Joystiq impressions: Boom Blox (Wii)

The game's adventure mode introduces other mechanics. Players move through successive levels, trying to initially knock down structures with as few throws as possible. But following levels give gamers unlimited baseballs to toss at a pack of bears, for example; these cranky creatures try to amble off with your gem blocks, and you have to knock them down. Another change on later levels forces you to protect an advancing group of sheep. Monkeys throw items from their own block-built castle, and you need to knock them all down before the sheep are wiped out.
Gallery: Boom Blox
EA twists the gameplay mechanics through the rest of the adventure. Sometimes, players need to slide blocks apart like a puzzle of dead-bolts, releasing a large platform from its obstructions. In other situations, players toss balls to clear the way for friendly, advancing creatures. The Wild West levels even include a shooting scenario.
Multiplayer games mostly have their own rules, too, like taking turns trying to knock blocks with the highest point value off a pedestal. But some remix the non-throwing game types from the adventure mode, or let gamers team up to attack the bears. Up to four players can compete with any number of Wii Remotes.
And the detailed Boom Blox level editor should let gamers find their own ways to play. EA demonstrated a few Rube Goldberg-like creations, with levers and other cascading ways to change the game's motion. 30 different block-like characters can twist these moments, since they have programmed behaviors. For example, chickens cluck around, laying explosive block eggs. Skeletons chase and kill chickens. Dogs throw baseballs at these attacking skeletons. Once a gamer creates or remixes a level, they can also share it with friends over Nintendo WiFi.
Boom Blox largely centers on tossing balls to knock down block structures. But the adventure mode, level editor, and multiplayer ways to play should make it last beyond the 400 levels included on the disc. Look for the Spielberg-executive-produced game May 6.











Reader Comments (Page 1 of 1)
Bleu @ Apr 15th 2008 10:10AM
OMG EA didnt I just speak to you in the last post! DAMMIT AGAIN!
Hashbrown Hunter @ Apr 15th 2008 10:22AM
Looks creative. At least Speilberg isn't wasting his time making another blockbuster wimp like War of the Worlds.
That was seriously weak.
mr nimblewick @ Apr 15th 2008 10:27AM
I was skeptical about this game at first, but it really seems to be shaping up nicely.
Prof_Chaos @ Apr 15th 2008 10:29AM
At least it's not the Jenga clone we thought at first. I'll probably give this a rent first.
copa @ Apr 15th 2008 10:55AM
Aside from reading the features off the press release, can you tell us what you thought about how the game played?
baby sea tuna @ Apr 15th 2008 11:17AM
Contrary to all of my preconceived notions, this game looks interesting.
Mr Khan @ Apr 15th 2008 5:30PM
contrary to EVERYONE's preconceived notions
We were all seeing a jenga-clone cash-in, but we got something of a cross between Blast Works and LittleBigPlanet
WiNG @ Apr 15th 2008 12:21PM
I feel this was more of a summary than impressions. What do you, O Joystiq Writer, think of this game?
A+? C-? 4/5?
Digital Enforcer @ Apr 15th 2008 12:30PM
I can't believe that the Head-tracking easter egg was tossed out of this game. THAT was the main reason why I really wanted this game . . . too bad.
Now it's just a renter and MAYBE I'll get it . . . maybe
TwEE @ Apr 15th 2008 2:25PM
Its probably still there.. just not in incorporated into the actual game play.
It was only saposed to be an easter egg they tossed in recently, if I understood correctly.
coast19 @ Apr 15th 2008 1:20PM
Where did it say that Head-tracking was removed?!!! Nooo!!!!
SillyShiggy WSN (if it had one): lovsatan @ Apr 15th 2008 2:25PM
As a pure "Easter egg" (key phrase, people), I'm certain that head tracking will have been useful for all of... oh... ten seconds.
Minas @ Apr 23rd 2008 5:18AM
Boom Blox is an interesting game but I expect more from Spielberg.