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Reader Comments (59)

Posted: Apr 4th 2008 2:22PM (Unverified) said

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Maverick, haven't you heard? its cool to bash Sony...
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Posted: Apr 4th 2008 2:25PM Spunky Monkey 190906 said

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Thats what Fernando is here for :) But hes off today, hmm :)

He would normally be in here betting that GT5P won't sell more the Luigi Kart Racers, Pokemon Orange or Super Smash Sisters
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Posted: Apr 4th 2008 2:01PM (Unverified) said

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Damage (visually or physically) is second on my list to realistic hits/bumps...

GT can call itself a simulator, but when you can bumper-car your way through corners and not loose control then you have a problem...

(And this is coming from a long-time GT fan)

Posted: Apr 4th 2008 2:08PM Spunky Monkey 190906 said

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Which is why I always like Sega Gt, probs the best car simulation experince I've played thus far, really teaches you how to manage.
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Posted: Apr 4th 2008 2:16PM Spunky Monkey 190906 said

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Okay people, when they say they are adding damage, does that mean we will actually get charged GT Credits to repair them, cos as it stands in current GT games, doenst matter how much your car parts seem to wear off, it does little or nothing to effect your wallet or driving experience.

Posted: Apr 4th 2008 2:37PM (Unverified) said

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Crap!
This means as hard as we all try to keep our cars nice and still win races by using racing lines and - (gasp) brakes, we will still be all jacked up because of the slopes who gun it and use the GT sling techinque.

Thats if thier car makes it through turn 1 HAHAHAHA!

Posted: Apr 4th 2008 2:47PM Spunky Monkey 190906 said

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Play it with mates, doubles your chances of winning, get them to create a blockade :)
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Posted: Apr 5th 2008 11:49AM (Unverified) said

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Finally, it will bend

Posted: Apr 19th 2008 8:35AM (Unverified) said

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Can't believe the idiots on this site, polyphony lazy ??? were you born dumb or did you work at it?
The GT series has re-defined the racing sim with every release, polyphony are the only company i've ever seen that always manage to go beyond expectations, as for comparing GT to Forza, lets just put that one to bed,
Forza is a very good game, the car painting is a great touch, the damage model however is a very limited one and the cars in Forza 2 are using less polygons than the cars in GT4, thats how far ahead of the competition polyphony are. Damage takes up alot of extra processing power, i think the main reason that the previous GT's did not have damage was due to the limits of the platform...what would you rather have substandard graphics and damage or the most realistic driving sim ever made..that was GT4 , it looks like they have cracked it with GT5, i can't wait for the full game,
polyphony are the gods of racing sims.

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