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Reader Comments (19)

Posted: Apr 18th 2008 2:21PM blahblah55 said

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Ooooh, bad first-looks... that's a risky thing to have in a game!
It can lose your customers the instant they play it!

:) I'll pick the game up like I'll pick up all other Atlus games: Sometime far ahead of my life when no one cares about them anymore :(

(I love ATLUS games, but they're the only games I know that keep their old games in stock, so I take advantage of that by going after other games first... I'm a HUGE ATLUS FAN)

Posted: Apr 18th 2008 4:04PM (Unverified) said

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Yes, great review! I was the same way... I didn't really care for the game at 1st but when I developed a strategy I can't stop playing... amazing game it just takes a little getting into. but if your looking for hours of fun, check it out!

Posted: Apr 18th 2008 4:06PM (Unverified) said

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"If I hadn't been reviewing this game, I probably would have quit right there. But, since it's (clearly) considered bad form to write a review after only twenty minutes of playtime, I trekked on -- and I'm extremely glad that I did."

I'm also glad that you trekked on.

As a person who has played and enjoyed several roguelike games in the past, Baroque interests me greatly. In the other roguelikes I've played, the sense of discovery (both of what is happening, and how you can best interact with the world around you) usually determined how enjoyable the game was.

Unfortunately, most reviews I've seen appear skewed due to poor first impressions when people find out that this isn't your typical, cutscene-laden JRPG where the story is handed to you on a silver platter. It's impossible to know how many reviewers remain objective and look at what a game is trying to accomplish, and how many play for 20 minutes and then let those quick impressions (and their own expectations of what the game *should* be) dictate the review score... but I suspect that most reviews fall into the latter category.

Reading an upfront review like this is refreshing. The body is very clear in emphasizing that this ISN'T a game everyone will enjoy, but still tries to be fair to the game and to those who are looking for a roguelike experience on their Wii. So a huge thanks from one corner of the niche market this title seems to be targetting.



A final comment: anyone who is curious about roguelike games, but hasn't tried one yet, should play NetHack. It's free to download, will run on just about any computer, has terrible graphics but deep gameplay, and is an absolute hoot!

Posted: Apr 18th 2008 4:33PM (Unverified) said

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Thanks for the kind words :). I'm glad you found the review helpful. I only hope that if you play the game, you find it to be accurate, as well :P
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Posted: Apr 18th 2008 4:35PM (Unverified) said

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I'd say Nethack is probably a bad place to start for people new to roguelikes, considering it's known even among roguelikes for being really bloody difficult. Unless you absolutely no matter what plan to stay with the genre, I'd recommend Tales of Middle Earth (www.t-o-m-e.net) as a good place to see what the genre's like. Otherwise you might die a whole bunch and quit before ever getting to wield a cockatrice corpse at stuff, which is just one of the many awesome parts of Nethack.
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Posted: Apr 18th 2008 7:04PM (Unverified) said

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I absolutely agree. I had pre-ordered this game, but by the time I read the print reviews (which were not at all kind) it was too late to cancel. Once I got the game and spent some time with it, though, I *loved* it. I played Nethack a bit in college, but my only other roguelike experience is Shiren for the DS, which came out last month. Baroque takes that formula and adds lots of neat additions that I think work really well.

Unfortunately, all the reviews I read seem to want their RPGs to be nothing more than Final Fantasy clones. "Wah, this game doesn't hold your hand through the whole thing. It's hard! 0/10!" Reviews for Shiren were the same (minus one glowing one from EGM, who seemed to actually understand the game). Someone needs to send them a memo: games are about being games, not being vaguely interactive cinematic.
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Posted: Apr 18th 2008 4:23PM Mr Khan said

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Seems to me it suffers a more severe version of the same syndrome that NMH and Killer7, an unpolished, extremely niche game that is by no means for everyone

Very much for a person who's into that genre

Posted: Apr 18th 2008 5:40PM (Unverified) said

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"The story itself isn't very impressive. Although it's odd (to say the least) and vaguely interesting, it lacks any real depth."
I wouldn't mind the bad graphics or the lousy ost, but when an rpg doesn't even have an interesting story I'm out.

Posted: Apr 18th 2008 5:56PM (Unverified) said

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Way to go, Candace! You've restored my faith in this game. Normally I can count on Nintendo Power (yes, I still subscribe) to offer fair reviews, but they didn't seem to give Baroque a chance. It's nice to hear that this game can be fun, even if it's difficult and bohemian. I LURV THIS BLOG.

Posted: Apr 18th 2008 6:28PM CJLopez said

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I was really looking forward to this game, maybe first 'll rent it and then check it out by myself, to see if ti comes to my Wiibrary or not

Posted: Apr 18th 2008 7:44PM (Unverified) said

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I WAS pumped all to Hell for it, and have to say, even with all I knew of the game ahead of time, the camera controls and throwing (which I still can't pull off that well if in a pinch) almost turned me of...but now tens of hours in it is one of the better Console Roguelikes out there! While I regard Shiren/Torneko as all-time classics of the Console Roguelike (even more, of the Mystery Dungeon mold which Baroque clearly fits in even if not by Chunsoft), I'm actually enjoying the more freely flowing world of Baroque (there are no clear "spaces" and everything moves at it's own pace with some swords being quick in comparison to some of the slower moving creatures...so there is no longer even any sort of "turn" equivalent). I'm really loving all of the game's "calculated risk" mechanics from constantly needing to keep your HP/VT balanced (as many of the items that help one can harm the other) to exploding boxes with random prizes inside (I already have a decent weapon...but since that Glass Sword Box might have a Vampire Sword in there perhaps it's worth the risk of cracking open now that I'm healthy enough to take the risk).

I think my only real lament is the BROKEN (as far as a hardcore Roguelike should work) Save System. In Japan, the initial PS2 remake released last year forced players to quit out if they saved in the dungeon with the loaded save then being DELETED once loaded, much more akin to what they have in Shiren the Wanderer. This really becomes apparent as one of the game's more valuable items is a Brand of Resurrection, which is LAUGHABLE in this US version for most players who just re-load their last save when they die (I'm trying to play honorable and just accept my deaths...but at times I feel like I'm intentionally handicapping myself).

Posted: Apr 18th 2008 9:31PM ashstampede said

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so I am confused on how this game ends. If you reach the end of the tower and get set back outside, then what?

Posted: Apr 18th 2008 11:59PM (Unverified) said

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Yeah, that kind of shows exactly how confusing this game can get at times. You can get to the end of the tower and then be sent back to the outerworld as if nothing happened -- huh?


*Gameplay hint to follow*
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Basically, to advance in the game you have to talk to the townspeople and fulfill their requests by going into the tower and grabbing what they ask for. Then, as you progress further and further into the game, the tower will become longer and longer, until you finally reach the end *for real.*

It just takes a lot of exploring and experimentation to work your way along (unless you use a FAQ, I guess).
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Posted: Apr 18th 2008 10:11PM (Unverified) said

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Candace Savino
"For example, there's no way to enter the training dungeon (unless I did something wrong) before either "beating" or dying in Neuro Tower first, which doesn't seem to make much sense"

maybe because they want you to die and know that death wont finish the game u have to die to get part of the story thats why the training Dungeon starts after u die Imho

Posted: Apr 19th 2008 12:06AM (Unverified) said

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Yeah, you make a good point. I guess I can see why they made that choice from a directional standpoint, but at the same time, I think it was a dangerous decision. Take my experience, for example. I started the game, had no idea what I was doing, and got my butt kicked. If I hadn't been reviewing the game, I might have stopped playing after that first half hour.

If the training dungeon had been available from the start, though, I might have felt more comfortable with what I was doing. So, while not making the training dungeon available at first makes sense for the *idea* of the game, I think it might lead to some bad first impressions.
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Posted: Apr 19th 2008 8:01AM Dummy00001 said

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"Even when you get to the bottom floor of Neuro Tower and "win," you'll be sent back to the outerworld, stripped of everything you've earned and collected."

OMG. That sucks. I've played bunch of PC rogue-like games, but none of them was so sadistic. Though I guess you console lovers got used to constant raping.

Posted: Apr 20th 2008 4:05PM (Unverified) said

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"OMG. That sucks. I've played bunch of PC rogue-like games, but none of them was so sadistic. Though I guess you console lovers got used to constant raping."

Have you now? Which PC rogue-likes, exactly, do not strip you of everything you've earned and collected upon completion? Or when you die?

Baroque is actually making it _way_ easier with the Consciousness Orb system. Nethack has bones, but it's not quite the same thing. In Baroque, the dungeon and the story are expanded with iteration. In Nethack, it'll stay at grab the amulet and ascend.
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Posted: Apr 20th 2008 8:43PM (Unverified) said

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This was a very good review. I just may have to consider looking into this game.

Posted: Apr 23rd 2008 11:25PM (Unverified) said

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This was a very good review. This is the first review I read where I really got a sense the reviewer took the time to figure out Baroque well enough to review it knowledgeably. Kudos to you.

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