
It does come as a major concern then, when his in-game movements display more than a little clumsiness. It's not entirely Iron Man's fault -- he's a flying tank that performs best when it maintains momentum and moves in a straight line -- but the 3rd-person action shown to us by a Sega representative seemed hampered by the controls and camera. While there's a great sense of speed and freedom conveyed by soaring across a desert, it's only when Iron Man cools his jets and starts punching things that issues arise.
In the category of things to be punched, you'll encounter enemy tanks, helicopters, turrets and other contraptions that litter the game's large, open-ended environments. Stationary or slow-moving objects are easiest to deal with, as Iron Man can employ his projectile weapons from afar before delivering a close-up, contextual coup de grâce which, much like those found in God of War, allow him to his tear enemies apart. Replace the blood with showers of sparks and you'll have a pretty good idea of how those actions work. There's also a modicum of forethought involved in these assaults, with Iron Man being able to allocate his energy to four different aspects of his suit, namely thrusters, weapons, shield and melee ability.
When approaching nimbler targets such as fighter jets, Iron Man appears to become a bit more unwieldy. Attempts to grab or fire at a circling jet seemed severely hampered by an inability to lock on to the target and keep it in the camera's view. As annoying as the constant reorientation is likely to be for players, we imagine it's much worse for poor Tony Stark who's spinning around in an enclosed, metal suit. GAME OVER: You drowned in your own vomit.
That isn't to say Sega's take on Iron Man constantly evokes nausea. His in-game model is clearly the graphical star, and an array of different suits is sure to please the superhero fashion police. Naturally, the game's story and environments all go "beyond the movie" (look for that phrase on the back of the box), with developer Secret Level delving into Marvel's catalogue of comics for additional characters. Provided the movie isn't complete rubbish, it'll be hard to begrudge fans who just want to grab an incoming missile and hurl it back like an explosive javelin.
Still, if one were to sever the Iron Man connection and examine this as a straight-up action title, the apparent targeting and camera flaws would push it into a wishy-washy mass of overlooked titles. There's still time to address these concerns, but with the movie demanding companionship across all current platforms in May, not that much time.



















(Page 1) Reader Comments
The NES had two series from TV shows, pretty good... Ducktales and Chip & Dale... good platformers.
Iron Man is a nice character... =(
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Riddick was good on the Xbox. Probably the best FPS I've played.
So there are a couple good game adaptations of films. Just not many.
Aladdin was awesome too... it was very hard to get all the Red Diamonds in the flying carpet stage.
The Lion King... I have that game for the Sega Genesis, and until today, in my family we have an inside joke, because my cousin aparently was very good in the bug catching mini-game, and he was about to show us his bug catching ability, and the only catched 1 =p
Even though I loved the game, I wasn't that great at it. I never got to see Simba grow up :(
I can point to about 100 snes and nes games like this that were horrible. I can point out 100 or so playstation, n64, etc games like this that were absymal, and when all is said and done there will be 100's of 360, ps3, wii games like this that will be god awful.
Yeah, chip and dales and a couple others were pretty solid. They were the exception back then and they still are to this day.
Somehow, though, about the time games made the leap into 3D, they became the bottom of the barrel almost universally.
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Power Rangers... ahh, memories... I used to be a big fan of the first generation of the Power Rangers when I was a kiddo... I remember being all hyped because they were to release a SNES videogame... my cousin bought the game first, and I was all jealous =(
And my mistake when I said Xmen 3 - I just looked it up and the game I'm talking about was Xmen 2 (clone wars).
Tell me THOSE sucked. Just try it.
But fine, here I go....
The first assumption you make is that all licensed games were good. This is pure fantasy. For every Darkwing Duck on NES, there was a Darkwing Duck on TG-16. For every Cool Spot, there was a Yo! Noid! For every Pirates of Dark Water, there was a Lawnmower Man. I'm sorry, I remember licensed games from my childhood and I remember talking about how awesome Total Recall on NES was to my friends. Go back, play that bastard and even try to defend a game where majority of the challenge in one level is beating up the homeless.
Now, you want me to put holes in your happiness, I certainly will. Tiny Toons, as I said before, had some solid games. But I also said half were shit. There's reason for that. One on the NES was so poorly designed, several of the "bonus area" jumps were literally impossible. The portable games were hardcore shit as well. Take a look at your Power Rangers game and realize the hit detection zones were actually as bad as the universally panned Death and Return of Superman. Want to see a really bad Power Rangers game? Check out the fighter on Genesis.... my christ that sucked. As for X-Men 2, I'll give you that one because it definately wasn't as bad as a Batman Forever but be certain that game would have been a 6.0 in todays industry.
And there were some decent licensed games and hell, even a few great licensed games (Take Shiny's Aladdin for example) but majority of License games were always shit. But back then, you could crank out a decent game with a tight budget if you had the right people behind it. Not so much nowadays though. Instead, you get a decent experience with the right people behind it instead of a great one.
You just destroyed my chilhood memories =(
lulz
Mainly because the people exploded like blood balloons....
P.S. I haven't played it in a while, but I remember the Batman Returns game for SNES being really great. I loved throwing the clowns into the background so they smashed store windows. Great stuff.
P.P.S. This wasn't a movie or a TV show, but the Spider-Man Maximum Carnage game was a pretty faitful adaptation of the comic book storyline, and worked fairly well.
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And if you imagine WWII as a film, 1942 was a kickass tie-in.
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As for Iron Man, why didn't these guys just ape the control model of Hulk: Ultimate Destruction? The targeting system in that worked perfectly, allowing you to lock-on and attack enemies while still maintaining a high-speed strafe. Well, even if this game is bad, I can sleep soundly knowing that Prototype will probably be awesome as hell...
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