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Mass Effect, Too Human devs justify their trilogies

Dear developer, does your game need to be a trilogy? MTV's Multiplayer blog decided to make two developers -- Too Human's Denis Dyack and Mass Effect's Ray Muzyka -- justify their trilogy ambitions. Dyack responds that their three-part epic is already mapped out, story-wise, and that each iteration has a specific theme: discovery, revenge and enlightenment, respectively.

As for Mass Effect, BioWare co-founder Muzyka was more vague in his reasoning, citing how "great science fiction arcs often occur in trilogies" and that they allow for a different pacing. The feeling we get is that BioWare isn't as interested in the story aspect so much as it is in the building of a virtual world, akin to what Will Wright discussed at this year's GDC.

Tags: bioware, denis-dyack, mass-effect, ray-muzyka, silicon-knights, three, too-human, trilogies, trilogy

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