
The first thing we saw before hitting the battle map was the weapons screen. Here, you need to choose one riffle type weapon, a sidearm, and grenades. There's a good selection of weapons within each category; however, it's still unclear whether all 70 plus weapons promised in MGS4 will make their way into MGO. Once we finally hit the battleground, we proceeded out in a unified team formation. Playing around with the controls, we noticed that MGO was pretty much a standard shooter experience -- which is a good thing as it felt very natural.
Close-Quarters Combat was a bit tough to pull off. The difficulty stemmed mostly from trying to sneak up on crafty human enemies as opposed to static AI; however, it's this thought-stimulating interaction that makes MGO a unique experience. Now, one thing that we noticed that was sorely needed was the lack of a run button. This slowed things down considerably, and does become noticeably annoying if you want to get back into the battle quickly after the usual death-respawn.
We also got a brief look at the leveling system where you hone skills in specific areas such as sniping or CQC. It's quite a long list of abilities which ultimately means that players can create and customize a unique character and focus primarily on a specific fighting style. So far, we enjoyed our time with MGO and we do believe it'll be a title most MGS and multi-player fans will agree to like. Since the MGO beta officially starts tomorrow, April 21, we hope you'll be able to give the game a go and experience the fun for yourself.
Stay tuned. We'll have a brand new interview about Metal Gear Online for you later this week.

