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Reader Comments (27)

Posted: Apr 11th 2008 12:13PM swede33 said

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I NEED THESE MAPS! Tuesday can't come soon enough. All three look to be absolutely awesome.
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Posted: Apr 12th 2008 6:17PM (Unverified) said

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Too bad i'll be metaphorically speaking blowing my brains out that day..GED test >_
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Posted: Apr 11th 2008 12:17PM (Unverified) said

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Some NIN, Halo and Dustin's beautiful voice. Fridays can't be much better. Well...If I had some Mountain Dew then that might change.
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Posted: Apr 11th 2008 12:18PM Deck said

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Wow... awesome job Dustin! Thanks!
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Posted: Apr 11th 2008 12:23PM (Unverified) said

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The audio in that video sucks! DUSTIN: TALK LOUDER!!!

I can barely understand you, and if I turn up the volume, the music is too loud.
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Posted: Apr 11th 2008 12:27PM Xav de Matos said

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Now I really can't hear since you pulled the WAHmbulance up to the site.

LOL. Kidding!
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Posted: Apr 11th 2008 12:29PM SuperDunner said

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You are correct and your ears do not deceive. The audio levels are not up to par and, for that, I apologize. Blame it on the stupid editing/recording software. If it bothers you though, just mute your speakers and take in all the visual goodness. Problem (almost) solved!
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Posted: Apr 11th 2008 12:39PM (Unverified) said

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i agree, but i got the basic idea and thats what matters. =] good work.
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Posted: Apr 11th 2008 12:39PM (Unverified) said

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Not a problem, the video was still great!

Can't wait for avalanche and ghost town, never played lockout but I loved guardian!
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Posted: Apr 11th 2008 12:30PM (Unverified) said

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The main problem with all these videos of the maps are that people keep cutting from one area to another. With the exception of blackout, which most of us are familiar enough with to figure it out, cutting to one place makes me lose my bearings, and doesn't really show what the map is like very well.

What we need is a simple video of someone playing a round on each map with the camera focused on a single player the whole time, and a gametype that necessitates traversing a large amount of the map (team slayer, two flag, etc). Do that on each map and people can see how a map plays instead of just taking in the aesthetics. Anyone agree?
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Posted: Apr 11th 2008 1:01PM (Unverified) said

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I agree! Ta hell with fancy forge cameraing, gimme some good ol FPS footage!
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Posted: Apr 11th 2008 12:39PM (Unverified) said

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Also, about the forge filters...are those applied to the whole map or part of the map?
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Posted: Apr 11th 2008 12:43PM SuperDunner said

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the entire map :(
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Posted: Apr 11th 2008 12:56PM (Unverified) said

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ghost town looks like it could be a CoD4 map. and that is a very good thing for Halo 3 maps. :D
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Posted: Apr 11th 2008 12:58PM (Unverified) said

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So, are they worth the buy and which map pack is better, the CoD map pack or this one.
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Posted: Apr 11th 2008 1:06PM (Unverified) said

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the map pack that works the best for you. do you play H3 or Cod4 more?

for me, i woulda ate these up months ago. but CoD4 is just faster and funner to me.
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Posted: Apr 11th 2008 1:11PM (Unverified) said

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all three look amazing! soooooo glad i waited to buy these instead of the COD 4 maps!!
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Posted: Apr 11th 2008 2:06PM Sgt Cell said

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What's with the basketball hoop in the one shot towards the end?
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Posted: Apr 11th 2008 2:29PM (Unverified) said

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Since I don't have faith in e-mail, I'm going to post my unrelated complaint here:

Why is it when I receive an e-mail (oh wait, ironic, heh) about someone replying to my post the link (e.g. http://xbox.joystiq.com/2008/04/10/fallout-3-begins-with-birth-ends-any-of-500-ways/comments/11566024/) is more or less nonfunctional. Oddly enough, if I remove part of the link, it becomes useful (e.g. removing "/comments/11566024/").

Seems like it'd be simple to fix, and doing so would cure my OCD-anger.


Back on topic...

I dugg the video despite the audio levels.

Fanboys represent *does weird gang sign*
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Posted: Apr 11th 2008 2:34PM Chappy said

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Dustin, first and foremost thank you for putting this together. I do have a criticism that I hope is constructive for your next effort; please try to keep the edits to a minimum for a subject like new maps. The current piece is more a moving montage of new screenshots than a dissection or overview, and I would prefer a more cohesive tour of the overall geometry. Instead of describing Sidewinder as a horseshoe, you could show it to us by a (time-compressed) aerial pass from one base to another. For a map like lockout, you could move throughout the entire map and return to your starting point touching every area, showing how different areas are connected. I do appreciate the pauses to show off detail work (e.g. the frosted windows and basketball court); these elements would enhance a more sedate walkthrough.
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Posted: Apr 11th 2008 2:37PM SuperDunner said

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constructive criticism taken :)
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Posted: Apr 11th 2008 2:37PM (Unverified) said

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I was really disappointed to find that the Lockout window is gone. I never really noticed until you pointed it out to me, but I definitely remember it being a highlight of that map for oddball strategy. Then again, that was probably because you could nab it through the floor at that point in time, heh.
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Posted: Apr 11th 2008 3:00PM (Unverified) said

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For those looking for more cohesive footage, Gametrailers had gameplay videos in HD - good footage, too.
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Posted: Apr 11th 2008 3:44PM (Unverified) said

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Does Blackout have ladders? Looks like it from what I've seen.
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Posted: Apr 11th 2008 4:07PM (Unverified) said

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Can't see the vid cuz my work sux, but can't wait to get on these maps and start mowin down people. Curious as to what forge mods people will come up with on this go around of maps. May take the heat of off Foundry.
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Posted: Apr 11th 2008 9:02PM dstevens91 said

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Haha I love the song at the beginning, from NIN's Ghosts I-IV album. funny how as I watched this my physical copy of the album came in the mail, and the fact that one of the maps is called GHOST Town. I got a chuckle out of that. Great job, thanks Dustin!
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Posted: Apr 12th 2008 11:57AM (Unverified) said

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Nicely done. thanks for the walk through.

e
d
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