then I guess geometry wars has motion controls? And you missed one of the best games on PSN , Superstardust HD, which makes me think you don't even own a PS3. Anyone whose played it will attest to it being far superior to GW.
Also not being interested in Warhawk? Then you must not like online gaming. Because as every reviewer has said, it is one of the best online experiences ever. Lag free 32p matches in huge levels with crazy vehicle support and excellent balanced gameplay? pshh "not interested" / biased fanboy / non-gamer.
What about Everyday shooter? High Velocity Bowling ( one of the best motion controlled games ever, on any console) and soon to be Wiperout HD and Grandturismo Prologue, Echochrome, ect. The PSN has a great selection of games and it seems much more discriminant against crap. Also fanboys (burnt meatloaf) who say 150mb limit is no problem , yeah, just like DVD is no problem eh. I dont get you guys. Its only logical to assume more space is better right? Sure you can make a great game under 150mb, BUT there are huge limitations there. Like how would GT prologue be released on XBLA, or warhawk, or socom, or wipeouthd or superstardust. It causes developers to cut corners, lower texture resolutions and cut audio and cinematics. The same idiots "burnt meatloaf" who say 150mb is not an issue, are the same idiots who say DVD is 100% sufficient.
The truth is that in many cases this is true, however, it is a restricting limitation, and much more can be done without 150mb or 9gb limitation. Thats the truth. DEAL with it.
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Also not being interested in Warhawk? Then you must not like online gaming. Because as every reviewer has said, it is one of the best online experiences ever. Lag free 32p matches in huge levels with crazy vehicle support and excellent balanced gameplay? pshh "not interested" / biased fanboy / non-gamer.
What about Everyday shooter? High Velocity Bowling ( one of the best motion controlled games ever, on any console) and soon to be Wiperout HD and Grandturismo Prologue, Echochrome, ect. The PSN has a great selection of games and it seems much more discriminant against crap. Also fanboys (burnt meatloaf) who say 150mb limit is no problem , yeah, just like DVD is no problem eh. I dont get you guys. Its only logical to assume more space is better right? Sure you can make a great game under 150mb, BUT there are huge limitations there. Like how would GT prologue be released on XBLA, or warhawk, or socom, or wipeouthd or superstardust. It causes developers to cut corners, lower texture resolutions and cut audio and cinematics. The same idiots "burnt meatloaf" who say 150mb is not an issue, are the same idiots who say DVD is 100% sufficient.
The truth is that in many cases this is true, however, it is a restricting limitation, and much more can be done without 150mb or 9gb limitation. Thats the truth. DEAL with it.
Posted: Mar 22nd 2008 9:40AM mnemo said
Motion Control is probably THE most overhyped aspect of gaming on the PS3. Since you have no real limit as how far you can tilt the controller (compared to the limits the analog sticks give you - you know exactly where the max is), it's more guesswork than control. No wonder Lair failed. I tried the demo of Folklore and although the "catching" of the souls was kinda innovative for the first few tries, it got on my nerves quickly. On the Wii (which I don't have and don't intend to buy), the motion control is THE way to control the games, but on the PS3 it just seems to be tacked on.
I tried the Super Stardust HD demo and it was okay, but not as much to convince me to buy the game. It's another 2-stick shooter and since I can't even get 500K points in Geo Wars I passed on SSHD. ;-)
You're right in that I'm more of a single-player guy. I've played through all single-player of The Orange Box, but haven't yet played TF2 online ONCE. It's just not very interesting and more frustrating when you get pwn3d by the 14 year olds out there. Biased fanboy? No. I _did_ complete all multiplayer achievements in Prey, though, which was fun. As for non-gamer, my GS is in the 17000s. Certainly not hardcore, but not casual, either.
I'm very, VERY eager to see WipeOut HD since I loved the original WipeOuts. Gran Turismo is the biggest bore in gaming history to me, so I won't comment on that. I'd like to try Everyday Shooter, but there's no demo. Say what you want about XBLA, but the biggest advantage it has is that you can try EACH and EVERY game before buying it.
As for the size limit ... I think those limits make designers and programmers THINK and even might bring them to make better games. Modern day textures need more space of course, but when I read those articles about the problems with the size limit in the case of Street Fighter Advanced Ultra Whatever++ it made me chuckle. It's still a 20-year-old game with HD sprites tacked on. Duh.
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I tried the Super Stardust HD demo and it was okay, but not as much to convince me to buy the game. It's another 2-stick shooter and since I can't even get 500K points in Geo Wars I passed on SSHD. ;-)
You're right in that I'm more of a single-player guy. I've played through all single-player of The Orange Box, but haven't yet played TF2 online ONCE. It's just not very interesting and more frustrating when you get pwn3d by the 14 year olds out there. Biased fanboy? No. I _did_ complete all multiplayer achievements in Prey, though, which was fun. As for non-gamer, my GS is in the 17000s. Certainly not hardcore, but not casual, either.
I'm very, VERY eager to see WipeOut HD since I loved the original WipeOuts. Gran Turismo is the biggest bore in gaming history to me, so I won't comment on that. I'd like to try Everyday Shooter, but there's no demo. Say what you want about XBLA, but the biggest advantage it has is that you can try EACH and EVERY game before buying it.
As for the size limit ... I think those limits make designers and programmers THINK and even might bring them to make better games. Modern day textures need more space of course, but when I read those articles about the problems with the size limit in the case of Street Fighter Advanced Ultra Whatever++ it made me chuckle. It's still a 20-year-old game with HD sprites tacked on. Duh.
Posted: Mar 23rd 2008 1:12PM (Unverified) said
I love N+, but I really fail to see why this "too much shovelware" concept is exclusively an XBLA problem. Retail spaces have dealt with it for years, and now digital distribution platforms will too as they grow in popularity.
Posted: Mar 23rd 2008 2:32PM (Unverified) said
Creating a quick ratings feature would solve this problem methinks.
Just let gamers rate the title after purchasing it, and the so-called uninformed casual gamers can look at the number and go "uhhh bad" or "ohhh good."
Just let gamers rate the title after purchasing it, and the so-called uninformed casual gamers can look at the number and go "uhhh bad" or "ohhh good."
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