
The game features Sonic and his band of friends, but I never thought that these mascots got in the way of the game. I didn't get far enough into the story to see how dialogue snippets and character customization define my own world, but Bioware says Sonic Chronicles has lots of choices.
Before wandering through the world, I picked a team of Sonic and three other characters, building my own party. Each character -- about 11 will be in the final version -- has unique abilities and attacks that are needed to beat certain areas. Like other RPGs, characters can be outfitted with equipment to make them faster, stronger, or otherwise improved. And most characters team up with another specific member for a combined attack.
I tapped the stylus onto the game world, leading Sonic around the map. Rings act as currency, although I didn't spend any I collected. The world looked great, with the backgrounds all drawn from scratch -- no repeating tiles -- and settings from the old Sonic games recast in an angled, overhead view. I even tapped a loop, and Sonic raced through the stunt.
After getting a general sense of the simple, screen-tapping controls, I faced off in a battle. The turn-based combat pits the player's team against many enemy types; roughly 40 to 50 should be in the final game. And while the combat relies on player stats, Bioware added some DS flourishes to the fighting. Certain attacks succeed or fail with a player's timing; I tapped, Elite Beat Agents-style, on closing circles to activate a simple offense. More difficult moves rely on well-timed, circular stylus swings or accurately tracing the path of a line.
I liked these mechanics because they gave me more control over the turn-based outcome. The ones I sampled felt well-executed, although I'm cautious-but-hopeful about other touch-screen moments in the game. (I was told about a way to hack computers by tapping the screen quickly in the same place. I didn't get to try that, but it sounds less interesting than the other moves.)
Bioware says the Fall, DS-only game will include a detailed, player-driven adventure. With the engaging combat, great-looking worlds, and intuitive control, the story is the final piece to the game. I get nervous when a big franchise is loaned to another company, wondering how much control Sega is retaining. Hopefully Bioware has been trusted to have its run of the Sonic universe.












(Page 1) Reader Comments
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:x
Anyway, nice article. It's actually enticing me to glance at Sonic games and become a big fan once again. I mean, Nintendo was able to make Sonic worthwhile(see SSB'BRAWL)... why not BioWare? :]
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BIO,KNIGHTS OF THE FUCKING OLD REPUBLIC,WARE.
It'll be awesome.
I'm not skeptical of Bioware; I agree with you on the fact that they do good work(WHERE'S KOTOR3? OR AT LEAST A REMAKE ON PS3/X360? ;D)... but the subject matter of SONIC THE HEDGEHOG has lately been godawful. Even the 'UNLEASHED game looks bargin-bin ready. :\
No, no, no.
Just no.
I've never had that problem with him, I just have trouble hitting anyone with Sonic because his priority is so low.
...Jigglypuff and her roll-out move, however...
At least to me, for fighting games, character quality is always subjective
It was spelled incorrectly at the time of posting; and then edited. Go back to watching Spongebob and calm the eff' down.
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As an aside: I know I was inquisitive about you on your last appearance, Zack Stern, but I have to say, your previews today have been thorough, well-written, and overall excellent. Keep up the good work.
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I'm eagerly anticipating this game. I have a feeling it will be the defining game on the DS, and possibly the best game of the year. I really can't see anything better on any platform - aside from MGS. And possibly Resident Evil.
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And to your other replier; I love my DS and all, but my guess is the DS Spore will be absolute and utter garbage. The pessimist in me still wonders if Spore will ever, ever be released on any platform. Sorry to say it, but any platform game of Spore just looks like lame garbage to me at this point. The hype, the delay, the stupid ego of the creators, have absolutely and utterly made this one of the most disinteresting games that I've come across. It's a big, pretentious yawner.
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Bioware = amazing.
Sonice = finally good again.
This game = w00tz!
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Sonic*
How I jumbled that I don't know.
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Because we all want to see are favorite childhood mascot go through horrible emotional pain and lost, with their bight colored faces and big friendly eyes. We get to see their heroic struggle, as their friends die left and right.....
Actually, I wouldn't mind that with sonic friends at all, but you get my point.
*crosses fingers*
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A BioWare project on the DS is an oddity, though
How are they going to fit it in? Repeating textures has long been a trick to circumvent cartridge space
Although having only 50 enemy types (which is pretty paltry for an RPG, IMO) could help
Still can't wait for this. Great art, Sonic, and BioWare
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Hey, this is nintendo's lifeblood. They hardly make any of their own games.
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or maybe,is it the reason? lol
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*cough*Super Mario RPG*cough*
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