Frozen Codebase, Vicious Engine liplock over Elements of Destruction
The bottle no longer spinning, its narrow mouth points squarely at Vicious Cycle as the company's middleware solution is taken in hand by developer Frozen Codebase to the closet for a little lovin'. The Green Bay, Wisconsin-based studio selected Vicious Cycle's increasingly popular (not to mention educational) Vicious Engine to power its upcoming XBLA title Elements of Destruction.
As the title suggests, Elements of Destruction will focus heavily on blowin' stuff up using "spectacularly destructive powers of nature." The game follows last year's Screwjumper and marks the second XBLA release from the studio, which was founded by industry veteran Ben Geisler and is staffed by vets from such companies as Raven Software, Radical Entertainment, and GarageGames. As with Screwjumper, Elements of Destruction will be released by THQ -- as soon as they can get that closet door open.
As the title suggests, Elements of Destruction will focus heavily on blowin' stuff up using "spectacularly destructive powers of nature." The game follows last year's Screwjumper and marks the second XBLA release from the studio, which was founded by industry veteran Ben Geisler and is staffed by vets from such companies as Raven Software, Radical Entertainment, and GarageGames. As with Screwjumper, Elements of Destruction will be released by THQ -- as soon as they can get that closet door open.












Reader Comments (Page 1 of 1)
Hashbrown Hunter @ Apr 8th 2008 4:45PM
Cool. Sounds like an interesting title for XBLA.
Banana Kid @ Apr 8th 2008 4:50PM
How hard is it getting to come up with headlines for "this game is using x engine"?
cold school @ Apr 8th 2008 7:02PM
Hiahachi has no fingers!!
yojimb0 @ Apr 8th 2008 10:03PM
As a point of interest, the screwjumper demo, while tantalizingly creative, was quite underwhelming. Just sayin'.