Joystiq has you covered with all things Metal Gear Solid 4!

Joystiq hands-on: Wii Wheel


I had low expectations for the Wii Wheel before playing a few rounds of Mario Kart at the Nintendo Media Summit. The circular chunk of plastic exceeded my expectations. And that's my advice in life: Expect little and be constantly pleased.

I twisted the small wheel to turn my racer. Gentle movements steered me around the tracks, and the setup was most sensitive if I held it at a 90-degree angle, with the face pointing directly away from the TV. A button pad pushed the B trigger, giving me a bigger target to hop and turn. I reached the other buttons easily.

But the control felt imprecise because it wasn't mounted to anything. I unintentionally dropped the wheel angle sometimes, making the system less sensitive. I don't know why someone would want to buy one of these, and I expect most gamers will stick with other control methods.

Tags: mario-kart, nintendo, nintendo-media-summit-08, wii-wheel, wiiwheel

(Page 1) Reader Comments Subscribe to RSS Feed for these comments

Add your comments

Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.

When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.

To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br> tags.

New Users

Current Users

    Other Weblogs Inc. Network blogs you might be interested in: