
But what was behind the frenzy? Empire Interactive wants DS owners to find out later this month (PSP owners will have to wait a few more months for their port). The entire game is controlled through the touch screen, an obvious design decision considering the hardware's capabilities. Point and click now becomes point and touch -- however, expect to have a bit more difficulty with the handheld version. When using the mouse on the PC, players knew what they can click on by the shape of their cursor. There is no on-screen representation of your stylus, so players will have to simply use their intuition to click on the appropriate items.
There are a few new tools for players to use, however. There's a clever magnifying glass, which allows players to zoom in on objects in the game world. You can even take snapshots of your screen and save them, recalling them for use during a particularly tricky puzzle. There's a map as well, but it won't indicate where you are. Finally, you can save notes, typed via virtual keyboard (no handwriting recognition, sorry). These additional tools should make navigating the game's tricky puzzles a bit less daunting.
The DS handles the game quite smoothly, with nary a load screen to be found. Moving from one locale to another is instantaneous, almost jarringly so. With the exception of a new level (the Rime Age), the DS port is pretty much a carbon copy of the original game. All the puzzles and FMV sequences are on the cartridge, intact from the original PC adventure.
Obviously, that's a good thing for the dedicated Myst fan base, who wouldn't want to see this classic changed in one way. However, the genre has advanced quite a bit over the fifteen years since the game's original release. Some may find the game rather primitive and antiquated by today's standards. Players that already know how they feel about Myst won't change their minds about the DS version -- for better or worse, this is pretty much the same Myst we've known for all these years.


















(Page 1) Reader Comments
Wow! I just want to tap everything!
http://www.joystiq.com/2007/02/14/exploring-myst-online-on-the-eve-of-launch/
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I would love a Monkey Island 3 DS port. Very very much so.
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I'd be surprised this game is hanging on for all these years if I weren't aware of the whole nostalgia effect.
I'm guessing the people that whited you out were just really young and Nintendo fanboys who felt that you were putting down the DS, but I'm sure they never actually played the game to see for themselves.
Oh well I got your back dude, this game should be left to the past.
I agree that the game's not up to today's standards. But so what? The appeal of it lay in exploration of worlds with myriad hints at their purpose and history, and in the a-ha moments of besting each tricky puzzle. Dismissing a sentiment as "nostalgia" doesn't deny the fact that people did--and even still might, with a remake--have fun with the game.
Don't bring your "logic" and "civil argument" here. It'll blow someone's mind. ;)
Indiana Jones and the Last Crusade port, plz. Kthxbai.
As it stands, nostalgia does taint the real value of any media. For example, I absolutely love the old Ninja Turtles cartoon, but this is entirely from the viewpoint of me watching it when I was young. The show's merits are absolutely terrible. The animation sucked, voice actors were frequently voicing the wrong character, the storylines were filled with obvious holes and there were frequently more than 4 turtles on the screen, like two Leonardos. Anyone who hasn't seen it will think of how dreadful the show is.
Myst is just that kind of title. The novelty of it overwhelmed the awful game design. Many other games came out down the line that used the exact same formula, did it better, but were universally considered crap. Example, The X-Files game on the PC had a dramatically better storyline, utilized FMV and had solid controls but wasn't that great even though it was far better than Myst could ever think of being.
The whole slide-show adventure game was born and died with Myst. The idea just didn't work well and the fact that no one makes them is the proof.
These remakes are supposed to be aimed at gamers that haven't experienced the game. Myst isn't a game that will be looked highly on by anyone who didn't play the original long ago.
It's not like people rushed out to buy PC games on DVD when they started making them. And nobody's buying PS3 games because they come on Blu-Ray discs.
At the most it's more convenient to have 1 CD instead of millions of floppys, but it isn't the same as, say, a launch Xbox 360 game selling loads because the platform is brand new.
I missed out on the whole adventure game thing in the 90s, and I feel like I'm missing something worthwhile. Maybe not Myst in particular, but it seems to be a highly respected genre.
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i used to have vivid dreams of everyone in the world disappearing except for me and i would just explore. myst kind of triggered that sense of freedom again.
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http://www.amazon.co.uk/Midway-Games-Ltd-Myst-Nintendo/dp/B000UUUMY4/ref=sr_1_5?ie=UTF8&s=videogames&qid=1207476733&sr=8-5
I'm fine staying with Revelation & End of Ages on the PC :P
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"I mean it. Don't buy it if you love Myst; don't buy it if you've never played Myst. Buy any other version than this. It's a truly terrible port. The bottom quarter of the touchscreen is covered with bog-ugly icons; the upper screen only shows a title screen or the result of using the "magnifying glass", which would be fine if that didn't only work properly on books - anything else you don't get more detail, just a blown-up pixellated mess. Which makes things like the tower rotation map and lift floor labels illegible.
As well as bad design it's bug-riddled. Occasional sprites floating to the left of where they should be are the least of it. The lift in the Mechanical Age is particularly bad; you have to turn yourself 360 degrees to make the controls display properly; the DS actually *freezes* when you exit from that Age and I've got a very strong suspicion that it's actually impossible to exit the Channelwood Age - you emerge on the 2nd level, the lift isn't working (or maybe that's just the flaky controls - oh yes, forgot to mention those...) and I've frankly lost the will to keep trying."
It was out in Europe 7 December 2007
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..Probably not, although it is snowing in April for some odd reason..
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If the DS had the hardware for it, I would've liked to see RealMyst on it since it actually adds to the immersion rather than 10 hours or so of slideshow navigation.
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This game will at least look better on the PSP -- so if I want a portable version I'll wait for that one. They really should have just gone with the highest quality still images on the DS and forgot about the animation -- the DS's strong point is not in 3D....even the best 3D games on it leave something to be desired. Certainly not up to par with what Myst would require.
Funny that this is announced though, I just installed Myst, Riven and Myst III on my laptop a couple days ago with the intent of playing through each.
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