Dear developer, does your game need to be a trilogy? MTV's Multiplayer blog decided to make two developers -- Too Human's
Denis Dyack and Mass Effect's
Ray Muzyka -- justify their trilogy ambitions. Dyack responds
that their three-part epic is already mapped out, story-wise, and that each iteration has a specific theme: discovery, revenge and enlightenment, respectively.
As for Mass Effect
, BioWare co-founder Muzyka was more vague
in his reasoning, citing how "great science fiction arcs often occur in trilogies" and that they allow for a different pacing. The feeling we get is that BioWare isn't as interested in the story aspect so much as it is in the building of a virtual world, akin to what Will Wright discussed
at this year's GDC.