Ask Joystiq: hunting, singing, hating, saving
If you have any burning questions, unsolved gaming mysteries, or just a desire for musings from our knowledgeable cadre of writers, drop us a line at ask AAT joystiq DAWT com (and yes, we write it that way for a reason).
Q: If you haven't noticed by now, you cannot save your [Super Smash Bros. Brawl] game save to an SD card. However, you can save Vault data (Replays, Snapshots, and Custom Maps) to an external SD card. What gives?
-Andy
We asked Nintendo the same thing and got a predictable no comment, but we expect the answer has something to do with forcing players to unlock the game's myriad characters, stages, trophies and stickers on their own. This seems a little overbearing to us, though ... what does Nintendo care if we want to just unlock everything outright? This isn't like Xbox Live, where cheaters get an unfair advantage on the Gamerscore boards -- with SSBB, the only person a cheater is cheating is themselves.
Q: Why all the hate for Metroid II? I think it's pretty awesome IMO.
- M2Fan
We won't disagree with you there, M2Fan, but Metroid II: Return of Samus on Game Boy has always taken a lot of flak from the gaming community. A particularly seething review from 1UP's Jeremy Parish breaks down the hate quite nicely: stiff controls, repetitive background art, artificially constrained level design, and a soundtrack that pales in comparison to Hiroo "Hip" Tanaka's scores for the original NES title.
Of course, we feel that there's still a lot to love about Metroid II. The title introduced some of Samus's most integral weapons, such as the Spring Ball and Space Jump, and nobody can deny that the evolving Metroid designs were quite inspired. What's more, Metroid II brought us more Metroid (on a portable, no less!), and set up the story for the universally-acclaimed Super Metroid. It definitely holds a special place in our hearts.
Q: Back in 1995 or so, I used to play a platforming game on an old Apple computer, and I can't seem to track it down. You controlled a little pixelated man in a hat, collecting coins in an underground maze. The further down you went, the creepier the rooms got. The rooms had conveyor belts, rolling skulls and lots of ladders. Please help me find this missing piece of my childhood!
- Nostalgic Gamer
We had to put on our thinking caps for this one. If the Apple computer was "old" back in 1995, our best guess is that it was the Apple II, which had a number of classic platforming titles. Our first guess was Lode Runner, but the little man was lacking a hat, and there were no rolling skulls to be found. Next we stumbled upon Miner 2049er, which starred the hat-wearing Bounty Bob, but lacked the type of downward-moving gameplay described.
Luckily, we think we've found the game you're looking for: Montezuma's Revenge. The unfortunately-titled platformer has players collecting jewels through the labyrinthine maze of Montezuma's tomb. It's got ladders, conveyor belts and, yes, even skulls that roll. Enjoy.
Q. I really love the Smash Bros Brawl song at the beginning that sounds like an opera, but what are they singing?
- James G
The song is actually in Latin, the lyrics and translation you find out after beating Subspace Emissary. For a more accessible reference, Brawl Central has the lyrics broken down into Latin, Japanese, and English (both a translation and a reprinting of the game's interpretation). Of course, you could always just trust the helpful (and sometimes humorous) "translations" found elsewhere online.
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(Page 1) Reader Comments
Anyone remember Dave, for MS-DOS? I used to play that game in the school when I was a kiddo.
PS. Morning!
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The game was a big labyrinth you had to search keys and stuff, and you started the game with like 50 lives or something.
Anyone remember the name? I want to play it again =(
http://dosgames.com/g_side2.php
There were other games made after this (ex. Dangerous Dave in the Haunted Mansion) but AFAIK they are not freely distributable, so you'd have to buy (or DL from some other site) those games.
This is the map:
http://www.nesplayer.com/misc/castlequest.gif
And this is the cover:
http://www.vgmuseum.com/scans/scans4/castleqf.jpg
Great game =p
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But it's a matter of tastes... most people dislike Metroid Zero Mission and I absolutely love that game, a little more than Metroid Fusion.
Too date, my favorite is Metroid Prime 1 and then Super Metroid. You have no idea how much I love Metroid Prime 1.
I'd buy that for sure.
If you want to try the games, heres my top 5:
1. Metroid Prime 1
2. Super Metroid
3. Metroid Zero Mission
4. Metroid Fusion
5. Metroid Prime 3
Also, Nigeria - go play Metroid Prime 3 (the whole series is actually pretty good, but 3 rules) and Super Metroid (one of the best games ever made) like, now.
1. MP3
2. Super Metroid
3. Zero Mission
4. Fusion
5. MP 1
Don't expect a full shooter... it's an adventure game, with puzzles... with a first person camera.
But the controls are amazing. Way better than double analogs.
Nintendo! I want my sidescrolling Metroid game! Oh man, Imma fire up Fusion once again...yum
That ain't sayin a whole lot. The Turok N64 controls are better than dual analog. Dual analog almost made me never play another FPS on a console again. Thank you, Wiimote.
Although.... Keyboard/Mouse > Wiimote
When it comes down to it...uh...Super Metroid is tied with Hunters somewhere after the Prime trilogy (maybe a bit above Echoes though). Prime and Corruption are still battling for 1st in my heart (like OoT, TP, and LttP in terms of Zelda).
I can see someone not thinking it the best, but the worst is just crazy.
Is today opposite day?
Only Melee and Phantasy Star Online beat it in total playtime
However, I will state one thing:
Although I liked Fusion, a lot didn't because of how linear it was. There was little freedom of exploration in Fusion. This is perhaps due to the amount of story and narration in the game (which is the same case with Prime 3).
And, personally, while Super Metroid is a great game, I HATE the controls for it. Seriously, I think they're awful. Or, at least, that's how I felt after playing it after playing ZM and Fusion. I guess it's just an evolution of gameplay (and simplification of controls), but SM's controls feel really clunky now.
No Mario and Sonic ultimate battle between good and evil for us on Easter, that's for sure.
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Do you have any idea how many pictures there are of him raping Tails out there?
Evil little blue sonofabitch.
You know, the ones that I drew.
You win, I can't even breathe. LOL
And Daisy
and Rosalina.
And Pauline.
And a few of Birdo *cough*
It is annoying though, I can no longer bring "Melee and a Memory Card" to a friend's house. Now I have to pack up my Wii and Brawl.
Guitar Hero 3 has the same system setup, and I can't copy the file either.
The code, however, is tied to the save file, but the item generating the code is tied to the disc, so to prevent them from running errant, they have to be un-transferrable
http://www.youtube.com/watch?v=KFGk7L2A-Iw
...that's probably not a good sign...
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I can copy Battalion Wars 2 though. I noticed I couldnt copy SSBB because I like to have a backup incase anything happens.
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http://www.gamespot.com/appleii/adventure/aztec/index.html
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