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Metareview -- Dark Sector (360, PS3)


When the first next-gen game ever announced doesn't get released until a few years into that generation's life cycle, it's pretty much impossible for it to be "worth the wait." But Dark Sector seems to be doing a valiant job of at least being "worth the shelf space," as it's garnered restrained praise from several outlets.
  • 1UP (75/100):"When it all comes together and you're ducking in and out of cover while shooting and throwing the Glaive at groups of enemies, it's a lot of fun, and the visual spark and A.I./pacing/combat polish make it worth playing. Don't head in expecting a game that overachieves or pushes too many boundaries, but don't lower your expectations too much either."
  • Game Informer (75/100): "As negative as I have been, I still feel that Dark Sector is worth checking out. The glaive is something that every action nut has to wrap his or her hands around. Like the BFG or the cerebral bore, you'll remember this weapon forever. Sadly, you'll remember the weapon more than the game itself."
  • IGN (77/100): "All of this -- the powers, the glaive and the guns -- combines to make you feel empowered in Dark Sector. Usually you start a game as a super-agent and chortle as you're easily killed or dealt with. In Dark Sector, the difficulty ramps up as you get your powers and learn the ropes. Right out of the gate, you feel like you're this kick ass operative."

Tags: d3, dark-sector, metareview

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