Gearbox Software founder, Randy Pitchford, has commented on the developer's blog regarding its recent in-game advertisement agreement with Double Fusion, quelling concerns that Brothers in Arms would become Brothers in Ads. "We respect any contempt for exploitive advertising that negatively effects the integrity or the quality of the game because we, as hardcore gamers, share that same contempt," writes Pitchford. He further emphasizes, "We hate exploitive advertising that doesn't offer value to the gamer."
In the category of advertising Gearbox doesn't hate, lies the kind that improves authenticity. Gearbox provides the example of a Philips factory in Brothers in Arms: Hell's Highway, a historical site which would detract from authenticity sans the appropriate (and accurate to 1944) branding. Pitchford also lists increased budgets and out-of-game promotion as potential benefits that "we hope come from Double Fusion helping to connect Gearbox with advertisers."
"If you see in-game ads for some stupid product that has nothing to do with the context in which it occurs and actually detracts from the experience, then you can feel justified in bashing the developer, publisher, or advertiser that made that decision," concludes Pitchford. Fair enough -- but we'd better not be stopping at a Burger King in our trek across Borderlands, mister.
Reader Comments (23)
Posted: Mar 31st 2008 7:03PM (Unverified) said
They should use Home as an example on successful in game advertising.
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Posted: Mar 31st 2008 7:07PM (Unverified) said
Obviously you have never seen Home and have never seen how well it does in game advertising
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Posted: Mar 31st 2008 8:45PM (Unverified) said
And obviously neither have you since it's out yet. I don't think you can determine how well something does in game advertising without ever using it.
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Posted: Apr 1st 2008 1:22AM (Unverified) said
Sure you do, Howl. Sure you do. Maybe later you can come over and check out my hoverboard.
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Posted: Mar 31st 2008 9:42PM (Unverified) said
When people stop forking over that amount of money for the games, i guarantee that the prices will come down.
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Posted: Apr 1st 2008 2:15AM ThornedVenom said
Because it's too expensive to buy them in Europe.
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Posted: Mar 31st 2008 8:05PM (Unverified) said
Amen. I don't mind ad-supported DLC, but I refuse to pay money to get "the rest of" the game I already paid money for.
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Posted: Mar 31st 2008 7:26PM (Unverified) said
Hey, just hoping people will see the newest post but... Portal is up on Rock Band right now... so get it?
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Posted: Mar 31st 2008 8:04PM (Unverified) said
Obviously, Taco Bell would be the natural fit. South of the BORDER... heh, heh, yeah!
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Posted: Mar 31st 2008 8:11PM Premature ejaculation man said
After EA sports Fight night 3, any in game advertisements is subtle...
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Posted: Mar 31st 2008 9:48PM Scotty96 said
Fight Night was pretty damn intrusive...
What about the orginal in-game advertising, racing games with licensed cars?
And for that matter, did the advertising in Gran Turismo 1 and 2 "bother" anyone, Castrol, and other car stuff advertised on signs...didn't that make it more life like?
Posted: Mar 31st 2008 11:16PM hvnlysoldr said
Instead of fighting as the King we get to punch his lights out right?
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Posted: Apr 1st 2008 12:55AM cwfutureboy said
I still have to go back to the ads in the semi-"futuristic" world of Crackdown for the Dodge sumthinernother GasGuzzler du jour. I don't see any ads for a 1953 Cadillac on my way to work, like, EVAR!!!!1!
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Posted: Apr 1st 2008 2:16AM ThornedVenom said
If a movie doesn't have advertising between scenes, why should we have advertising within our game's content?
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Posted: Apr 1st 2008 8:30AM baby sea tuna said
Cause there's never any product placement in movies these days, right?
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