Joystiq hands-on: Pop (Wiiware)
WiiWare will include casual, simple, and hopefully cheap titles with its upcoming release outside of Japan. While some of the Wiiware efforts on display at the Nintendo Media Summit impressed and surprised me, I was more ambivalent about Pop.The simple game is just about pointing and clicking on bubbles that drift by. Click a bunch of like-colors in a row, and rack up a bonus score that's activated when you pop a different-colored bubble. Miss the bubbles completely, and the count-down timer jumps ahead, moving closer to the end of the game. The only other catch is that your potential points and time keep rising with bubble-popping combos, but they aren't added to the game until you break the run. Get too greedy, and you'll run out of time.
Gallery: Pop (WiiWare)
I was most interested by the power-ups and emergent ways of playing with friends. Up to three other gamers can jump in at any point, sharing the same countdown timer, and it's up to the group to decide how to play. Certain bubbles score more points while others extend the game length, leading to competitive-and-cooperative play at the same time. Will you just go for your own points, or try to extend the game for everyone?
Power-ups are bound to bubbles and activated when popped. These items directly attack or confuse other players. For example, a flashlight icon darkens the rest of the screen, illuminating only the area around one player's pointer-sight. A lighting bubble shocks the other gamers, preventing them from scoring for several seconds.
When not competing-and-cooperating in the multiplayer mode, gamers might enjoy the pace of a solo game. Developer, Nnooo suggested that single-player games are casual and a trance-like way to relax. I didn't get that sense, but the crowded media event wasn't a good place to test that feature.
Pop is finished, although no launch date has been announced; I anticipate it'll be in the May 12 WiiWare launch group or soon after. A price isn't set either, but Nnooo suggested it might land in a rough range of 500 to 800 points.










Reader Comments (Page 1 of 1)
mr mobius @ Apr 15th 2008 7:39PM
Sounds more interesting by the end of this post than it did at the start.
TrojanGuy @ Apr 20th 2008 1:53PM
Yeah that's what I was thinking. Sounds like it'll be more than just a bubble popping simulator and a bit more of a puzzle game than I realized.
Kuro @ Apr 15th 2008 7:40PM
sounds like a stress relieving game. To each his own, I guess.
cold school @ Apr 15th 2008 7:57PM
Not a flash game. repeat. not a flash game
Psaakyrn @ Apr 15th 2008 8:07PM
And everyone knows popping bubbles is fun!
On a side note, what sort of developer name is "Nnooo"? c.c
Consolcwby @ Apr 15th 2008 8:26PM
Wow. When this article said **WiiWare will include casual, simple, and hopefully cheap titles** it wasn't kidding! Wow. =o
Cabcru @ Apr 15th 2008 10:45PM
Article starts at 'ambivalent' and then neither commits to a positive or negative impression of the game. Bad sign? :)
Croove55 @ Apr 15th 2008 10:49PM
This would be worth 5 bucks, I think. Probably wouldn't pay more than that, but I could part with 5 dollars to pop.... some bubbles.... what the hell is wrong with me?
Burnt Meatloaf @ Apr 16th 2008 4:52AM
Wait... "range" of 500 to 800 points? They're seriously considering more than $5?
$5 can buy a lot of bubble wrap.
Tim The Enchanter @ Apr 16th 2008 10:27AM
Agreed. And the bubble wrap would be more fun probably.
LeChuck @ Apr 16th 2008 5:24AM
Seems too shallow as a game but I think if they market this as a hand-eye coordination training thing they'll make some bucks off all those schools and retirement homes that bought Wiis.
Abscissa @ Apr 16th 2008 11:54AM
They're really scraping the bottom of the barrel these days, aren't they?