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Reader Comments (90)

Posted: Apr 18th 2008 8:10PM leobebes said

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If you consider irrelevant, rambling, incoherent character dialouge, embedded heavily into overwrought cut scenes then by God don't let me stand in your way.
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Posted: Apr 18th 2008 8:28PM D3m0sthenes said

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MGS3 is hardly incoherent, it makes more sense than most games, they have army specialists help with the accuracy on the games, then they put a story behind it. Granted it can seem a little weird at times, but it's just a game you know.

MGS2 is hard to follow, but when you think about Raiden having no prior experience, being thrown into a situation that only a hero could succeed in, and attempt to fill the shoes of the legendary Solid Snake, it's actually quite interesting.

Oh also...

All games are irrelevant.
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Posted: Apr 18th 2008 7:32PM leobebes said

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Wretched by the way your comment has absolutely no merit. Wishing death on the PS3 is pretty pathetic considering there are some great releases coming its way. You can knock Sony for its pompous moves all you want, you knock its fans for being stubborn clowns, but SCEE puts out great titles that every gamer should experience.

Posted: Apr 18th 2008 7:48PM Mr Khan said

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Considering home consoles in the most traditional sense (plugs into TV, tossing Virtual Boy out), 3DO cost $100 more than the 60 GB PS3 at launch, sold only 2 million units, and, aside from those more awesome versions of Samurai Showdown and Road Rash, generally had no games worth mentioning

Posted: Apr 18th 2008 7:51PM Ethan said

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Kojima dashes the crap out of auteur theory.

Posted: Apr 18th 2008 7:52PM TheSound said

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New console in 2-3 years confirmed?

I seriously doubt we've seen the best the PS3 can offer, and for the 360 for that matter.Just because one developer is discontented with hardware doesn't mean it's the best we'll ever see from anything.

Who knows? Time will tell

Posted: Apr 19th 2008 7:53AM BurntMeatloaf said

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Compare PS2 launch software to PS2 end-of-life software. Also, this is finally the point in time where developers are starting to realize that brown and bloom isn't really the best way to make a game look good.

Pff... let's please not treat game consoles like PCs, OK? Think smarter and do more with what you have, rather than whine about the brand new generation of graphics cards. We've not even seen a fraction of what the PS3 can do until development tools and engines mature.
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Posted: Apr 18th 2008 8:31PM (Unverified) said

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the man just wanted to make his vision come true. He thought of a lot of stuff and was unable to do it after 3 years.

So he's disappointed, it's understandable. So.. why are people attacking him because of his disappointment -- and .... i hope people realize he's not a programmer.. I guess it's just fan boys bitching and feeling bitter because the man ho originally didn't want to work on metal gear solid 4.. decided to work on it only on the ps3

Posted: Apr 18th 2008 8:40PM Gwr said

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I dont buy it.

Posted: Apr 18th 2008 8:58PM (Unverified) said

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PS3 IS one of, if not THE most powerful consoles ever created. This is simply a case of a man's ambition far exceeding his (along with everyone else in the world) grasp. He says in the interview he is not criticising the hardware. End of story.

Posted: Apr 18th 2008 9:13PM Vegnagun said

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If Kojima is only slightly disappointed this game is going to be amazing.

Posted: Apr 18th 2008 11:09PM JCDoe said

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Ok, I just have to ask: what was Kojima going to do with the CPU that he can't do on the cell (or on the 360's CPU for that matter)? Gears of War managed to pull off some of the industry's best AI while including havok physics and graphics which parallel anything being put out to date. And that was on the 360, which is supposed to be inferior to the cell (you'd swear by the way some fanbois go on about it that God himself made the cell out of happy thoughts and pixie dust).

Every goddamned MGS game has been the same since the original ps1 version, just with better graphics. Kojima is just another industry loudmouth who doesn't know when to leave well enough alone and let his product ship (just like CliffyB and Jaffe).

Posted: Apr 19th 2008 1:19PM (Unverified) said

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What are you talking about every MGS has added new things to the table and this game by all accounts and previews looks to be not only the best MGS but possibly the best video game in the history of the genre. The amount of control you have over everything in this game is out of this world. I think people who have never played the MGS franchise might be intimidated by the amount of controls especially for shooter-esque type of game. MGS essentially created an entire genre that many others have copied and tried to improve upon.

If you don't believe the gameplay is revolutionary in every way just watch this gameplay demonstration:

http://www.gametrailers.com/player/22703.html

A lot of the game is played within the HUD but once you get accustomed to navigating the system is becomes second nature.
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Posted: Apr 19th 2008 3:17PM JCDoe said

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Please. Each new installment of MGS has had marginal improvements at best. MGS1 rocked. No doubts. Then we had MGS2 which was MGS but with ps2 graphics. Oh, and the alarm system lasted a little longer IIRC. Then we had MGS3 which was MGS2 but with camos and eating random wildlife. I can't imagine any of these 'upgrades' were terribly CPU intensive.

I've played every MGS game to date (except for the remakes and stuff), and while I enjoyed them, I have no problem easily stating that they were all the same stinkin' game. Why are Sony fanbois having such a hard time admitting this?
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Posted: Apr 19th 2008 7:41PM (Unverified) said

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@jcd

Well we can agree to disagree in that case ... I seem to remember a new system for healing yourself in MGS SE ... By your logic all games are the same with little improvement ... Halo 3 was just Halo 2 with different scenery ... Its not a fanboy issue in my opinion and you trying to turn it into one just shows your contempt for the series ... With this final iteration we get an online mode with tons of options, all new controls and weapons and who knows what else ... Isn't the point of a sequel to be a continuation of the narrative with improvements ... heck Kojima even threw in a first person mode this time around ... Tons of new stuff in each MGS game
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Posted: Apr 19th 2008 10:11PM (Unverified) said

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i agree i wish someone can show me a game that is on both consoles that are better on PS3.....When stuff came out on the ps2 and xbox you already knew what to expect. It amazes me the stuff fanboys say to make their console seem better...its interesting though that then ps2 fans didnt care about power "its about the games"
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Posted: Apr 19th 2008 10:37PM JCDoe said

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McPoop, you misunderstand me. Clearly a numbered sequel is going to be derivative; its implied in the naming convention. But talking about how 'innovative' and perfectionist Kojima is is like saying how the Madden series has really driven the sports genre forward year after year.

Take for instance a first person mode as you mentioned. This is something that should have been available in MGS2! For crying out loud, FPS mode should be standard nowadays. Oh, guess you got shot by a guard in front of you that you couldn't see because of the top down camera controls forced on you!

Don't get me wrong, I have enjoyed the MGS series. I played all three, beat em all, and still have them around here somewhere. But when Kojima starts talking about how he was disappointed in the cell's processing power because it didn't give him the juice to accurately simulate hiding under a cardboard box, I'm gonna laugh. Hard.

Oh, and IMO Halo 3 *IS* the same as Halo 2 but with purdier graphics and some other minor enhancements. I didn't even bother getting it to be honest.
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Posted: Apr 18th 2008 11:29PM Pirathonite said

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Hehe, maybe since he is so disappointed with MGS4 maybe he'll go on and make a MGS5 in the future so he can create this ideal and revolutionary MGS game he is dreaming of.

I wouldn't mind another MGS lol.

Posted: Apr 19th 2008 1:01AM mocax said

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To take advantage of multuple processors, the program needs to plan and delegate code to the processors. Certain codes need to be run sequentially, so the other processors will need to wait. Having 7 processors doesn't mean it'll be 7 times more powerfu.

If the codes in the processors don't sync, we'd have situations of bullets shooting out Snake's ass while his arms are choking a soldier and his head floating somewhere else.

Posted: Apr 19th 2008 7:57AM BurntMeatloaf said

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It's not that drastic, though. The processors don't really have to run in sync, since the tasks are broken down into frames and each SPU has local storage.

You have to think differently to program this kind of massively parallel processor, but it's not necessarily very hard -- so long as the compilers and documentation are decent.
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Posted: Apr 19th 2008 1:54PM (Unverified) said

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@Burnt Meatloaf

I have to agree with what your saying on this thread. I do not have a background in programming but I have a degree in computer animation from Full Sail and have written a few scripts. What I am getting at is the problems developers face are not hardware issues but they are software and code issues. Once true optimization happens we should see drastic increases in the physics aspect of PS3 games. From a lot of the articles I have read it seems to me the real strength of the PSS is in its ability to do intense calculations. I think the graphics are already pretty amazing on the 360 & PS3. I do think that graphical enhancements will continue to get better as more and more tricks (like when normal mapping first started being widely used) start to happen. Obviously the best way to increase graphics is to have a higher polygon count. These sort of things are not currently possible in a real time environment because it will cause a lot of slowdown.

I am fine with the graphics the way they currently are for the most part. We will see more photo realistic graphics as this generation of consoles continues on and in the next iterations of consoles. What I am truly waiting for (for example) is the ability to be on a real time virtual beach were all the individual grains of sand act independently of each other. Some stick to your feet, some lift up when you walk and you can pick up a handful and they will act realistic. This sort of real world physics will not be possible in real time virtual environments until the next big leap in computing happens. Like a video game system based on a quantum computing processes.
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Posted: Apr 19th 2008 1:53AM hvnlysoldr said

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Oh my gosh Kojima outdid himself. He planned a movie too long even for a Blu-Ray.

Posted: Apr 19th 2008 5:07AM doom saber said

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I don't think this is the system's fault, but rather, the guy's obsession to make the game "perfect." I think in several interviews that he or other ppl said that he is a perfectionist. With that said, I wouldn't be suprised if he was complainin how awful a MGS game is if he made it on the world's ultimate supercomputer.

Regardless if he makes a MGS game on any system regardless of timeframe (even Xbox 360, you fanboys,) he would still complain.

Any MGS title will never be complete in his eyes.

In every installment of MGS, includin the Xbox port, he complains about it not being complete. Heck, he complained that he didn't have time to add the stakboardin snake in the xbox mgs2s.

Posted: Apr 19th 2008 5:29AM (Unverified) said

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So according to Kojima, MGS4 is the best the PS3 can do ever. Good, because I was a bit tired of the whole marketing bs about games using 30% of Cell's power. Kojima will show us 100%, no hidden "potential" to unlock, no "just wait till developers understand Teh Cell!!!11" and we'll know what is the upper limit of PS3 performance.

Posted: Apr 19th 2008 7:49PM (Unverified) said

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Well you have to admit its the best his development team could do at this time ... There is always room for improvement ... For the record the people saying the power of the PS3 has not been fully tapped into are actual developers ... Not Sony's PR spokesman ... I have seen nothing wrong with the PS3 thus far ... Heavenly Sword had by far some of the best voice acting and facial technology I have ever seen ... Uncharted was a game that did things other games haven't really attempted and at the same times had some of the best presentation and graphics seen this generation ... Gran Turismo Prologue has the most photo realistic graphics and physics in a racer ... The PS3 has some good things going for it and is very under rated in terms of its games library ... Remember the 360 games around the same time frame? ... Sure you had Gears but there were also games like Prey that at the time seemed like the best that could be done ... There will always be improvement with all of the consoles ... Look at the stuff the PS2 is putting out even now in comparison to early titles
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Posted: Apr 19th 2008 5:45AM (Unverified) said

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I agree with you Wretched.

Posted: Apr 19th 2008 6:10AM (Unverified) said

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Pushing the system is what makes games good, why does not everyone remember Resident Evil 4 (OMG 4 LOL) and how much of a change it was, hell yeah if MGS4 is like RE 4 but for Metal Gear games.

Posted: Apr 19th 2008 7:50AM (Unverified) said

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Ok let me break this down for the technologically im paired. In order execution, differs from Out ofOrder execution. You home PC uses OoOE while both PS3 and 360 use IoE. Its several times worse because it can only process the could correctly if its in a VERY specific order. Otherwise it $h*ts all over itself. Benefit is its about 75% smaller, less heat and cheaper to make. Hence why it ends up in your consoles....

Posted: Apr 19th 2008 8:31AM BurntMeatloaf said

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Out-of-order processors are more complex to make and use more silicon. Whether our-of-order architecture is a benefit or not depends on whether the investment in extra silicon will deliver enough of a performance boost to justify the extra complexity. On a PC, this is a no-brainer. On a console, it's a problem. The only reason why any console would use out-of-order processing is if the manufacturer was too lazy to have a custom chip built and just used a multicore version of an off-the-shelf PC component.
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Posted: Apr 19th 2008 7:50AM (Unverified) said

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To compensate for In order processing. The cpus use something called branch prediction. This attempts to guess pretty accurately which way the code will split. Particularly in conditionals such as AI. and REAL_TIME physics. the 360 has some of the BEST hardware branch prediction ever implemented into a processor. It has full branch prediction on ALL 3 cores. The PS3 by contrast has 1 full branch prediction unit and 7 branch "hints" on it cores. The latter being crappy as hell which you can imagine given the name "hints" and not even close to a full branch predictor. Thus in an intensive AI and REAL-TIME INTERACTIVE physics environment. The 360 has a clear decided edge.

Posted: Apr 19th 2008 8:10AM BurntMeatloaf said

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In-order processing is preferred on game consoles and many embedded devices, because the code is only running on one family of processors, and is therefore already optimized for the chip. On PCs and servers, a single piece of code has to run on multiple architectures under unpredictable threading conditions, so out-of-order processing offers an actual benefit by re-arranging instructions to suit the particular family, or even stepping, of the CPU.

Consoles are not PCs. They can share some technology, but consoles really must use that technology differently. As of yet, many developers just haven't gotten used to the particular way the PS3 does things... or they don't want to, because the 360 is just more traditional.
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Posted: Apr 19th 2008 7:50AM (Unverified) said

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Now to follow up on that memory bandwidth for the PS3 is also a problem. No UMA. and yes it can read and right to both, but thats completely deceiving. The cell attempting to Read from the VRAM is the equvalent of accessing a floppy drive. Its makes its usage outside of the main 256MB ram (reduced to 192MB by the OS and bandwidth further constrained do the screen buffer)useless. Seriously its READ SPEED is 16MB/s!!!! Thats soooo bad that they had to put "this isnt a typo" on the dev sheet...

Posted: Apr 19th 2008 8:26AM BurntMeatloaf said

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Why would the CPU have to access the VRAM except for frame buffer effects and swap space? There's a reason why it's called VRAM.

Yes, 512 of unified memory would be better, but in the real world, half the memory will be used for the CPU and half for the GPU. So, an even split of memory isn't that big a deal. Really, the fact that the CPU can even read VRAM at all is a good thing.

Methings you don't know how things work in the real world.
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Posted: Apr 19th 2008 7:50AM (Unverified) said

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And in case you are wondering why i broke it up into little replies, its because I realize that no one reads the INFORMATIVE but longer replies, because in forum settings apparently knowledge is toxic and controversy is King. Also I OWN a Ps3 and not a 360 but i still recognize which is a better system. PS3 just happens to have the games i want :(

Posted: Apr 19th 2008 7:52AM (Unverified) said

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Also, supporting evidence that the memory access does suck. Again I do OWN a PS3

http://playstation-disorder.com/uploads/PS3_memory_bandwidths.jpg

Posted: Apr 19th 2008 8:21AM BurntMeatloaf said

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1st party software is Sony's greatest asset.

Microsoft can't seem to understand why relying on 3rd party developers is a bad idea, and that's one reason why the 360 is losing its lead against the PS3.

Well, there's that, and the fact that the 360 hardware is shit, while the PS3 is a tank. I'd rather have PS3 ports than 360 ports, because the PS3 is awesomely quiet and rock solid stable (but, oh, those damn trigger buttons).

Posted: Apr 19th 2008 1:01PM (Unverified) said

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@Wretched

Thats a pretty asinine statement. Every console has its problems and Sony is no different. Microsoft has stability issues and the Wii has issues with 3rd party titles and a stigma about being a gimmick and only for children. The PS3 has its own stable of problems but any reasonable person (not you) can see that the system certainly has benefits and looks to have a lot of promise.

Posted: Apr 19th 2008 1:42PM (Unverified) said

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Quit living in denial people. This new Metal Gear is going to be the best game ever. The online is going to consume most of our lives and I feel sorry for all those that I stun, drag around a corner, and have my way with on a continual basis.

Posted: Apr 19th 2008 1:54PM jumpshot said

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Hmm... well, he's thought that before and look what we ended up with! Some of the best looking games out there.

Posted: Apr 19th 2008 10:07PM darkandlong said

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Does this mean we're getting another Subsubsistance re-release 1 year later fixing all the minor annoyances?

This is still a day 1 purchase for me and I think its being blown out of proportion but he better not screw up something as rudimentary as the camera angles again.

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