This week on Ask Joystiq, we tackle Smash Bros Brawl's quirky saving preferences, universal disdain for Metroid II, the Smash Bros Brawl theme song, and the hunt for a classic Apple II platformer.
If you have any burning questions, unsolved gaming mysteries, or just a desire for musings from our knowledgeable cadre of writers, drop us a line at ask AAT joystiq DAWT com (and yes, we write it that way for a reason).
Q: If you haven't noticed by now, you cannot save your [Super Smash Bros. Brawl] game save to an SD card. However, you can save Vault data (Replays, Snapshots, and Custom Maps) to an external SD card. What gives?
-Andy
We asked Nintendo the same thing and got a predictable no comment, but we expect the answer has something to do with forcing players to unlock the game's myriad characters, stages, trophies and stickers on their own. This seems a little overbearing to us, though ... what does Nintendo care if we want to just unlock everything outright? This isn't like Xbox Live, where cheaters get an unfair advantage on the Gamerscore boards -- with SSBB, the only person a cheater is cheating is themselves.
Q: Why all the hate for Metroid II? I think it's pretty awesome IMO.
- M2Fan
We won't disagree with you there, M2Fan, but Metroid II: Return of Samus on Game Boy has always taken a lot of flak from the gaming community. A particularly seething review from 1UP's Jeremy Parish breaks down the hate quite nicely: stiff controls, repetitive background art, artificially constrained level design, and a soundtrack that pales in comparison to Hiroo "Hip" Tanaka's scores for the original NES title.
Of course, we feel that there's still a lot to love about Metroid II. The title introduced some of Samus's most integral weapons, such as the Spring Ball and Space Jump, and nobody can deny that the evolving Metroid designs were quite inspired. What's more, Metroid II brought us more Metroid (on a portable, no less!), and set up the story for the universally-acclaimed Super Metroid. It definitely holds a special place in our hearts.
Q: Back in 1995 or so, I used to play a platforming game on an old Apple computer, and I can't seem to track it down. You controlled a little pixelated man in a hat, collecting coins in an underground maze. The further down you went, the creepier the rooms got. The rooms had conveyor belts, rolling skulls and lots of ladders. Please help me find this missing piece of my childhood!
- Nostalgic Gamer
We had to put on our thinking caps for this one. If the Apple computer was "old" back in 1995, our best guess is that it was the Apple II, which had a number of classic platforming titles. Our first guess was Lode Runner, but the little man was lacking a hat, and there were no rolling skulls to be found. Next we stumbled upon Miner 2049er, which starred the hat-wearing Bounty Bob, but lacked the type of downward-moving gameplay described.
Luckily, we think we've found the game you're looking for: Montezuma's Revenge. The unfortunately-titled platformer has players collecting jewels through the labyrinthine maze of Montezuma's tomb. It's got ladders, conveyor belts and, yes, even skulls that roll. Enjoy.
Q. I really love the Smash Bros Brawl song at the beginning that sounds like an opera, but what are they singing?
- James G
The song is actually in Latin, the lyrics and translation you find out after beating Subspace Emissary. For a more accessible reference, Brawl Central has the lyrics broken down into Latin, Japanese, and English (both a translation and a reprinting of the game's interpretation). Of course, you could always just trust the helpful (and sometimes humorous) "translations" found elsewhere online.
Reader Comments (67)
Posted: Mar 28th 2008 1:19PM (Unverified) said
@Nostalgic Gamer : I don't think it's Montezuma's Revenge. I think the game your'e thinking of is called "Aztec" on the Apple 2 series. It had a guy in a hat with a machete moving downward into the temple, and there were some really spooky things in there for a monochrome display.
Posted: Mar 28th 2008 8:48PM ill trooper said
Oops, just read your comment after I posted mine. 'Aztec' was really cool game... Do you happen to remember 'Epoch'?
Reply
Posted: Mar 28th 2008 6:06PM AndyDelgado said
It's good to know that im not the only person that is pissed off by the SD card. Gotta love the joystiq community :)
Posted: Mar 28th 2008 2:02PM acefondu said
You can't save Trauma Center: New Blood on an SD card either. It's totally stupid.
Posted: Mar 28th 2008 2:51PM (Unverified) said
I love that someone named a game "Montezuma's Revenge", seeing as though Montezuma's Revenge is a colloquialism for diarrhea.
Posted: Mar 28th 2008 3:03PM (Unverified) said
Cheating for Achievements = Enzyte for your Gamerpenis
Posted: Mar 28th 2008 4:14PM Mr Khan said
I never understood the flak for Metroid II, it was surprisingly complete for an original Game Boy game at the time, and it felt very much like a Metroid game
also, lol at "Montezuma's Revenge"
also, lol at "Montezuma's Revenge"
Posted: Mar 28th 2008 5:40PM Cupajoe said
Actually in reference to the SSB:B save file thing, I feel the answer is a little less sinister then your implication. Most of the Wii games that use the WiFi connection cannot be transferred for some reason. For example: Guitar Hero III's save file cannot be transferred. Why this is is anyone's guess, and I think it's a little ridiculous on Nintendo's part, but what can you do?
Posted: Mar 28th 2008 5:45PM Lemmiwinks said
I wish you could import your own music into Brawl. It would be teh awesomez to play Pokemon Stadium or Final Destination with the battle sequence music from SW: The Phantom Menace.
Posted: Mar 28th 2008 7:32PM Lemmiwinks said
Did I complain about the music? Did I say anything at all about the number of tracks? In fact, I love the music Brawl has, and all the options they give you with it. Allz I said was "it would be cool."
So, how 'bout we jump down off of our pontificating pony and you drop me your Brawl friend code so we can hammer this out with a Samus on Samus match in the PictoChat stage... while listening to the Wii Sports intro music!
Reply
So, how 'bout we jump down off of our pontificating pony and you drop me your Brawl friend code so we can hammer this out with a Samus on Samus match in the PictoChat stage... while listening to the Wii Sports intro music!
Posted: Mar 28th 2008 6:29PM JoshMilewski said
Thanks for the link to the CollegeHumor video! I've got to show that to more people...Hahaha...
Posted: Mar 28th 2008 6:45PM (Unverified) said
I found out about the Metroid II remake by following one of the links in the article; got me thinking. Metroid II deserves an update but even if no one bothered too there would still be plenty of good 2D Metroid games to satisfy fans of the series. However, the X-COM series... T_T
Posted: Apr 6th 2008 8:13PM Stevehoff said
I actually think the whole Save being unable to transfer has to do with the small possibility of downloadable content in the future. A dream to many I know, but it would make sense why the main save file is unmovable. That's my idea, but that doesn't make total sense, since you usually have a downloadable content file in another file tied to the Wii. Here's hoping I'm right though!!
Posted: Mar 30th 2008 12:48AM (Unverified) said
there was this old game i played i dont even remember what system it was on... i think it was the NES. All i remember about the game is it was a horizontal driving game where you were in a car and you would drive on rails. You would jump over obstacles and between different levels on the same screen collecting and shooting cans at other cars. Any help?
Posted: Mar 30th 2008 12:20PM (Unverified) said
Saves for all games with online data cannot be copied to SD card - Mario Strikers, SSBB, Elebits, Endless Ocean, Mario Kart Wii, Mii Contest Channel, Everybody Votes Channel.
I assume this is for the same reason that online data on a DS game cart can only be used with the DS it was paired with.
I assume this is for the same reason that online data on a DS game cart can only be used with the DS it was paired with.
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