
OK, let's get right into it, what's Demigod?
Chris Taylor - Demigod is a frantic team-based action game with RPG and RTS elements mixed in. If that doesn't sound familiar, it's because we're sort of inventing a new style of hybrid gameplay. The player selects a Demigod, and fights for a place in the pantheon of Gods in these incredible arenas. Each battle puts the player in command of either an Assassin Demigod, or General Demigod. These two types gives the player a choice of whether they command just the single Demigod, an Assassin, or whether they take command over every single unit in the game, like a traditional RTS, a General.
Can you explain the Assassin and General Demigods a little deeper? Have we seen what they look like in the released screenshots? Can you explain some of the characters we've seen in released screenshots?
Chris Taylor – It's hard to see the difference by looking at them in the screenshots, because the difference is in the functionality, not the visual design. The Assassin Demigod is all about focusing the control on the single character, and letting all the other units in the game flow around them on the battlefield. It's great for players who don't like micro-management, and often have a hard time playing traditional RTS games. On the other hand, Generals are just the opposite, and are made for players who love to manage lots of units at once, and the General Demigod gives them a great RTS experience with all the pandemonium and chaos they can handle, all at the tip of their fingers.
There's a lot going on in those screenshots, but one of the easiest to pick out is the Rook, a huge Assassin Demigod, who is pretty easy to pick out of the crowd as he towers above all the others with the massive castle like structures on his shoulders. Other units you might easily identify are the Unclean Beast, the dog like creature with the long tongue that oozes pestilence, another awesome Assassin Demigod. There are many other units in the screenshots, like the minotaurs, who take a lot of abuse on the battlefield, and often get crushed under the feet of the massive giants who are also featured in many of our early screenshots.
OK, that sounds like something we'd need to play to understand. You've described the game as having RTS and RPG elements. Where's the RTS and where's the RPG?
CT – If you sat down to play the game, you'd immediately be most comfortable if you were familiar with the latest crop of RTS games, but that's not to say it's required. The overarching control schemes that we use are very similar in style to those used in most RTS games today, but that's only the beginning. As the game progresses, the player's Demigod can be upgraded with bigger and better skills, and this is where the RPG elements come into play. The player can also visit a shop in which potions and other familiar RPG items can be purchased.

Brad Wardell - This summer we're going to open up the beta to players who pre-order the game. This way, the feedback we get comes directly from players who are interested in the game already and gives us time to implement the feedback.
How simple are Demigod's controls, could it be played with a gamepad?
CT – I think it's fair to say that the game could in fact be played on a gamepad. With our latest work on Supreme Commander for the 360, we have packed a ton of functionality onto a 360 controller, so there is very little we can't do on a console. I think the real question is, will the game be a ton of fun on the console ... and the answer is, absolutely!!
So, does that mean you're confirming a port of the game for consoles?
CT – It's a discussion we have been having for quite some time, but no final decisions have been made just yet.
"We have no plans to support the 360 controller on the PC, but I admit it's an interesting idea!" |
CT – Not really, we are focusing on creating an awesome experience on the PC, and if we were to take the game and do a version for the console, we would design a new interface specifically for that platform. On any platform we develop for, our goal is to play to the strengths of the control system. We have no plans to support the 360 controller on the PC, but I admit it's an interesting idea!
You talked about translating the Supreme Commander controls to Xbox 360. Can you explain some of the innovations or breakthroughs you feel the team pulled off in bringing -- or translating -- an intense RTS experience to consoles?
CT – The biggest innovation was the new interface that completely replaced the old way that it was done on the PC. You will probably have to experience it to completely understand it, but believe me, once you have tried it out, you may not want to go back to the old PC way! Simply put, the player selects a structure and brings up a big wheel, and then by rotating a joystick, selects a units, it's very fast and efficient ... and the learning curve is short. That single innovation, in combination with the strategic zoom (zooming out all the way to see the whole map, then in again to any specific location) really changed the way RTS games could be played on the console. And I have to give props to the incredible work of Hellbent, the studio that did the work, on designing and developing this incredible new interface.

CT – Nope, we had absolutely no intention of trying to develop the game at a later date for the 360. It was a total afterthought, and if it wasn't for the incredible processing power of the 360, we wouldn't have been able to do it. It's all worked out really well though, and who knows, one day we might be able to see a version on the PS3 too!
When we see Demigod at E3, will we be able to feel confident that it'll make its Feb. 2009 release?
CT – E3 is not too far away, and you will be able to draw your own conclusions soon. But let me say, our confidence is very high.
Chris, little heart to heart time. Why Stardock as a publisher?
CT – To make a point, Stardock really "gets it." I am only sad that I didn't get to know Brad a long time ago. Him and I are two of a kind. If he starts a sentence, I can finish it, or vice versa. We're on the same page on almost every issue that faces PC gaming today. And now that we have teamed up, we're well positioned to do something about the things that trouble us, and it's going to be fun doing it ... together!
Brad, seriously, Stardock seems to have come out of nowhere. Galactic Civilization and Gal Civ II were fine games, but Sins of the Solar Empire is a better game than we expect from mega-publishers, and Demigod is generating some strong buzz. Where do you see Stardock in two years? Five years?
"Fundamentally, the PC game industry is broken. The business model is hostile to gamers, damaging to developers, and robs the innovation from publishers." |
BW - Fundamentally, the PC game industry is broken. The business model is hostile to gamers, damaging to game developers, and robs the innovation from publishers. What we aim to do is build partnerships that allow us to create great software and content that makes gamers happier, game developers more secure, and publishers more profitable.
In two years -- or less -- most new PCs will come with Stardock-developed technology and content. In five years we expect to be one of the major PC, and possibly major console publishers, and the largest digital distributor of PC content.
Brad, with Arnor we close the door on Gal Civ II. When can we expect to hear about Gal Civ III being in development?
BW - Oh, I don't think we'll be seeing Galactic Civilizations III any time soon. I love Gal Civ II, but we have a fantasy-strategy game in development, as well as some other game projects that must go first before we can revisit Galactic Civilizations. That's one of the reasons why we went so crazy with Twilight of the Arnor. We wanted to leave the series in shape to last for years to come as something people would want to play.

BW - We're still working out the best timing in terms of marketing and distribution as well as development. If I had my way, it would be out this fall. But with Spore and Starcraft 2 looming, we have to take that into account. Plus, we have to make sure there's enough time to do the kind of expansion pack that does Sins the justice it deserves.
Brad and Chris, Demigod won't have copy protection and the assumption is that it'll be supported the same way as Sins is currently. Can you talk a little bit about the decision not to copy-protect?
"That kind of kills the argument that you need to put CD copy protection on your games to sell in quantity." |
BW - Our "copy protection" is to give players more of a reason to buy the game. As was recently reported, Sins is still at the top of the PC retail sales charts (according to NPD) here months later with no sign of slowing down. That kind of kills the argument that you need to put CD copy protection on your games to sell in quantity. I don't like piracy, I work hard on this stuff and it is frustrating to see our hard work pirated. But at the same time, my emotional satisfaction at trying to thwart pirates can't come at the expense of the people who pay my salary – my customers. The best system in my opinion is one where my intellectual property is protected but is invisible to my legitimate customers.
That's why I think platforms like Impulse are the future. A user buys a game at the store, doesn't need the CD, doesn't need an Internet connection to install the game and the game is great out of the box. But when they get free, meaningful updates that add new content and features, those updates belong to the specific user who gets their own free account. Moreover, by doing that, a user, even five years later, can come on and re-download the entire game they bought from Wal-Mart, or Best Buy, or EB, or whatever, so their purchase is protected.
What's your response to the belief that PC gaming is dying?
BW - Oh absolutely. It's not just dying, it's already dead. Totally. In fact...all game developers that feel that way should quickly flee to the, um ... console market, right now. Don't worry about us, we'll guard you're back while you retreat. Nothing to see here. We'll shut the lights off when you're all gone. No, no, no need to thank us at all. We just want to make sure the developers who think PC gaming is dying are safe to flee to greener pastures. We're just that selfless.
CT – (Laughs) Okay, so I'll give a slightly more "serious" answer. I've said that PC Gaming "as we know it" is dying, but there is a new kind of PC gaming being born out the ashes. Brad is definitely leading this charge with his innovative approach, and I am 100% in support of this. It's like what Sam Walton once said when asked how to succeed, he said, "Do what everyone else isn't doing." And this is exactly the case here. Remove this awful copy protection, and give your customers the great experience they deserve. Brad has a model which bucks the old system, and it's time to buck the old system, because the old system wasn't working ... it is, in fact, dead.












(Page 1) Reader Comments
I laughed pretty hard at this. The folks working at Stardock and GPG are pretty awesome.
Now I HAVE to buy Demigod.
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Stardock should just find a way to get itself aligned with Steam. Perhaps get special terms where their games won't be copy-protected, but where updates are limited to those with CD keys.
Plus, having competition drives these guys to invent new features, keeps costs down, and gives devs a choice of studios.
I just hope steam, impulse, greenhouse, gametap, etc.. all play well together.
But at the same time, I think PC gaming NEEDS more unification. The sprawling, open-ended nature of it contrasts unfavorably with the simplicity of consoles for many.
Ideally, I guess, there'd be a way to unite the various servers into a single program/interface. Like an Impulse and Games for Windows Live section under Steam. And vice versa for the other services. In the name of simplicity and... of course, having less needless shit hogging up your memory =)
By swapping over to Steam they'd be giving up a lot of the independence that's letting them do what they want, plus they'd be giving wads of cash to Valve to provide a service they're going to have to keep providing anyway, as they still have to provide a download service for WindowBlinds and all their existing customers.
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And amen about the copy protection system. If people like your game, they will buy it. It's as simple as that.
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This is going to sound incredibly rude, but sadly true:
...the "masses" as a whole are too lazy and stupid to bother with the effort to play anything beyond a quick game of SOLITARE or something quick booting with a "boss button"/X-clickable shutdown.
As I've seen lately during a recent 'splurge' in video/PC gaming purchases, the following are the only people I noticed buying PC games:
A) Those looking for an expansion to a game they already have. Most likely a WoW/MMO player, SIMS player(no offense, but they're usually women. Nice looking ones at that! :d)or a RTS fan. These type probably didn't go into the PC section looking *just* for the expansion... they'll most likely buy other stuff(such as a new DVD or something)to make the visit worthwhile. They're a beloved bunch to capitalism, and usually the ones store reps aim to pester first.
B) Those who could easily sub-out an employee of the GeekSquad™ with their technical knowledge, somewhat socially inept, and generally ready to get back to the safety of their home and possibly either some twitch-FPS, MMO grinding, or brain-teasing RTS gameplay. Why didn't they reserve or buy it online? Well, I figure everyone needs a little sun & social interaction(for fuel to bitch on the blogs about later)now and then. Either way, marketing caters their ads to them first, since that's "dedicated dollars" there.
C) People led by word-of-IM, store rep(because the consumer 'fumbled' into the aisle looking for printer cartridges), word of mouth, or online game review toward buying a PC game. It's highly unlikely they saw ads for this on TV or through a regular, non-gaming magazine. Thus, they were curious to see what advances PC gaming has made since THE OREGON TRAIL and DOOM... and perhaps that DUKE NUKEM FOREVER was finally released. Who knows? They don't. If they weren't already tied down to console gameplaying, they probably just got a new PC(or upgrade)and hope to whatever superior being above they hold dear that their system can run the game - neglecting the fact and possible need to tweak the PC to play it.
Thanks to THE ORANGE BOX(the first PC game I had purchased since the original LINEAGE II software when I thought I'd try a MMO...); I'm slowly getting back into the PC scene; but I'm easily spending hundreds more a year on console-related gaming.
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It's a market that's easier to reach out to, as most people already seem to have capable PCs these days. Far more flexible for the consumer as well, in my opinion.
What's dying is gaming in general. Titles seem to be getting gimped on quality more and more every day. The Wii is a prime example of this, but the PS3 and 360 don't do so well either.
Not that I have any statistics to back this claim, but it is my belief that %15 or less of games on the market NOW are worth the $50 or $60 they're trying to sell it for.. and most of the time, those games are overlooked because the money spending majority is more interested in games comparable to E.T. for the Atari 2600.
This concludes my morning rant.
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(and then from Epic and a series of prominent developers who all suddenly started talking like it was dying).
I think the real truth is that console gaming has blown up huge over the last 2-3 years. Total console game revenues have doubled every year for the last few years, and consoles have gone from being a niche product played by kids to being a mainstream media, played by all ages, that rivals hollywood.
PC gaming is probably better than it ever has been, but it hasn't seen the massive growth that console gaming has... which occasionally makes it look poorly in comparison.
There's no doubt that the gaming industry it's booming. I just think it's booming for all the wrong reasons.
..but in terms of money, all I can say from the company's point of view is "Fap!"
I grew up on PC gaming but switched to because I got sick and tired of all the windows errors and hardware shit, that and a gamepad is just a more satisfying experience.
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Bollocks. I bet the guys forgot how to write simple and engaging games with new original ideas.
Rants. With so many open projects, no wonder they can't fix all outstanding problems in Supreme Commander and Forged Alliance. Or is it brokenness of PC gaming industry, while I sleep, is corrupting the games on my hard drive?
Fact is simple. PC gamers are hostile - because nobody listens to them. Devels on forums/channels ask gamers, write down responses - and then throw everything away. (Console gamers are "happy" - because nobody actually even asks them.) New PC games suck - because instead of trying new original ideas, companies are pumping big bucks into new shiny graphics for old ideas. On consoles choice of games is much smaller - our little brothers are happy with any bone N/Sony/MSFT would throw them. The problem on PC platform is that regardless suckage of SC/FA, its spiritual prequel Total Annihilation (now 11! yo game) runs perfectly on modern hardware. So why bother buying SC which is slow and buggy, while you can pick TA on flea market for literally nothing and have near perfect game-play on any computer?
P.S. And the bigger problem of RTS genre is that companies routinely take as beta testers some total RTS freaks who usually play games 24/7. No wonder that most RTSs released in recent years were pretty much unplayable for many months after release, while patches were routinely fixing game-play to be suitable for normal people - not freaks.
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Just the two of us, you and I...
They sound like the really get on. Good interview.
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PCs? You can build one with just about anything, hand-pick parts you want, slap on an OS and game away. The paranoiac in me says that big honchos hate that they can't squeeze more cash out of you via PCs, not to mention new PCs can be used to play old games, another layer of control that escapes manufacturers. So consoles are the new big thing for apparently no other reason that increased revenues.
Current gen of consoles has nothing for me; X360 has severe build issues, PS3 has no game titles I'm interested in, nor does the Wii. Am I going to be forced to buy one to play a game? They can sure die trying.
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Trying to limit it, to fight the fact that it is an open system, will only lead to more rebellion. In short, if you're a dick about anti-piracy measures, more consumers will be dicks back and pirate it. Or just lose interest and not buy it.
Trying to come up with the most expensive to make, massively-marketed, and graphically intensive games is a dumb idea as well. That works amazing for console games-- console gamers want the prettiest game that can be pumped out, and they're more likely to buy it as a result of a huge media blitz. Us PC gamers would rather be able to run the game on our hardware at 60 FPS than have to fight with the game to get it to run. I'm not saying developers shouldn't include "ultra" graphics options. But they should be just that-- options. Games should be designed around what most people will actually be able to play it at. Ie: Focus on getting pretty with pretty good performance, and then add what other additional features can make it prettier. The trend I see is making the game pretty, and then for lower graphical settings remove features. This is a odd distinction, but means that, on the settings many people will be able to play on their hardware, a game from this generation will look and perform worse than a game from last generation.
And then of course, the myriad of little problems. Lacking basic features, such as mouse sensitivity, the ability to rebind keys, a menu/UI that looks good on the ultra-high (comparably) resolutions PC games run at.
And lastly: PC games sell for much longer than console games. They might not get the HUGE numbers that console games do the first week of release, but they can continue to sell for years. Valve understands this. When they release a game, they continue to improve upon it-- and sell it-- for ages. CS 1.6 probably still turns a profit. More devs need to capitalize on this.
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One of the things I've always found funny from console fanboys is the assertion that casual games on PC don't count, but they somehow do for consoles like the Wii.
Oh well, some console fanboys aren't exactly the brightest lightbulbs.
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From what I've seen, nVidia and ATI's new integrated chipsets are fairly decent and completely shit all over Intel graphics chipsets.
Get rid of Intel's graphics chipsets and you'll find every 3D game actually runs.
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That is just an example of some of the small differences between Steam and Stardock platforms that really makes Stardock's the preferable one for me.
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I'm sure most of you remember playing games on the Atari or later Nintendo. The graphics sucked, but the games were fun. Even Sega Genesis had some great games, they just improved the graphics. The point is if you want people to buy your games focus on quality and content first, if you have that the graphics will only enhance the experience. An eye catching game with no substance will not be played long, and the only ones buying your games will be children.
For strategy gamers the PC is still the best platform. The level of speed and control is not possible on the console without a keyboard and mouse.
As to Stardock, it is a great company that listens to it's consumer base. The developers are very interactive with their various communities. How many other companies will allow you direct constant communication with not only the devs, but the President of the company? They understand the plight of the PC gamer and they really try to give the highest quality product possible for the money.
Stardock Central is non-intrusive, non-destructive, and only needed to update and register your games. Also it can install full versions of the game if you lost your CD or bought a downloaded version. They do not place any unreasonable restrictions on how many computers you install the games you purchased on. The only restrictions are basically that you should own the computers the software is installed on, and that you are not installing/upgrading from multiple locations at the same time. You are not required to connect to the Internet to use your software. You do not have to pay any additional fees to keep using SDC. You do not even have to use SDC if you bought a hard copy of Stardock software. All SDC does is allow legitimate users to update, download, and beta test already purchased and registered software. You are rewarded for registering and not punished for purchasing.
More companies should do business like this. It would be nice if the Entertainment and Gaming industries would follow Stardocks example and stop treating all of their customers like criminals, and reward people for purchasing and registering their products. As it stands now the only people that are affected by DRM, anti-piracy ads, license restrictions, and FBI warnings are the people that are doing the right thing.
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On another note, it would be cool if they could somehow collaborate with Valve and Steam. I suppose that wouldn't make sense to give Valve a free cut of their profits, but it is nice to have one unified PC gaming distribution system, which is what Steam is quickly becoming.
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