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Reader Comments (22)

Posted: Apr 4th 2008 8:22PM einhanderkiller said

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WTF, third-person camera?
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Posted: Apr 4th 2008 8:28PM copa said

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Try a brief introductory paragraph explaining what this game is. I read through the first 8 paragraphs, and can't get anything beyond 'sledgehammer simulator'.
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Posted: Apr 5th 2008 9:17AM (Unverified) said

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Its a sequel to the first 2 red faction games.

What is GTA IV?
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Posted: Apr 4th 2008 8:41PM (Unverified) said

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REDDDDDDDD FAAAAAAAAAACTION!!!!


the game lost me with RF2. Don't have much interest in this one.
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Posted: Apr 4th 2008 9:01PM (Unverified) said

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I loved RF1. But i hated RD2 enough to not want to buy this one. 3rd person? No thank you.
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Posted: Apr 4th 2008 9:03PM (Unverified) said

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There was an article in game informer about it that made it sound pretty cool. The way they described the buildings and physics was incredible. They actual model and create support beams and other structural support for buildings. That's amazing!
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Posted: Apr 5th 2008 9:23AM (Unverified) said

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Doesn't bad company do that too?

Destructible is the new black... ;-)
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Posted: Apr 4th 2008 9:06PM Geist said

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Whee, destructible buildings. In case you didn't catch that, I don't care. Destructible ground, however, would actually be really interesting, opening up a lot more strategic avenues. From a technical point of view, this was done in RF1, so it shouldn't be a problem. Level design is the only issue here, but there are still work arounds.

This game will not interest me until I can tunnel my way to the enemy.
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Posted: Apr 5th 2008 9:21AM (Unverified) said

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Check out that lucasarts game... though it looks kinda bad to me.
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Posted: Apr 4th 2008 9:06PM Cal said

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Yay Red Faction, now with sledgehammer =)
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Posted: Apr 4th 2008 9:43PM 10169154 said

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Posted: Apr 4th 2008 9:39PM GCountach said

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I'm looking forward to this one. I can't believe you can't break the ground though. Kinda makes it feel like Crysis but not as good now...
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Posted: Apr 4th 2008 10:24PM (Unverified) said

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All this drooling over destructable ground makes me think people didn't play 2000's IGF winner.
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Posted: Apr 5th 2008 12:02AM Gumbercules said

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Destructable buildings can hardly be compared to the awesomeness that was blowing entirely new routes through solid rock in the original Red Faction.

As I recall, Red Faction 2 watered it down significantly and drove me away. So it's unfortunate they seem to be continuing with the same thread, although I'll likely rent it just to see if it has the same feel that the original had.
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Posted: Apr 5th 2008 3:56AM jhowlett said

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i loved playing a multplayer tactical nuke mod of red faction. my old roommate and i would take turns till we couldn't reach the nuke spawn
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Posted: Apr 5th 2008 7:46AM (Unverified) said

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Was it just me or was Red Faction far more destructible than Red Faction 2? This was a long time ago but I seem to remember making huge tunnels through buildings and in the ground on the first game but being unable to do so in the second. I hope I can do that again in Guerrilla.
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Posted: Apr 5th 2008 1:29PM (Unverified) said

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There was an older PC game called Soldner (German for soldier or something.) It was like BF meets the realism of COD4. You could jump in a tank and shoot down trees and create big craters in the ground. It was also really buggy.
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Posted: Apr 5th 2008 5:46PM einhanderkiller said

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"realism of COD4."

????????
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Posted: Apr 7th 2008 11:36AM Vcize said

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Einhanderkiller,

Everyone knows that in real life when you shoot an ally it hurts you instead of them.
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Posted: Apr 5th 2008 6:24PM scratchh said

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for it's time, red faction was pretty decent. i too fondly remember tunneling through rock for the hell of it.
never played RF2 due to the poor reviews.
it's sad to see RF3 doesnt have the same tunneling action as the original. the rest of it sounds decent. but i doubt ill get it.
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Posted: Apr 7th 2008 8:25AM (Unverified) said

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i actually liked RF 2 and im buying rf 3 hopefully it helps to ease stress as much as rf 2 does
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Posted: Apr 7th 2008 3:32PM AoE said

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Otogi had destructible ground...
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