Joystiq hands-on: Space Invaders Extreme (DS/PSP)

Like the classic, enemy ships make formations above you, raining shots down the screen. Otherwise, nearly everything else has been squeezed, twisted, and stretched into a modern game. The transition deserves comparison to our lauded Pac-Man Championship Edition, but I haven't yet decided if its as elegant an update. Regardless, an update is an update, and Space Invaders Extreme betters nearly every other current shooter.
Gallery: Space Invaders Extreme (DS)
The Space Invaders graphics heavily repurposed the retro style, like Mario plumping up into a rampaging, jaggy sprite in The New Super Mario Bros. Certain alien ships closely follow the original shapes, while others take giant, blocky forms, and others have smoother lines. Occasionally, the alien attackers twist into thin lines, as if turning 90° to avoid your shots. The hodgepodge worked to uproot my expectations.
Advancing ships follow several new patterns, but the biggest change rewards players for hitting them in certain orders. Knock-off all of the like-color baddies without missing, and a power-up adds new abilities. My favorite blasted a white beam, about as wide as a standard alien ship, eviscerating an entire column at once.
After clearing certain levels, I launched into one of several "extreme" modes. Once, alien ships replaced the top-screen scoreboard, stretching the game across both LCDs. Other times, they raced and attacked with more fury, from more angles, with more weapons.
I wasn't able to sample it, but the game includes two-cartridge, two-player competitive matches locally or over WiFi. And a WiFi leaderboard lets gamers etch their initials into the online record-book.
Space Invaders Extreme will release on June 17 in North America for DS and PSP. (It launched last year in Japan.) At the bargain price of $20, it should easily be on the short list of arcade-shooter fans.












Reader Comments (Page 1 of 1)
FrankTheCrank @ Apr 15th 2008 11:08AM
Sweet little shooter. Power ups...flashing backgrounds. They did a nice job of refreshing this old timer.
Now does the paddle controller work with this game? Or is that just for Arkanoid DS?
BPM [SSBB: 5026 4120 1186] @ Apr 15th 2008 12:16PM
The paddle does work for this, too. Too bad we won't be getting it here officially.
baby sea tuna @ Apr 15th 2008 11:13AM
"Repulse Me"
Awesome.
Ron @ Apr 15th 2008 11:53AM
I actually felt the same way when I tried the Japanese demo for the PSP that has been floating around the web. I find myself playing the demo over and over again trying to build up chains and get the elusive 'S." Looking forward to the release, and I wouldn't be surprised to see this one hit XBLA/PSN/WiiWare as well.
Sir Fidlious Wong (Zeon Defense Force) @ Apr 15th 2008 11:58AM
I have a space invaders on PSP that is utterly worthless if not for the two player battle mode where both players use the same PSP and shoot the hell out of aliens and at each other.
Maverick Saturn @ Apr 15th 2008 12:26PM
I never understood the logic of sharing a PSP to play a multiplayer game, its silly, lol
Sir Fidlious Wong (Zeon Defense Force) @ Apr 15th 2008 2:13PM
Well, perhaps I should clarify...
Both players were on the same screen, on the same PSP as the same time. One person hade the D-Pad where up and down were left and right and left was fire and the other player had X and Triangle for left and right, Circle was fire.
It was fun, if not gimmicky.
Nate @ Apr 15th 2008 12:01PM
Increase speed, drop down and reverse direction!
BPM [SSBB: 5026 4120 1186] @ Apr 15th 2008 12:16PM
Instead of shooting at where I was, you should have shot at where I would have been!
THE WICKER MAN (BWF) (GT: Dalek Prime) @ Apr 15th 2008 12:20PM
Ah reminds me of my days in the Futurama Defense Force...
Donald @ Apr 15th 2008 2:48PM
ALL YOUR BASE ARE BELONG TO US
Cyber-Tyrant @ Apr 15th 2008 1:20PM
Tremble in fear at our three different kinds of ships!
Superstar90 @ Apr 15th 2008 10:37PM
I find it ironic that the PSP version only has local play and the DS version has Wi-Fi play as well. I wonder what the reasoning behind that was? Or was it just lazy developing?
shaoron @ Apr 15th 2008 11:25PM
i still suck in this game...