Video: Jaw-dropping Castle Crashers 3D render
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Just look at him, he's ... beautiful. Behold the 3D rendering artwork of Andre Mercier who, after suffering from a serious case of boredom, decided to create the traditionally 2D Castle Crashers red knight into a fully rotatable 3D model. The thirteen minute video showcases the two and a half hours that were spent creating the 3D knight and well, just watch and be amazed. If The Behemoth ever wants to take the Castle Crashers crew into the third dimension, we recommend Mercier for the job.
[Via The Behemoth]
Reader Comments (20)
Posted: Apr 16th 2008 7:23PM (Unverified) said
People interested in 3D would want to know what he is using. And I do admit repeating the way you posted was a bit silly.
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Posted: Apr 16th 2008 1:53PM (Unverified) said
Awesome, I'm going to buy all 4 knights.
I clicked on the comments page of this video, and someone didn't know what 3D was. The creator of this render explained 3D with this video...I thought I'd share.
youtube.com/watch?v=6T0UQfKTcQw
I learn somethin new everyday!
Reply
I clicked on the comments page of this video, and someone didn't know what 3D was. The creator of this render explained 3D with this video...I thought I'd share.
youtube.com/watch?v=6T0UQfKTcQw
I learn somethin new everyday!
Posted: Apr 16th 2008 3:29PM ZEBRA NINER said
w00t! You can buy the figurines now, and just pretend like you are playing the game. It's a great idea! I'll even make the sound effect when you unlock the cheevos.
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Posted: Apr 16th 2008 2:06PM (Unverified) said
Haha. . .the title says Castle Castles (as of this post at least. . .before they correct it).
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Posted: Apr 16th 2008 2:15PM DiddlyKong said
My jaw would drop if this game ever releases. Bam Pow Zam!!!
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Posted: Apr 16th 2008 2:37PM (Unverified) said
Whats better for 3D Design,
Maya, 3D Max, Adobe?
Reply
Maya, 3D Max, Adobe?
Posted: Apr 16th 2008 5:33PM (Unverified) said
Actually, that was a pretty poor model. Good enough for a previz, but that would definetly not be used for production. He has unneeded and wasteful topology, non manifold faces, and really bad UV maps.
At least he knows how to manage materials and render controls.
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At least he knows how to manage materials and render controls.
Posted: Apr 17th 2008 9:35AM (Unverified) said
because everyone here knows exactly what you're talking about.
also, it's not like he was making this to get into a game, 1st of all he was using nurbs, which unless he converted to polys, would never get close to being in a game(speaking of nurbs, the uv's get made on them automatically so i'm not sure what the point was criticizing his uv layouts). in my opinion i thought the render didn't look that good, he used a basic skylight to light the scene, it could definitely benefit from some real lighting techniques but that's just being nit-picky.
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also, it's not like he was making this to get into a game, 1st of all he was using nurbs, which unless he converted to polys, would never get close to being in a game(speaking of nurbs, the uv's get made on them automatically so i'm not sure what the point was criticizing his uv layouts). in my opinion i thought the render didn't look that good, he used a basic skylight to light the scene, it could definitely benefit from some real lighting techniques but that's just being nit-picky.
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