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Reader Comments (23)

Posted: Apr 7th 2008 10:54AM (Unverified) said

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Awsome game - yes.

But WTF at the blocking? R or L? What about the D-Pad?

Posted: Apr 7th 2008 9:15PM (Unverified) said

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you can use any button to block the R button is just the easiest to push while holding the DS vertically.
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Posted: Apr 7th 2008 11:25AM Dave Hinkle said

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I mentioned the d-pad.

"Of course, you could use the d-pad, but holding the DS in that manner and using it to block mid-fight can be kind of difficult. I actually dropped my DS once while attempting just that."
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Posted: Apr 7th 2008 12:02PM (Unverified) said

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K, then one of us was doing it wrong.
Using the dpad was really comfortable and I couldn't imagine using the shoulders instead.

:)
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Posted: Apr 7th 2008 2:43PM Dave Hinkle said

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Well, I just cradled it in my palm and used the inside of my thumb on the L button. Worked pretty well.
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Posted: Apr 7th 2008 3:30PM (Unverified) said

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NOW i see what you did there. :D
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Posted: Apr 7th 2008 11:14AM chuckrich81 said

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With Team Ninja interested in doing a Wii game I hope (and expect) they raise the bar for action games the console as well as they have for the DS.

Posted: Apr 7th 2008 11:31AM (Unverified) said

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awesome game above all.

a very fine example of how to use the DS hardware capabilities in an action hack and slash fest.

the story doesn't convince me though. i think it needed a bit more of narrative even if it would have not been in cut scene form, a little reading would have done the trick.

Posted: Apr 7th 2008 1:04PM (Unverified) said

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I was disappointed. All the Ninpo moves were pretty much pointless, since they were all just flashy ways to kill enemies on screen with barely any sort of unique uses, the story was mind numbingly plain, and you weren't allowed to skip cutscenes, and it was just real damn short, with no good unlockables. I tried playing on hard mode, but it just wasn't fun enough for a second go, the lame story slowed everything down too much.

Posted: Apr 12th 2008 1:42PM (Unverified) said

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you are being stupid - i guess you hacked through the web with your teeth?

what the hell do you expect - it is a hell of a first effort to use the stylus - go back to contra and castlevania if you dont want something new
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Posted: Apr 22nd 2008 3:19PM (Unverified) said

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Maybe the reason the game wasn't fun for you Ry Guy ... is because you suck at it. LOL.

BTW, the cut scenes are not very long, IMO, and the only reason you would have to see them alot is if you died alot. So if you suck at Ninja Gaiden Dragon Sword, then ... yes, you will have to watch to cut scenes again.

The story is good enough for Ninja Gaiden, this is an action game, not Phoenix Wright.

As far as the unlockables, there are 45 Wooden Amulets to collect, which unlocked character profiles, secret character diaries, and all the cut scenes.

Just because you suck at action games, doesn't mean the game sucks.

It's Ninja Gaiden, some of us are cut out to play it ... and some people don't have the skills. Maybe Cooking Mama is more your speed/style.

Peace.
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Posted: Apr 22nd 2008 4:06PM (Unverified) said

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If you played the game enough, you would know that certain Ninpos damage your enemy more than other Ninpos. Also, some Ninpos only damage one enemy, while others can damage multiple enemies.

The best Ninpo (the Art of Divine Life IIRC [the blue one]) doesn't kill anyone at all, it restores Ryu's Health bar.

So the Ninpos are NOT pointless (as you stated). And they are NOT all the same.

Peace.
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Posted: Apr 22nd 2008 10:44PM (Unverified) said

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You're kidding, right? The game was a breeze compared to other games like Devil May Cry 3. I didn't use the Ninpo because they had no real uses for puzzles aside from the webs and the rocks, and I never actually needed them for anything else.

I hated the cut scenes because they were the epitome of boring, and I'm used to GOOD stories that I actually WANT to watch. So it was most annoying simply out of the principle that they don't allow you to skip these mediocre cut scenes, where I have to sit around bored SEVERAL times in a row if I replay the game.

Mind you, if they make a sequel, I will buy it, because indeed the controls are perfect, and there's a lot of potential for a great series here, but that's all this game really was to me. Potential.

I'm gonna go play God Hand now. That's an action game with entertaining cut scenes there.
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Posted: Apr 23rd 2008 5:59PM (Unverified) said

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Devil May Cry is easy, you're just putting together combos.

You actually have to block and be evasive in Ninja Gaiden.

So don't give me that Devil May Cry ****.

Peace.
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Posted: Apr 25th 2008 2:26PM (Unverified) said

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You're gonna tell me Devil May Cry is easy, when I'm calling Dragon Sword easier? Sir, do you understand that such a thing hurts your defense of the game, not help it? You're officially wandering into fan-boy territory, blindly defending this game without being able to acknowledge it has faults.

You have to be able to realize that games have their flaws, and that spotting them is the first step to improving future games. I've already said I think this series has a lot of the potential on the DS. Why don't you just acknowledge that what I've mentioned would lead to improvements and hope for a better game?
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Posted: Apr 7th 2008 3:41PM burgerbat said

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I mean, really, who play NG for the story? So I agree, you should be able to skip cutscenes, but thankfully there's not much of them and they're not long. I mean, can anyone really complain about story in a NG game? Isn't it all about the ninja action? This game delivers that in spades, and is a technical marvel as well. Controls are very nearly flawless, and it truly does feel like a console title for a handheld. Great review David and DSF.

Posted: Apr 7th 2008 4:58PM TanookiSuit said

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I'm going to have to disagree with that 9 let alone the mid 8s I've seen the game get about too. One thing really does work against this game is in fact the stylus controls and the level of imprecision with jumping, rolling, and to a lesser extent strikes. While I admit this would be a personal issue, that's something no one ever bothers to bring up in write ups at all which is sad, they just googoo over things. I've seen enough comments online to where I think it is warranted to call the score average online a tad bit high. Strikes work well enough, but jumping to where you want to land, and trying to stop a mid move roll is a real chore and lacks total precision causing some mild to death dealing screw-ups during gameplay.

That said though the game at the core, and then the eye/ear candy end of it are exceptionally top notch stuff...but without solid gameplay control mechanics throughout you just can't give this game a rosy high end score like a mid 8 or better.

Posted: Apr 12th 2008 1:46PM (Unverified) said

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maybe you just ain't as \33t as you think - so it doesn't play like a button masher - i took a step back and gave the controls a chance and if you move and attack within the limits of the controls you can get the job done pretty amazingly

think writing in cursive instead of keyboard and your mind might accept it
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Posted: Apr 22nd 2008 3:29PM (Unverified) said

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The controls are spot-on perfect. I KNOW.

I have beaten the game on all four difficulties (Normal, Head Ninja, Master Kunoichi, and Master Ninja), and I've collected all 45 Wooden Amulets (which means I beat all the fiend challenges).

The controls are very precise, and Ryu has enough variety in his moveset to beat all the adversaries and bosses that you will come across in the game.

And the comment about stopping mid-roll ... please! I never had to do that and I completed the entire game. If you put time into planning your attacks/evasions and knowing your enemie's attacks/tactics, you don't need to resort to ridiculous stuff like that. And I always can jump to where I want to go, so that issue is your ability, not the game's controls.

Peace.
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Posted: Apr 7th 2008 11:58PM (Unverified) said

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Man some of you people pick up the stupidest things to hate in this game.

Jumping was pretty damn easy for me, so i think perhaps you're doing it wrong. To jump in ninja gaiden, you slide the stylus up *where you want to jump to* eg. if you want to jump onto a ledge, press the stylus on the place where you want to jump and slide it up. You do not slide it up and then click on where you want to jump to. you can, but it dont work very well...

Ninpo magic... well sure it kills enemies... thats what its used for. it also destroys things like spider webs and rocks. sure there aint much of that, but perhaps that has something to do with the fact the backgrounds are pre-rendered and thefore cannot be animated?

whats the problem with the cutscenes? Do you expect a novel out of game designers? rofl. Next time maybe they'll hire Raymond E Feist for them and we'll spend 30 minutes reading the introduction before we get to play. oh hang on, most of you would probably complain about that.

overall i think its a great game, but maybe a little too easy. Ninja Gainden does have a rep to uphold, after all.

Posted: Apr 8th 2008 10:44AM KTXL said

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Holding the DS in your left hand so that your left thumb can use R for blocking is really the way to go.

And what a great game! It's in my DS "elite" category, where only EBA, Meteos, and Puzzle Quest have been before.

Posted: Apr 8th 2008 10:46AM KTXL said

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Provided that you are right-handed^. Oops.
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Posted: Apr 22nd 2008 4:14PM (Unverified) said

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Ninja Gaiden Dragon Sword absolutely destroyed my brand new hori screen protector (top layer worn away in spots, but the other 2 layers were intact).

And wore down 3 (2 Nintendo styluses that came with the DS, and 1 cheap Gamestop stylus) styluses. One cheap gamestop stylus actual broke (cheap plastic cracked near the end that holds the softer plastic point).

However, it was all worth it. :)

DS Lite screen itself is undamaged and not scratched.

Peace.

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