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Reader Comments (116)

Posted: Apr 25th 2008 2:47AM (Unverified) said

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For the record, I own and play all 3 systems, and I'm certainly not suggesting that the Wii is a failure here. I'm simply pointing out that the strategy around the Wii seems to be basically "Gamecube+", if you will. It's obviously a strategy that's worked very well for them in this generation.

Posted: Apr 25th 2008 3:02AM hvnlysoldr said

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That's what we're arguing. It's the + in Gamecube+ we're having arguments over. Some think it has low value, and others think it has high value. Your article has good points. Your conclusion just feels unsatisfactory to some of us.

Wait scratch that. I'll just beg for mercy over spamming amart with MissingNo. and ask Joystiq writers to personalize their avatars.
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Posted: Apr 25th 2008 10:57AM (Unverified) said

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I understand what you're getting at, but I think the only thing you've proven is that the mega giants that took up the gamecube top 10 roster are showing themselves to take up Wii top 10 roster. In that sense it looks similar to the Cube but we're also seeing stuff like RE4, Red Steel, Carnival Games, Sonic and the Secret Rings, REUC come in with healthy, million selling numbers. (according to VGChartz anyway, which I know people are punchy about on here)

I think the third party results are also tied in with the effort. The Industry seems a little unsure of the Wii, although I think the March sales probably put an end to most of those cautionary attitudes. The first party stuff is pretty much the only must haves on the system save for a few third party stand outs thus far so it's to be expected they'd bring in the highest numbers. Guitar Hero III is one of the few established IP's that made it's way to the system that wasn't a port of a much older game and it did very well. That game was considered a test by most analyst and it clearly passed with flying colors.

Also, Nintendo's strategy is entirely different. Their first party efforts continue to be geared toward making games accessible to everyone. Galaxy has already brought in more sales than Sunshine, which had like 4 to 5 years of sales on the system. Brawl obviously has legs and Mario Kart as a bridge title could very well be a giant. These games are designed for the Nintendo fan, but if you look at the sales, it looks like the mainstream is more interested in these titles. I would wager largely families are getting into the traditional games.

Besides that the argument for casuals crossing over into traditional titles as a mark of success with that crowd always seems odd to me. People envision grandma or the average girl seeing Wiisports and one day jumping into Madden or Shooters. Most traditional games cater to male psychology of the age 30 and below. If you try to look at games outside of that perspective, they look really sill. We still need to see that they're a new audience which will demand games that cater to their interests. They may get into more in depth stories or complex games, but they might be stuff that's totally different (maybe stuff like Endless Ocean, as an example... yeah the sales weren't phenomenal, I just mean it's one of the first extensions of a different philosophy of game design).

It's really hard for me to see you can argue the Wii being the Cube again when Wii is changing the entire direction of video games whereas Cube didn't. Nintendo is evolving, in a pretty big way. I don't see it as entirely a retread of cube, I think that's a limited hardcore lense from a business perspective. Even the major core games like galaxy were designed differently than Sunshine (much easier main quest with more intuitive controls.) and it brought in phenomenal sales for the time it's been out like I mentioned before.
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Posted: Apr 25th 2008 10:06AM (Unverified) said

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The article makes sense, though it's flamebait conclusion doens't add up.

I'm not quite sure why they keep dropping in "worrying" all the time... it seems like a pretty good strategy to me. Aim different games at different audiences - seems like common sense.

Plus its good for everyone, as some of those casual gamers will migrate into more hardcore gamers (either on the Wii or on another system).

Posted: Apr 25th 2008 2:58AM (Unverified) said

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Nintendo luck out big time. Biggest upset in consumer history. It fooled pretty well most everybody. I'm surprise that it lasted this long with so much similarities.

Posted: Apr 25th 2008 7:59AM erh said

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"the 360 a success"
This, in an article posted between two others announcing $4.77 BILLION profit for the Wii, and $89 MILLION profit for the 360? Granted one is over a year and the other over a quarter, but it's getting really hard to call the 360 a "success" while keeping a straight face.

Posted: Apr 25th 2008 5:32PM (Unverified) said

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I've got it! Take the orginal Xbox, put it in a new white smaller box and stand it upright. Add a motion sensing controller and call it... the XBOX 180!!! (It's headed back in the wrong direction)

Posted: Apr 25th 2008 9:36AM (Unverified) said

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So what exactly is the point this article is trying to make? The author writes about the business behind gaming. The latest reports show that Nintendo is swimming in money with both the DS and the Wii selling well. Nintendo makes money from every console sold. So even unlike Sony and MS they don't need a high attachment rate to win back any investment. Sounds like good business doesn't it? Reading this article made me feel otherwise though.

Besides that I would be very interested to see some numbers on the attachment rates of extra peripherals such as extra controllers, cables etc. My bet is that Nintendo is selling more of those than either MS or Sony and making a nice profit on those as well.

Posted: Apr 25th 2008 10:10AM (Unverified) said

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They need to give the wii some time. Most people can't afford to buy a ton of games, but a lot of wii games are worth $20 but not $40 or $50. Also people probbly wont buy a 3rd party game when there are big releases and expensive ones (wii fit) around every corner.

If nintendo chills out and stops making so many games that are expensive and take a while to complete... once everyone finishes those games they will pay more attention to the 3rd party market, at least I will.

Posted: Apr 25th 2008 10:20AM (Unverified) said

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wow....i think this one really hurt fernando...maybe he realizes the truth..

this huge article, and 100 responses, and all he had to say was "it's not in asia" refering to the wiisports being bundled.

all i know i was pissed off when i bought the cube...and now i'm pissed that i bought the wii..I'm done with nintendo..there are only so many mario or zelda variations i can take.

Posted: Apr 25th 2008 10:48AM (Unverified) said

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the problem with the Article. is not the figures or the numbers of the sales, Those numbers are correct,

it is the fact that they say that the drop is "Bad" when in fact it is the Norm for ALL games

Fact:

all games that have a huge first week have an ENORMOUS drop in sales by week 4

Examples

Halo 3 - 97% drop
COD4 88% drop
Guitar Hero II for the 360 95% drop
(conversely guitar hero III for the wii only had a 46% drop)
mario Galaxy 85% drop
BioShock-360- 94% drop
gears of War- 85.4% drop

motorstorm(ps3) 89.3% drop
Cod4 (ps3) 87.5% drop

i can go on and on listing games and the sales drops in the first 4 weeks

Every Single - SINGLE- game that comes out that has over 1 million sales in it's first week, by week for the sales WILL drop by around 90% - this is a FACT this is the NORM.

super smash bros brawl's sales are EXACTLY what any person with knowledge of software sales would Expect to See

games that have much LOWER initial sales on week 1- say 300 to 700 thousand, If the game is Good, the sales WILL drop by around 85%

if a game is good, but has under 300 thousand initial sales but is an "in demand" item then the sales will drop by under 75% - Guitar Hero III for the wii is one of the Exceptions to the rules- there are a few

However, on SMASH hits, sales that are initially Extremely high(1 million+ week 1) , EVERY SINGLE ONE has had and EXTREMELY high drop in sales by week 4

BECAUSE of the ...extremely high week 1 sales

week 1 sales of oh 2 million
sales week 4 of 100 thousand (nice high number no?)

means a sales drop of over 95% (because its week 4/(weeks 1+2+3+4)

Super smash bros brawl

week 1 sold about 1.7 million copies

week 4 sold 250 thousand copies

and the article says this is BAD software sales...

god damn idiot is all i can say who wrote this article

Posted: Apr 25th 2008 11:15AM (Unverified) said

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Geez that was long, sorry for that. My major point was Nintendo is evolving. When I look at the numbers it seems like theres a big casual crowd with huge interest in casual games that are crossing over to the first party stuff, as well as guitar hero, along with the core fanbase there was on Cube. Sales seem to be better than Cubes given where we are in the Wii's life. Which suggest the new audience is showing interest and not just the Nintendo fanbase.

Posted: Apr 25th 2008 11:17AM (Unverified) said

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agggh, I find this system kind of annoying. That was a response to my long post to Jeff engles comment on the last page.
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Posted: Apr 25th 2008 11:23AM (Unverified) said

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Well it seems my opinion is certainly the minority around these parts ... I still think the Wii is a great system but you won't see developers take a chance on it because the games they make won't sell

Posted: Apr 25th 2008 11:59AM Jacksons said

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Looking at my N64 and GC libraries, I fit this trend pretty well. I always own less games on Nintendo consoles, but I usually get enough out of the games to warrant buying the console. However, I haven't picked up a Wii quite yet.

I wanted a Wii for Galaxy, Brawl and Kart, but now that I've played Brawl (and got serious déjà vu), and Kart looks as if they neutered everything that was great out of Double Dash, I'm back on the fence. What's available is probably worth the mere $250 system price, but popular or not, I'm just not as impressed by the Wii as I was with the SNES, N64 and GC.

Posted: Apr 25th 2008 4:01PM Mr Khan said

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This article does make some excellent points, but it definitely shades the truth in a few spaces, and tries to make a mountain out of a handful of molehills

It seemed like the author was trying hard to be objective, but not entirely succeeding

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