Sega Racing Studio closed, not profitable
Sega has confirmed closure of its Sega Racing Studio, which, despite ballooning to more than 60 employees, has managed only a single release since its creation in 2005. One, and done.
"The decision is part of a review of Sega's Western Development Studios to ensure that each studio is a profitable entity in its own right, and unfortunately the Sega Racing Studio's 5 year plan would not result in a successful return for the Sega business moving forward," Sega explained to Next-Gen. Poor sales of last year's Sega Rally Revo likely encouraged the decision to shut down Sega Racing Studio "immediately," bringing an indefinite halt to purported projects currently in development. Sega has not made public the ultimate fates of the staff members, who include a diverse array of veteran talent, headed by former Colin McRae Rally series producer Guy Wilday, but did add, "Sega would like to stress that there will be no changes within their other internal development studios."
Read - Initial report (Develop)
Read - Sega's explanation (Next-Gen)
"The decision is part of a review of Sega's Western Development Studios to ensure that each studio is a profitable entity in its own right, and unfortunately the Sega Racing Studio's 5 year plan would not result in a successful return for the Sega business moving forward," Sega explained to Next-Gen. Poor sales of last year's Sega Rally Revo likely encouraged the decision to shut down Sega Racing Studio "immediately," bringing an indefinite halt to purported projects currently in development. Sega has not made public the ultimate fates of the staff members, who include a diverse array of veteran talent, headed by former Colin McRae Rally series producer Guy Wilday, but did add, "Sega would like to stress that there will be no changes within their other internal development studios."
Read - Initial report (Develop)
Read - Sega's explanation (Next-Gen)




















(Page 1) Reader Comments
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...OK, maybe not.
That's to bad, Sonic Team needs to stop sucking.
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*drops head in sadness
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Seems like Sega is just sucking lately and it's time for them to get their heads out of their asses. Oh yeah, and Sonice Team *does* need to stop sucking!
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I'm waiting for yet another idiotic, whiny rant from a game studio about "rising development costs". Maybe if they did things the old fashioned way -- lock up a small team in a room for a few weeks -- they'd get better results. At least, there would be less waste, as they've already blown tons of cash doing everything else.
There is depth to Revo. The same kind of depth other racers like PGR, Forza, and Gran Turismo have. Once the HUD, Mirror, and Name tags are turned off, and a wheel is hooked up. Without all that crap on screen, its easier to get into the game. Revo is only an arcade racer if its treated like one... being played with a controller and that big, crappy hud. Im sad to see the team go, Revo is a gem despite what the critics claim.
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Seriously, by either arcade or sim standards, the physics are wretched.
kthxbai
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