While megatons were nary to be found at Epic Games' Gears of War 2 panel at this year's New York Comic Con, Epic president Michael Capps and writer Joshua Ortega nonetheless revealed a few tidbits that are sure to pique the interest of the Gears faithful.
Immediately after production on the first Gears wrapped up, the team had to ask itself what it could to make the game "bigger" and "more badass." For example, they saw how people responded to the last-minute addition of the chainsaw. What could they do to improve the chainsaw? Chainsaw duels, perhaps?
Cover, which is admittedly inspired by the oft-forgotten Kill.switch, will also be expanded upon in the sequel. Players have already taken cover behind inanimate objects: rocks, walls, etc. But, what if players could take cover behind moving, living things? What if players could kill a massive enemy and then use it as cover? This ultimately led to the development of massive worm creatures for the sequel.

Epic discovered that gamers enjoyed playing as Dom, and wanted to flesh out his character a bit more in the sequel. "It's humanity's last stand," Ortega notes. But he still wanted to create a more "human" story for Gears 2. Dom's long-lost love interest, Maria, will play an important role in the new story. A more practical matter was brought up by Capps: "Our game is sadly void of hot chicks." Maria would fill that void.
The heroes aren't the only ones that will feel more "human" in the sequel. The Locust finally gained a (British) voice at the end of the original Gears. Expect them to be slightly more "sympathetic" in the sequel, as we see more of their story. However, Capps notes that the game can't make the enemies too human: "In video game storytelling, you really have to build archetypal characters because in Gears of War, Marcus had a hundred lines of dialog -- it's hard to go deeper into his motivations. Spending that time with bad guys is even harder."
"Graphics is pretty much universally hailed as the easiest way to get someone to take a look." |
Capps talked about the hierarchy of game development. While Wii fans may argue the point, he puts graphics at the top of that list. "Graphics is pretty much universally hailed as the easiest way to get someone to take a look ... if it looks really cool, it gets them in way, way faster than good controls do because they're not playing it yet." Of course, good looks are simply meant to lure people in. After that, it's all about controls, gameplay systems, and balance. When designing a game, all these game mechanics must come before the story. Capps thinks that any other method may create a game that simply isn't fun.
DLC should be free
Even though the game hasn't even released yet, one gamer in the audience asked about the potential for DLC in the future. "Epic has been doing downloadable content since 1996," Capps reminded the audience. His policy on DLC seems to echo the sentiments of Valve's Gabe Newell: "You can make money in post-sales, but you can also convince your fans that 'I bet if I buy Gears 2, I'll get a lot of free sh*t afterwards.'" The recent trend of charging for map packs is something that Capps doesn't seem to approve of.

Is Cole a stereotype?
Fans in the audience expressed their appreciation of Cole Train. However, Capps wanted to speak on the recent controversy over accusations that the character is merely a stereotype. Morgan Gray, Senior Producer at Crystal Dynamics, said "Cole Train is basically like every other effin' black character in a video game. Like here comes the urban stereotype ... They go really far to do a lot of fictional justifications for this culture that they've built, and they go right back to this urban stereotype for the black character."
Capps insinuated that the criticisms may not be valid from a team that created the Lara Croft character. "That character is so Rasta," Capps added. The voice actor ad-libbed most of his lines, Capps noted as his defense.
What about the movie?
Hollywood has been working on a film adaptation of Gears of War. However, not much is known about the project. Seems like legal issues continue to slow the development of this project. "Working with the movie industry is pretty complicated ... it's mostly legal stuff." Capps is obviously excited for the project. With a movie, there's no technical limitations to worry about: "I don't have to worry about framerate ... there's a lot of scenes I'd love to see in a movie."

"Maybe I'll just find a way to give away the PC version for free." |
The Games for Windows version of Gears of War included an extra level, which helped fill a plot gap between the mansion and the train yard. PC players were able to experience an epic fight against a Brumak which the 360 version will never get (due to differences between the PC and 360 versions of the Unreal Engine). Unfortunately, it doesn't appear that this "deleted scene" will ever get its play on consoles. "I'm really proud of that content and I'd love to get it in more people's hands but I can't ... maybe I'll just find a way to give away the PC version for free."













(Page 1) Reader Comments
I can never get enough of Gears 2 news =) I also loved playing as Dom. His quote after getting a headshot in online MP is one of my favs, "Wussup Bitches!"...pure gold! There definatly is alot of detail in Gears. The first time I saw Doms Maria tatt I was like "NO WAY" very sweet.
I think this game might challenge MGS4 for game of the year.
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:P
The rooms spinnin, rooms spinnin' cuz a gayness.
- Ricky Bobby
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Maybe thats what he means?? Hell if he really wants to give us the whole game though, I'm down for that also!!
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But I really find it astounding and annoying that they won't give us the extra scenes/parts that the PC version of Gears had.
Yeah they've said that those were built on a newer version of their engine. HOWEVER don't they STILL have the OLD version lying around those parts? Surely they could have done the exact same stuff and just added it on as DLC....
But w/e Gears 2 is on the way so I guess by the time they do that (if they ever do that) it'll be too late.
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just because they have the code for the 360 version doesn't mean it's easy to get it up to date with the PC version.
all of the game code has to tap into the unreal engine from that version. depending on the changes - and it sounds like there were a reasonable amount - having that same code tap into a newer engine with new functions and removed (possibly) functions is not only a nightmare to integrate, but also a nightmare to have to re-QA.
all of that is not worth the time and cost when they have a second game coming down the line.
If it's any help, the extra chapter wasn't great.
It's good to see great character development. Especially, characterisation which relies on outdated caricature. It really shows maturity and original thinking.
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Clearly Epic is working hard to keep gaming the white boy's club it is. What a bunch of assholes.
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OBVIOUSLY EPIC ARE RACISTS! AND SO IS ANYONE THAT PLAYS THE GAME BY ASSOCIATION!
THOSE SEXIST PIGS. HOW DARE THEY!
I liked the character, but still i think the first time he appeared i thought "he's gonna sound like X" and sure enough he did.
*yawn*
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IT'S CALLED A CROUCH BUTTON.
It works, too. You can move freely while crouching, look around for more cover, and anything at all can be hidden behind!
New revolutionary mechanics from GoW2: jumping system.
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You must be a bucket full of shit.
But then, I also had a headache.
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I definitely think that black characters in video games too often get strapped in with that stereotypical kind of personality; but I don't think that there is anything wrong with that archetype per se. Just the lack of black characters who AREN'T that archetype.
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Of course, they did decide to cast a voice actor who really fit the stereotype they wanted to portray... they could also have chosen a different voice actor who could have ad-libbed a different personality.
http://www.imdb.com/name/nm0005355/
That character archtype is fine.... but it would indeed be nice to have some OTHER kinds of black characters occasionally in games.
Thats why i liked the Lance Vance character in vice-city. Having a blatantly gay black character made a nice change...
As for Cole being a "sterotype" urban black person. Yeah i can kind of see that but hes also my favourite character in Gears of War. Hes just damn cool, much cooler than Marcus or Dom which brings me to the point why the developers want to focus on Dom since no one i knew really cared about the guy?
But yeah, really looking forward to Gears 2. Hopefully the online multiplayer interface isn't complete trash this time. One thing i'd love is if Epic went and released a final patch for Gears on 360 and fix all the horrible glitches and achievement problems it has.
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I guess the question is, does anyone here who's also black find Cole Train's character demeaning? If so, then yeah, change him. But I find him really fun.
I would love to hear Cole Train talk about inane things like bullet trajectory, blood spatter patterns and the physiological differences between humans and their alien enemies.
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And nice to see them finally admitting they ripped off Kill.switch. It always bugged me seeing uninformed gamers and reviewers rattle on about Gears' "innovative" cover system.
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I say strap on some amour on Maria Santiago and give her a lancer so she can kick some locust ass! Well I dont want to pick on GOW to much its still a great game, so pretty please with sugar on top, please Cliffy B give us kick ass women for GOW2 If it really is humanitys last stand then everyone should stand up and fight!
Check out this link for more info on Cliffy B intentions for GOW2:
http://blog.wired.com/games/2008/05/cliffy-b-gears.html
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