BioWare dodges the question about whether future DLC will be staggered and released on Xbox 360 first, followed by PC. Either way, the PC gamer race is sure to giggle with delight as they experience less texture popping and shorter elevator rides when Mass Effect launches May 28.
Mass Effect PC will 'Bring Down the Sky' at launch [Updated]
BioWare dodges the question about whether future DLC will be staggered and released on Xbox 360 first, followed by PC. Either way, the PC gamer race is sure to giggle with delight as they experience less texture popping and shorter elevator rides when Mass Effect launches May 28.
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(Page 1) Reader Comments
God knows PC gamers don't pay for Horse Armor-- if they tried to sell a tiny little expansion like this, no one would *buy* it.
I'm guessing we'll get something similar, perhaps with some tiny feature removed so that they can give it a different name... and it'll be free.
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Just give us a toolkit, and we'll make our own.
But - when else would I have time to finish reading War and Peace?
Seriously - that needs a patch of some kind to speed it up - especially the ride when you're on the Normandy.
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I've already beat the game on 360 and am on my 2nd playthrough. I was referring specifically to the PC version of the game, which by all accounts looks to be a more polished game.
Sure. The elevator rides will be shorter, and there won't be texture popping.
... Everyone likes to bring up how expensive PCs are when putting them down, but when complaining that PC gets something that they don't it's totally forgotten. Of course we won't have texture popping-- our systems are better. That has little to do with polish.
Particularly on memory-limited systems (all the current-gen consoles), big things are difficult to render, and complex LOD systems cause some trouble.
Of course, probably does have a bit to do with polish... not to contradict myself. Bioware probably can't work UE3 as well as Epic =P
There are also non-technical problems with the game. Why inform the player that their inventory is full, present them with a screen (which has no cancel button) where they can reduce items to medi-gel, yet fail to show stats for said items (y'know, so you can decide if you wanna instead remove a less powerful weapon that is already equiped and therefore not on the list). At one point I had removed so many items from my inventory that I had 1390 medi-gel, yet the game has medi-gel cap, so the next time I went into inventory it reverted to 999 medi-gel. It's just dumb game design.
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