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Reader Comments (20)

Posted: Apr 16th 2008 1:45PM SugarDaddy said

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Damn, dude is good with 3ds max.
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Posted: Apr 16th 2008 7:21PM (Unverified) said

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Damn, dude is using Maya.
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Posted: Apr 16th 2008 2:06PM SugarDaddy said

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I stand corrected. You're still a douche though.
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Posted: Apr 16th 2008 2:30PM (Unverified) said

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lol
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Posted: Apr 16th 2008 7:23PM (Unverified) said

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People interested in 3D would want to know what he is using. And I do admit repeating the way you posted was a bit silly.
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Posted: Apr 16th 2008 1:53PM (Unverified) said

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Awesome, I'm going to buy all 4 knights.

I clicked on the comments page of this video, and someone didn't know what 3D was. The creator of this render explained 3D with this video...I thought I'd share.

youtube.com/watch?v=6T0UQfKTcQw

I learn somethin new everyday!
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Posted: Apr 16th 2008 3:29PM ZEBRA NINER said

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w00t! You can buy the figurines now, and just pretend like you are playing the game. It's a great idea! I'll even make the sound effect when you unlock the cheevos.
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Posted: Apr 16th 2008 2:06PM bigC24 said

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Damn man, that new 'Castle Castles' game sounds craaazy!
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Posted: Apr 16th 2008 2:06PM (Unverified) said

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Haha. . .the title says Castle Castles (as of this post at least. . .before they correct it).
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Posted: Apr 16th 2008 2:45PM Jakey777 said

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It still says it in the window as well as in the link.
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Posted: Apr 16th 2008 2:09PM (Unverified) said

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Castle Castles lol.
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Posted: Apr 16th 2008 2:13PM (Unverified) said

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Very nice use of Maya there.
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Posted: Apr 16th 2008 2:15PM DiddlyKong said

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My jaw would drop if this game ever releases. Bam Pow Zam!!!
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Posted: Apr 16th 2008 2:23PM Riot9 said

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The program he was using was actually Maya, not 3D Studio Max. He is really good though.
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Posted: Apr 16th 2008 2:37PM (Unverified) said

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Whats better for 3D Design,

Maya, 3D Max, Adobe?
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Posted: Apr 16th 2008 3:25PM houkah said

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Depends on what you want to do. He's modeling w/ NURBS and maya's NURBS workflow is a lot better than Max. Max on the other hand has more robust polygon tools. Adobe.... they don't make any 3d packages worth naming.
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Posted: Apr 16th 2008 2:53PM (Unverified) said

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is that Vista with a Mac OS X dock?...weird
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Posted: Apr 16th 2008 5:33PM (Unverified) said

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Actually, that was a pretty poor model. Good enough for a previz, but that would definetly not be used for production. He has unneeded and wasteful topology, non manifold faces, and really bad UV maps.
At least he knows how to manage materials and render controls.
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Posted: Apr 17th 2008 9:35AM (Unverified) said

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because everyone here knows exactly what you're talking about.

also, it's not like he was making this to get into a game, 1st of all he was using nurbs, which unless he converted to polys, would never get close to being in a game(speaking of nurbs, the uv's get made on them automatically so i'm not sure what the point was criticizing his uv layouts). in my opinion i thought the render didn't look that good, he used a basic skylight to light the scene, it could definitely benefit from some real lighting techniques but that's just being nit-picky.
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