Schachter postulates that if GTA IV receives a Metacritic score above 95 that the tie ratio could hover around 30% of the available market, meaning US sales could eventually reach between 7-8 million units. He believes globally that sales could reach 10.5 million units by the end of this year. Schachter concludes that GTA IV sales will meet or exceed expectations but the strong sales won't protect Take-Two from the grasp of
Analyst: Judge not GTA IV on sales, success is in tie ratio
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Ben Schachter, analyst at UBS, tells investors that they shouldn't judge Grand Theft Auto IV's success on total sales, but on the game's tie ratio. What Schachter means is that GTA IV's success can't be compared to previous GTA's raw sales numbers because there just aren't as many now-gen consoles in homes as there are (were) PS2s and Xboxen. He believes the game must be measured by the number of units sold divided by the number of consoles available to play it in consumer's homes.
Schachter postulates that if GTA IV receives a Metacritic score above 95 that the tie ratio could hover around 30% of the available market, meaning US sales could eventually reach between 7-8 million units. He believes globally that sales could reach 10.5 million units by the end of this year. Schachter concludes that GTA IV sales will meet or exceed expectations but the strong sales won't protect Take-Two from the grasp ofCthulhu EA.
Schachter postulates that if GTA IV receives a Metacritic score above 95 that the tie ratio could hover around 30% of the available market, meaning US sales could eventually reach between 7-8 million units. He believes globally that sales could reach 10.5 million units by the end of this year. Schachter concludes that GTA IV sales will meet or exceed expectations but the strong sales won't protect Take-Two from the grasp of
Reader Comments (30)
Posted: Apr 15th 2008 11:04PM (Unverified) said
I'm pretty sure R* cares about sales regardless of platform.
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Posted: Apr 15th 2008 11:06PM Lone Starr said
What he says makes sense but it goes directly against the philosophy of the fanboy.
I will not be surprised if -- err, when -- this is forgotten.
Reply
I will not be surprised if -- err, when -- this is forgotten.
Posted: Apr 15th 2008 11:11PM (Unverified) said
The real point of this article? If your name ends with "-achter" you grow up to become a video-game-industry-analyst.
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Posted: Apr 15th 2008 11:14PM aughscreennames said
Screw all that, what matters is how many it sells period. Nobody cares about the percentage or ratio.
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Posted: Apr 15th 2008 11:15PM (Unverified) said
Actually if Take-Two finds Earth they may be able to escape the cylons.
Wait....
Reply
Wait....
Posted: Apr 15th 2008 11:17PM (Unverified) said
Investors would be better popping along and reading the Gamefaqs message boards for all the useful information that these 'analysts' give them. Heck people state obvious things and make up numbers all the time over there.
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Posted: Apr 15th 2008 11:33PM (Unverified) said
This game will sell huge on both platforms ... Will probably break 10 million after the holiday season at the end of the year ...
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Posted: Apr 15th 2008 11:40PM (Unverified) said
hell variety's already saying the launch is gonna be bigger than halo 3's, which even though it's multiplatform is still pretty goddamn impressive.
http://kotaku.com/380205/variety-gtaiv-launch-bigger-than-halo-3-and-then-some
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http://kotaku.com/380205/variety-gtaiv-launch-bigger-than-halo-3-and-then-some
Posted: Apr 15th 2008 11:59PM logicbus said
Don't forget that this game will have legs. I got my PS2 *because* I wanted Grand Theft Auto III. But I didn't get either until almost a year after GTA3 released. I'm certain I wasn't the only person to make GTA3 his first PS2 game.
I'm sure people will buy PS3s and Xbox 360s because they want this game, and it'll be the only game they own for a while.
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I'm sure people will buy PS3s and Xbox 360s because they want this game, and it'll be the only game they own for a while.
Posted: Apr 16th 2008 8:15AM (Unverified) said
Pretty close - on the PS3, it'll be because it's the only game WORTH owning. You pick up a 360 because of GTAIV, and you'll find lots of other games worth owning.
At the unnamed big box retailer I work for part time, we're still selling PS3's simply as BluRay players. The typical young male gamer wants his 360.
Reply
At the unnamed big box retailer I work for part time, we're still selling PS3's simply as BluRay players. The typical young male gamer wants his 360.
Posted: Apr 16th 2008 9:02AM (Unverified) said
every one of my young professional early-mid 20s guy friends talks about getting the hdtv-ps3 combo. no one drops loot on a 360 because it's viewed as childish. the ps3 is more of an investment in home entertainment. plus, when you bring a girl home, an xbox is a red flag; a ps3 is a "blu ray player".
they dont have a lot of cash (student loans to pay off, and they live places they can barely afford), and my buddies clearly know less about gaming, but they know what image they want to craft for themselves. the xbox has a better gaming experience, the ps3 is more about self-indulgence and self-image. and yeah, that stuff matters to the unwashed, mouth-breathing masses.
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they dont have a lot of cash (student loans to pay off, and they live places they can barely afford), and my buddies clearly know less about gaming, but they know what image they want to craft for themselves. the xbox has a better gaming experience, the ps3 is more about self-indulgence and self-image. and yeah, that stuff matters to the unwashed, mouth-breathing masses.
Posted: Apr 16th 2008 12:44AM (Unverified) said
Cthulhu could have Take Two if it wanted. It would JUST WILL IT
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Posted: Apr 16th 2008 1:19AM (Unverified) said
Nothing can protect Take Two from the grip of CTHULHU!!
Stupid Cloverfield message boards...
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Stupid Cloverfield message boards...
Posted: Apr 16th 2008 2:38AM (Unverified) said
I don't think GTA 4's metacritic avg will affect it's sales, unless its completely broken and gets a 30% for effort.
with that said, there is no way on earth that it will get lower than a 90% even if it does suck.
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with that said, there is no way on earth that it will get lower than a 90% even if it does suck.
Posted: Apr 16th 2008 8:31AM (Unverified) said
Reply unintended. That was a comment on the whole article. Sorry.
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Posted: Apr 16th 2008 9:38AM erh said
Don't judge Grand Theft Auto IV's success on total sales? Take-Two makes money on total sales, not tie ratio!
If there are not enough 360s and PS3s to support GTA IV, then it really suggests that the fanboys' favorite consoles aren't doing so well. Take-Two might have been better off releasing the game on the PS2 and Wii.
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If there are not enough 360s and PS3s to support GTA IV, then it really suggests that the fanboys' favorite consoles aren't doing so well. Take-Two might have been better off releasing the game on the PS2 and Wii.
Posted: Apr 16th 2008 12:19PM jumpshot said
I see what you mean, but I disagree.
It is true that they will sell less if there are less available consoles, however, many think this game will actually sell alot of consoles as some people are holding out for this.
Also, total games sold and tie ratio both factor into success. Investors expect the same result as last round(previous GTAs), but may see a change instead. Tie ratio is a good way of explaining that. And the game will keep selling well after it's launch, as another commenter said. So the tie ratio is something useful to R*'s investors, but certainly not to us.
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It is true that they will sell less if there are less available consoles, however, many think this game will actually sell alot of consoles as some people are holding out for this.
Also, total games sold and tie ratio both factor into success. Investors expect the same result as last round(previous GTAs), but may see a change instead. Tie ratio is a good way of explaining that. And the game will keep selling well after it's launch, as another commenter said. So the tie ratio is something useful to R*'s investors, but certainly not to us.
Posted: Apr 16th 2008 4:08PM LaughingTarget said
Games typically don't sell well long after launch, so expecting future players to rush in and cover the extra profit isn't going to happen, especially since they'll be buying used versions or drastically discounted copies. From the standpoint of people who matter (shareholders, R* employees), tie ratio is pointless. GTA4 cost money to make and the goal of Take Two is to make money, not get tie ratios. There were some Virtual Boy games that had great tie ratios, but that didn't matter one bit.
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Posted: Apr 16th 2008 7:11PM jumpshot said
It matters when trying to show your investors why sales are not more than projected. I'm not saying investors need this, I'm saying it's important to those who appease the investors. Or try to.
Either way, a game sold is a game sold. Some games do continue well after their launch. For example, people who buy consoles for specific games, like the PS3 for MGS4, will probably want to try their hand at older games, and will not necessarily go for used copies. Not everyone is savvy to these things.
But in essence I see your point.
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Either way, a game sold is a game sold. Some games do continue well after their launch. For example, people who buy consoles for specific games, like the PS3 for MGS4, will probably want to try their hand at older games, and will not necessarily go for used copies. Not everyone is savvy to these things.
But in essence I see your point.
Posted: Apr 16th 2008 12:28PM (Unverified) said
Where is that photo from? I assume NY? I'd like to see it.
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