Akin to X3F's awesome weekly Halo 3 Community Content, the gang at sister site Nintendo Wii Fanboy has introduced a new weekly feature, aptly titled Brawl Stage of the Week, where they'll be showcasing the best user-made Super Smash Bros. Brawl levels and offering them for download.
The inaugural edition highlights a rather self-flattering level: the Joystiq logo, as poorly interpreted by our very own James Ransom-Wiley. Suggestions for the feature? Think you can do a better Brawl stage? Of course you can! Submit your levels to smashsubs AAT nintendowiifanboy DAWT com ... we'll be waiting.
Reader Comments (36)
Posted: Apr 16th 2008 4:11PM (Unverified) said
A nice weekly feature Joystiq. This should allow for better exposure for some facinating level designs.
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Posted: Apr 16th 2008 6:20PM (Unverified) said
I LOVE shock value. Do something at the right moment...and viola!
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Posted: Apr 16th 2008 6:22PM ThornedVenom said
http://www.scienceblog.com/cms/hens_teeth_not_so_rare_after_all_10081.html
If only I had paid attention to the signs...
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If only I had paid attention to the signs...
Posted: Apr 16th 2008 4:27PM DonaldMick said
There wouldn't be enough word. You can see how squashed together the Joystiq stage is.
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Posted: Apr 16th 2008 4:28PM DonaldMick said
Word should be "room".
And I need to GTFO of work.
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And I need to GTFO of work.
Posted: Apr 16th 2008 4:28PM (Unverified) said
Now if I could only get the online to work during peak hours . . .
C'mon Ninty, you're better than this.
Sorry, still irked and still not fixed.
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C'mon Ninty, you're better than this.
Sorry, still irked and still not fixed.
Posted: Apr 16th 2008 7:27PM (Unverified) said
I've had friends working fine (I just don't have enough, it would seem), but I still get kicked out regularly any time a 4th player joins.
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Posted: Apr 16th 2008 4:36PM (Unverified) said
Brawl got old so fast. Honestly, I got sick of brawl 6 years ago if you get my drift. It was nice for nostalgia for a week, and now that the nostalgia is gone there's little left in terms of gameplay to fill that gap. And the stage making function seems nice and it's actually well implemented, but it reveals how pointless the levels are to gameplay...the more creative you get, the worse the level becomes.
The best levels in the game DO NOTHING and ARE NEARLY FLAT. Which means 90% of the new maps are horrible (especially the unlockable ones) as well as 100% of the maps made by users. Doesn't matter what you do with the level, it still becomes a battle of hit-box vs hit-box rock paper scissors at close range. It still becomes an Ike C stick fest on 1 vs 1 vs 1 vs 1 timed match and a "stay away while everyone else dies" on a stock match.
I think the Mario Kart series could use a level editor more than brawl. In that game, it's all about you VS the level.
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The best levels in the game DO NOTHING and ARE NEARLY FLAT. Which means 90% of the new maps are horrible (especially the unlockable ones) as well as 100% of the maps made by users. Doesn't matter what you do with the level, it still becomes a battle of hit-box vs hit-box rock paper scissors at close range. It still becomes an Ike C stick fest on 1 vs 1 vs 1 vs 1 timed match and a "stay away while everyone else dies" on a stock match.
I think the Mario Kart series could use a level editor more than brawl. In that game, it's all about you VS the level.
Posted: Apr 16th 2008 4:54PM (Unverified) said
I dunno about the Fox character only thing but yeah, that's kinda what I was getting at. Final Destination + No Items = the best of Melee or the best of Brawl? Doesn't matter. I took the hype-goggles off a week into play and...well...blah. Especially the controls. No improvement...IDENTICAL to melee. Not responsive, c stick still doesn't work, game memorizes your input and will be "back logged" for SECONDS trying to catch up to the buffer...making certain slower characters without great recovery moves useless....ugh.
All the crap they added to brawl was for not and a lot of it is balance breaking. The new characters are nice but they're all the same thing over and over again.. except two tech moves Snake has.
And the characters STILL aren't even close to being balanced. That they improved but certainly did not fix at all.
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All the crap they added to brawl was for not and a lot of it is balance breaking. The new characters are nice but they're all the same thing over and over again.. except two tech moves Snake has.
And the characters STILL aren't even close to being balanced. That they improved but certainly did not fix at all.
Posted: Apr 16th 2008 5:00PM (Unverified) said
@ Cesario
It's a great party game. No doubt about that...but so was the 64 version and Melee. Is it REALLY better than it used to be...or is it just new? Is having a level editor and 25 or so new (and crappy) maps make the game better? I dunno. I agree more with the "final destination is the only good map" crowd than the "more is always better" crowd.
To me Brawl = let down. What made it good is that they waited 7 years to rerelease melee with a buttload of crappy new stuff that got old for me in a week. If it was 2 years, and people actually remembered melee, there might be more agreeing with me now.
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It's a great party game. No doubt about that...but so was the 64 version and Melee. Is it REALLY better than it used to be...or is it just new? Is having a level editor and 25 or so new (and crappy) maps make the game better? I dunno. I agree more with the "final destination is the only good map" crowd than the "more is always better" crowd.
To me Brawl = let down. What made it good is that they waited 7 years to rerelease melee with a buttload of crappy new stuff that got old for me in a week. If it was 2 years, and people actually remembered melee, there might be more agreeing with me now.
Posted: Apr 16th 2008 5:03PM samfish said
"Doesn't matter what you do with the level, it still becomes a battle of hit-box vs hit-box rock paper scissors at close range. It still becomes an Ike C stick fest on 1 vs 1 vs 1 vs 1 timed match and a "stay away while everyone else dies" on a stock match."
No offense, but it sounds to me like you just...y'know...suck at the game.
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No offense, but it sounds to me like you just...y'know...suck at the game.
Posted: Apr 16th 2008 5:16PM (Unverified) said
I didn't know the act of revealing the glaringly obvious exploits to winning games was a definition to sucking at the game.
Ike's C stick lame attacks are not only much much faster and deadlier than any other heavy hitters regular attacks but also they tend to hit from behind for no reason and have the longest range of any player on the field. Meaning, you play random matches online...you WILL play AT LEAST one Ike AT ALL TIMES. And, if he/she is partially competent, he will at least get second every game. You can hit someone to 75% and Ike can easily just jump in the fray and get the point. You did the work and the overpowered character gets the point.
There is no point in confrontation in stock matches...you get NO reward for killing something. If you kill someone and take 4% damage...you just killed someone for everyone else and they lost 0% damage.
Both games needed to change in some way to fix these obvious issues. That didn't happen.
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Ike's C stick lame attacks are not only much much faster and deadlier than any other heavy hitters regular attacks but also they tend to hit from behind for no reason and have the longest range of any player on the field. Meaning, you play random matches online...you WILL play AT LEAST one Ike AT ALL TIMES. And, if he/she is partially competent, he will at least get second every game. You can hit someone to 75% and Ike can easily just jump in the fray and get the point. You did the work and the overpowered character gets the point.
There is no point in confrontation in stock matches...you get NO reward for killing something. If you kill someone and take 4% damage...you just killed someone for everyone else and they lost 0% damage.
Both games needed to change in some way to fix these obvious issues. That didn't happen.
Posted: Apr 16th 2008 5:32PM D3m0sthenes said
Regarding the Ike thing, yes he is cheap and probably one of the most used characters, but most vets wouldn't use him. So when I end up playing him, he isn't that hard, just dodge roll into him, pop him in the air and smack him away. When he uses that dash attack, roll right into him. It's not that difficult.
Samfish is probably right, you can't be that good if you think Ike is THAT big of a problem.
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Samfish is probably right, you can't be that good if you think Ike is THAT big of a problem.
Posted: Apr 17th 2008 12:01AM Shmil said
Unbalance characters?!?
I think samfish put it best. All of the smash games have been very well balanced and improved over the franchise's history. There are actual techniques for the game, just because you don't know of them/ use them doesn't mean the game is unbalanced.
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I think samfish put it best. All of the smash games have been very well balanced and improved over the franchise's history. There are actual techniques for the game, just because you don't know of them/ use them doesn't mean the game is unbalanced.
Posted: Apr 16th 2008 4:44PM (Unverified) said
Also, if you're looking for more custom maps you can head on over to IGN where they allow you to upload yours.
http://supersmashbros.ign.com/
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http://supersmashbros.ign.com/
Posted: Apr 16th 2008 4:51PM VectorCatch said
I have a Wii, but don't have Brawl. Can these levels be transferred to other Wii's or can you only use it on "your" Wii?
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Posted: Apr 16th 2008 5:09PM (Unverified) said
I believe they can only reside on an SD card to be loaded from that. They've got instructions somewhere up on that site.
So technically they can run on any Wii.
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So technically they can run on any Wii.
Posted: Apr 16th 2008 7:43PM neal young said
Or you could to to http://www.allisbrawl.com for a better Smash site that's actually run by the Smash community instead of a bunch of people IGN pays and who will be sacked in 6 months when their page no longer draws like it used to.
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Posted: Apr 16th 2008 4:52PM VectorCatch said
Nevermind, just read the article, obviously you can.
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Posted: Apr 16th 2008 4:52PM (Unverified) said
Neat. Custom maps are probably one of the greatest and most overlooked new features of Brawl.
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Posted: Apr 17th 2008 8:03AM foxhound said
I would've gladly told Nintendo to further enhance the map editor over putting those ridiculous timed demos, chronicle sheet of game timelines, and sticker book. Hell, even get rid of the trophy room. The game's about brawling afterall.
...and goddamnit, get rid of the friend code crap(this goes for you too, KONAMI. The MGO sign up is horrendously bad right now). Every user has a Wii code, that's damn fine enough right there. If it wasn't for VC, I think I wouldn't bother turning on the system anymore the way we're so friggin' online-challenged to the point of retardation on Nintendo systems.
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...and goddamnit, get rid of the friend code crap(this goes for you too, KONAMI. The MGO sign up is horrendously bad right now). Every user has a Wii code, that's damn fine enough right there. If it wasn't for VC, I think I wouldn't bother turning on the system anymore the way we're so friggin' online-challenged to the point of retardation on Nintendo systems.
Posted: Apr 16th 2008 6:31PM Arteen said
Meh. I don't like novelty stages. I prefer fun, simple, balanced asymmetric custom stages. I've probably spent more time in VS mode on my own handful of custom stages than on any of the regular stages. Some of the regular stages are just atrocious (e.g. Mario Bros, 75m, Flat Land 2, New Pork City), and so many others just have unfun gimmicks.
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Posted: Apr 16th 2008 7:44PM (Unverified) said
I wish they just added characters and stages to melee. They didn't have to fuck up the gameplay.
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Posted: Apr 16th 2008 8:18PM (Unverified) said
random,but samfish what is your brawl code?
mine is 4253 3154 6904 if ya wanna add.
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mine is 4253 3154 6904 if ya wanna add.
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