Ubisoft reveals Tom Clancy's H.A.W.X.
Hilariously Arbitrary Waggle X-ercise! No, Ubisoft already did that one. Umm, how about Hillbilly Awareness Warrants Xenophobia? Harrowing Antagonistic Waffle Xtreme? Hygienically Attached Wailing Xylophone? Hobos Are Watching Xena? Please, somebody just tell us what Tom Clancy has to do with the Heinous Acronym We X-amined.
Why, thank you, IGN! It seems the first thing Ubisoft is doing with the wholly-purchased Tom Clancy is to put the man inside a high-tech jet and send him into High-Altitude Warfare ... X! Developed by the company's Bucharest studio, Tom Clancy's H.A.W.X. places couch pilots in over 50 different planes equipped with an "Enhanced Reality System (ERS)," an optional means of alerting you to incoming missiles, tactical position and the activities of your AI squadron.
If you're wary of having robots for wingmen, you'll be pleased to note the game offers a 4-player co-op campaign and a 16-player Versus mode. Ubisoft hawks its airborne wares on Xbox 360, PlayStation 3 and PC this Fall.
[Thanks, netgem21]
Why, thank you, IGN! It seems the first thing Ubisoft is doing with the wholly-purchased Tom Clancy is to put the man inside a high-tech jet and send him into High-Altitude Warfare ... X! Developed by the company's Bucharest studio, Tom Clancy's H.A.W.X. places couch pilots in over 50 different planes equipped with an "Enhanced Reality System (ERS)," an optional means of alerting you to incoming missiles, tactical position and the activities of your AI squadron.
If you're wary of having robots for wingmen, you'll be pleased to note the game offers a 4-player co-op campaign and a 16-player Versus mode. Ubisoft hawks its airborne wares on Xbox 360, PlayStation 3 and PC this Fall.
[Thanks, netgem21]












Reader Comments (Page 1 of 2)
Jhongerkong @ Apr 3rd 2008 8:07AM
Next game to be announced: Tom Clany's IMAGINE Babyz
Obie @ Apr 3rd 2008 10:14AM
Yeah the name is retarded, but 4 player co-op sounds mighty tasty!
ViagraFiend @ Apr 3rd 2008 10:51AM
This could be one of the coolest multiplayer team games ever. Thats if they do it right. And they probably will not.
Mills and Boom @ Apr 3rd 2008 8:19AM
I just had a head fart and thought it was about Tony Hawk. Some jet fighter in Tony Hawk? WTF I thought. WTF.
Nigeria: Cody ChesnuTT Defense Force @ Apr 3rd 2008 8:26AM
I saw that as well.
I thought the reinvention of Tony Hawks was going to involve replacing the letter "S" with "X".
Because things are always more extreme if there's an X.
MarkHawk @ Apr 3rd 2008 11:43AM
Hey, Lets not make fun of Hawks here.... ;)
dark_inchworm @ Apr 3rd 2008 2:27PM
I would like to add an additional testimony of brief confusion.
I lol'd.
Mr. N @ Apr 3rd 2008 8:22AM
They had to add the X because otherwise it would have been Tom Clancy's HAW. (read it aloud)
StrangeBum @ Apr 3rd 2008 9:49AM
I assume you are pointing out that it sounds like see-saw then...or am I just really tired/stupid this early in the morning.
Anyway, game doesn't look half bad, I usually enjoy a nice fighter jet sim type game. The multiplayer usually lends itself to some fun times.
Abuzar @ Apr 3rd 2008 1:28PM
He means it sounds like "ha", like laughing. So it's like Tom Clancy's joke.
Phillip @ Apr 3rd 2008 9:09AM
Why no Wii version? I don't think there is any extreme flight simulators on the white system and there should be.
Phil
____________________
Anyone from Penn State hitting up that game developers conference this weekend?
tmacairjordan87 @ Apr 3rd 2008 9:13AM
"Why no Wii version"
Your answer is in the above screenshot
Mills and Boom @ Apr 3rd 2008 9:56AM
Because they don't like money.
Sir Fidlious Wong (Zeon Defense Force) @ Apr 3rd 2008 10:18AM
Mills & Boom, take a look at Ubisofts best selling Nintendo effort versus their best selling 360/PS3 project. Subtract the smaller number from the larger one. Add this number to your Fucktard Score.
Sidepocket @ Apr 3rd 2008 12:23PM
Your right Sir, Rayman Raving Rabbids outsells all the other IPs even ASSassin Creed.
More like the suits at Ubisoft are a bunch of cheep morons. I know, I have actually met them. -,-;
tmacairjordan87 @ Apr 3rd 2008 12:32PM
"More like the suits at Ubisoft are a bunch of cheep morons"
Or they'd actually like to make some real games every now and then. Not every game can be a cheap shitty cash in.
Sidepocket @ Apr 3rd 2008 1:15PM
So Tetris and Pac-Man are not "real games"?
Sir Fidlious Wong (Zeon Defense Force) @ Apr 3rd 2008 1:27PM
"Your right Sir, Rayman Raving Rabbids outsells all the other IPs even ASSassin Creed."
Really? Really?!? Obviously you have evidence to back this up. I know VGChartz isn't the most accurate but away we go....
RRR2 Wii .97m
RRR Wii 1.3m
RRR 2 DS .17m
RRR 360 .1m
(PS2 excluded... too low to register)
IP Total 2.54m
Assassins Creed PS3 2.42m
Assassins Creed 360 3.6m
Assassins Creed DS .07m
IP Total 6.09m
GRAW 360 2.13m
GRAW PS3 .27m
GRAW 2 360 1.32m
GRAW 2 PS3 .02m
GRAW 2 PSP .08m
IP Total 3.82m
R6 vegas PS3 .35m
R6 Vegas 2 PS3 .30m
R6 Vegas 360 2.1m
R6 Vegas 2 360 .88m
IP Total 3.63m
So... since you spouted off without research, this rule applies to you too, Sidepocket. You mentioned ASSassin's Creed, did you not?
6.09m-2.54m=3.55m
Congrats, Sidepocket. You've just added 3,550,000 points to your fucktard score.
More like the suits at Ubisoft are a bunch of cheep morons. I know, I have actually met them. -,-;
Phranctoast @ Apr 3rd 2008 9:17AM
When I think of Tom Clancy, fighter jets never seem to come to mind.
I can recall maybe one book (Red storm rising) where aircraft play a significant roll.
over use of the license..
Negativecool @ Apr 3rd 2008 9:22AM
Must...continue...acronyms
Hilariously Awkwardly Wired Xbox360?
Sidepocket @ Apr 3rd 2008 9:27AM
Hawx? Is this like the Petz with the alternative hip ending letter to sell to the tweens?
Oh and about bullshit on the Wii Version, I think Sky Crawlers wants to have a word with you.
Sir Fidlious Wong (Zeon Defense Force) @ Apr 3rd 2008 9:49AM
I think we need to see if Sky Crawlers can avoid the "anime to game" suck math theroem before it has a word with anyone...
Sidepocket @ Apr 3rd 2008 12:23PM
It is done by the Ace Combat team, you do the math retard.
Sir Fidlious Wong (Zeon Defense Force) @ Apr 3rd 2008 12:30PM
And... Lair was done by Factor 5? Your point? I do hope you have one because basically it has two strikes against it right now.
1. It's a game based off an anime. Do you REALLY think this is a priority in any way, shape, or form for BandaiNamco? Please, inform me how since most evidence presented by this company in the past point towards "No." I mean, they fucked up a Cowboy Bebop game.... TWICE. And this game? It's a licensed game.
2. Flight controls via tilt has been attempted ad nasuem. Several games on PS3 and Wii have attempted this so far. Of them, only Warhawk has come the closest ad let's face it, it's fun but not as accurate as using analogs. As stated above, Factor 5 was arcade flight sim pedigree as well. Lair became a meme on how bad it was...
Sidepocket @ Apr 3rd 2008 1:16PM
1) Hmm, company using there best and only team to make a game for one of the biggest Anime of all time? Could be a screw up, but did you ever look at the developer footage? From what they have said and shown, it seems quite the opposite.
2) From what I understand in there videos, they are mainly using the pointer with the Nunchuck for OPTIONAL throttle. I also heard them saying that they may include Classic Controller support for you whiny bitches.
Another thing that I liked with this game is that all the game play they show people them selfs PLAYING the game. Notice when you watch people play Lair and Warhawk that the game does not look good. However in this instance the controls look easy, are very accurate and looks quite fun!
In short, fuck you.
Sidepocket @ Apr 3rd 2008 1:24PM
Not to mention, by your logic, the Wii Remote should be horrible at FPS (Red Steel, playing soccer (FIFA), open world games (Driver Parallel Lines) and plat formers (Spiro). However, Metroid Prime 3, Medal of Honor 2 Heroes, Pro Evolution Soccer, Godfather, Scarface, Bully and Super Mario Galaxy has shown us otherwise.
Just because you have bad examples does not mean that the concept is bad or impossible, it means get better designers so you can have good examples!
Duh! Design 101!
embassy @ Apr 3rd 2008 9:45AM
"Hobos Are Watching Xena"
i dont know why that almost made me spit up my orange juice...
thank you.
back on topic, H.A.W.X. looks Hawt.
Mr.ESC @ Apr 3rd 2008 12:27PM
Hello Andrew, Where’s Xenu?
Hawaii astonishing werewolves Xtreme
Obie @ Apr 3rd 2008 9:57AM
I WENT TO THE....DANGER ZONE!
RDX @ Apr 3rd 2008 10:03AM
Not the lyrics but congratulations anyway.
Obie @ Apr 3rd 2008 10:06AM
The fact you know that makes me feel sorry for ya.....Goose.
Mr.ESC @ Apr 3rd 2008 12:28PM
I vote you up anyway I love that darn song,I still have it.
Mobius76 @ Apr 3rd 2008 10:05AM
Do you feel the need.. the need for speed?
thomashenwood @ Apr 3rd 2008 10:58AM
They should tie it in with the next Ghost Recon, so the campaigns run slightly parrallel.
Sparkstalker @ Apr 3rd 2008 11:19AM
That goes along with the games I've always wanted to see...instead of campaigns just running parallel, you would actually have players doing different parts of a combined warfare game.
Sort of if you took the old PC MechCommander game and paired it up with the MechWarrior or MechAssault games. One person has a tactical view, while the other teammates are in the Mechs...
I doubt we'll see it anytime soon, but hey, a guy can dream, can't he?
Anyways, I hope HAWX (despite the stupid name), is more flight sim than Ace Combat...
Sir Fidlious Wong (Zeon Defense Force) @ Apr 3rd 2008 11:49AM
Frankly, I think it's a horrible idea. Why? Ground campaigns and tactical strikes are completely removed from air campaigns. How would you successfully attach those two together? Enter a building as planes fly by?
By the way, Sparkstalker, I think Chromehounds is as close as you're going to get on that front. Essentially your job class determines your role in the battle and yes, one of them is a field commander.
MarkHawk @ Apr 3rd 2008 11:52AM
All the Tom Clancy games are all part of the same universe. I think it's neat how you start off thinking the trailer is for a a possible GR3 experience but you become this supporting role.
It would be interesting, your ideas of a joint game. Battlefield 2 is the closest game I can think of but it's all just a mad dash for the Planes or tanks.
If this comes out and is successful I can see a tank SIM/Arcade + A Helicopter version as well. After that and a new GRAW game then maybe will have a huge joint task game called End War 2 but it wont be a strategy's game anymore.
Yuccadude @ Apr 3rd 2008 11:54AM
I was thinking something like that too, like for EndWar, you would have some people actually controlling units, moving them around, and people flying the jets, so that it has less computer says your unit is decimated by enemy forces, your plan fails, and more, some guy flying a plane got lucky and destroyed the enemy leadership bunker.
Sidepocket @ Apr 3rd 2008 12:23PM
Plane enters building? Wow, you have such an expressive imagination. Then again, your icon does look like Itagaki-san so I should not expect much.
Air Strikes in battle often support ground troops and ground ops often set up air strikes, especially by taking out air artillery above.
It would actually be easy to make the two parallel in fights if you actually had a couple of brain cells, something you and Ubisoft lacks.
Sir Fidlious Wong (Zeon Defense Force) @ Apr 3rd 2008 12:56PM
sidepocket, if you're going to attack my points, at least fucking read them. That's all I ask. Well, no. I'd also like a really fast car with a brush guard for when I go driving to the mall... through the bike trails...
Oooo, clever. "Der, he's got Itagaki icon..." Actually, if my picture updates would take, my icon I keep trying to upload is a Rick-Dom in a mario hat. But that's neither here nor there. What is here hoever, is where you read that planes actually ENTER the building I mentioned? Wow, bravo retard. Clap hands.
I said people enter buildings as planes fly BY. By =/= In. By difference there, champ. Also, your examples remain invalid and stupid. Why?
Calling in an air strike is significantly different from and air battle. They take off, deliver payload, and leave. On occassion, it's birds already up in the air, but that's the special case. Likewise, as ground support, your job is simply to clear AA before they pass over. Now, imagine your scenario for a minute.
You're part of a team trying to secure a town and you have birds coming in ETA 5:00s. Storywise this works, puts pressure on the player to clear a couple nests in a short amount of time. Now imagine if there was series overlap... you'd constantly be racing from AA nest to AA nest to offer support for your birds. Now, if we're talking Unreal Tournament, Warhawk, or Battlefield, this arcady style works and it's a chaos bringer to the gameplay. Meanwhile, the Tom Clancy game series is not based on chaos... it's based on tactical gameplay which, frankly, doesn't mesh with what you're speaking about.
Now, imagine HAWX, you're in the middle of a firefight, dodging missiles and oh look, players have called in an air strike. Get that done. head back to your own mission, air strikes get called in again, and again, and again, etc. How annoying could this be? Well, it's players calling in a very powerful attack. By comparison on how needy players are, give Medic a shot on TF2. Count how many times you're called in the average game.
Now, if you're talking cross game acknowledgement of each other, I beg why do we need it considering it already exists in the case of scripted events.
Sidepocket @ Apr 3rd 2008 1:15PM
First off, who said we were talking about Co-Op? I was talking about single player myself.
Two Mr. War expert, I guess you missed all those times in the past were dogfights would happen over battlegrounds. Tanks VS Tanks, Men VS Men, Plane VS Plane and each other all in the same field.
The reason why you never see this now a days is because our threat do not use planes, they instead strap them selfs with explosives and make Kamikaze runs.
However, in a FICTIONAL war with enemies seemingly advanced enough to use rival fighter planes, having air raids going on with ground battle would be a more common sight.
Insert "BIG FUCKING DUH" here.
Sir Fidlious Wong (Zeon Defense Force) @ Apr 3rd 2008 1:49PM
Actually, sidepocket, you need to go back and do some MORE research. og fights fought over battlefields were, in fact, rare. Air Raid sirens very often indicating bombing runs or troop deployment. In fact, the biggest air campaign was the pacific campaign, a far cry for the chaos you claimed was commonplace. Why? Well, simple really. Airplanes were, for majority of their wartime use, highly vulnerable to ground fire and so they had a specific cause. Quick strikes of dogfights. Aircraft as support vehicles suck, period.
Plus, have you even SEEN a plane that has been designed in the past 25 fucking years? Did you SEE war footage from Iraq? Where in the holy hell are your concepts for modern air combat coming from? Oh, wait... anime... explains a lot. Here's a clue, Last Exile vehicles won't fly in real life. Model all future rebuttals around that fact.
evilkoala @ Apr 3rd 2008 11:39AM
My, how different Over G Fighters looks with the Tom Clancy name.
J.Goodwin @ Apr 3rd 2008 11:47AM
Is this still developed by Taito?
J.Goodwin @ Apr 3rd 2008 11:51AM
Replying to myself is so meta.
Apparently this is developed by the Blazing Angels guys, they're some Ubisoft studio in eastern europe.
Mr.ESC @ Apr 3rd 2008 12:23PM
H.A.W.X because war is Xtreme!!! lolololol
Seriously we are not in the 90's.
Mr.ESC @ Apr 3rd 2008 12:31PM
Is just me or that was the slowest missile in the world.
LiK @ Apr 3rd 2008 1:34PM
cool, i guess Ace Combat finally has some competition
Sir Fidlious Wong (Zeon Defense Force) @ Apr 3rd 2008 1:44PM
Are you just making stuff up just to support your cause? Biggest anime of all time? Sky Crawlers? Hell, only reason why the author allowed the IP to be converted was because Oshii was heading it up. It will be A film, solitairy. The only hype behind this project comes from having Oshi and IG attached.
1. Developer footage of Lair looked good too.
2. Then how is roll handled? Obviously they won't use the foot pedals real planes have to handle the rudder. A single stick and a pointer.... hmmm. Sounds risky. If they pull it off, bravo. But considering they have a June deadline on it... even more against the project.
But the blatant "fuck you" bomb? Internet = serious business.
ThornedVenom (Harley Quinn Defense Force) @ Apr 3rd 2008 3:52PM
1) How many books has Tom Clancy written?
2) DO A BARREL ROLL
3) ???
4) Profit!