Get a physics lesson with this Euphoria tech demo
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Reader Comments (63)
Posted: Apr 26th 2008 8:20PM (Unverified) said
As I was watching that earlier all I could think was how much I wanted to see it in a wrestling or MMA game. It's just made for it.
Posted: Apr 26th 2008 8:25PM (Unverified) said
This, this is the physic's engine I've been waiting for. Finally an end to bodies just falling to the ground, instead of reacting realistically.
Posted: Apr 26th 2008 8:54PM Cabcru said
So this is the future? Characters stumbling about like they're blotto? :)
Posted: Apr 26th 2008 9:14PM (Unverified) said
I love euphoria, i just wish they would cut down on the buzzwords.
Posted: Apr 26th 2008 9:58PM (Unverified) said
Yeah those ragdoll physics in Skate were a joke. You bumped into a curb just a little too fast and your skater would just drop dead. I really want to see this in GTA4, but I've told myself I would avoid all game footage videos. My only concern is that as Euphoria becomes more advanced and used to control ultra realistic characters we may end up becoming virtual pacifists so as not too inflict pain on those poor defenseless citizens of wherever.
Posted: Apr 27th 2008 12:23AM LaughingTarget said
The developers could save 25% of their costs by removing the extra "U" in behaviour.
Posted: Apr 27th 2008 3:09AM (Unverified) said
This is one of the Few Next gen technologies, out there, the only other one I can think of is the original Radiant AI (The crap packaged with Oblvion is no where near the original AI). I can't wait til someone notices these two technologies and puts one and one together, imagine the possibilities, NPCs playing sports cause they feel like it, An NPC sitting beneath a tree playing with butterflies, the possibilities are endless. next TES5 better have both these things or someones gonna die.
Posted: Apr 28th 2008 12:07AM DarknessBear said
No keyframe animations? Isn't that slightly bullshit? I am sorry the little ragdoll did not come up with his own behaviors. I've always heard that Euphoria blends ragdoll with animation. So they animator will animate a set frame of animation but the entire animation itself would be a key frame, so it walking and it reaching out before dieing will be its key frames but everything in the middle will be calculated by the computer. So it's behavior would be different very time, but not necessarily the animation.
Posted: Apr 27th 2008 9:30AM (Unverified) said
WOW now who is going to be the first developer using this technology, amazing.........
Posted: Apr 27th 2008 12:31PM (Unverified) said
I love it: physics for hobos.
Posted: Apr 28th 2008 7:50PM (Unverified) said
wonder how this compares with killzone2's hit response system?
uncharted had really nice animation when you shoot enemies on any particular limb. headshots were the best
uncharted had really nice animation when you shoot enemies on any particular limb. headshots were the best
Posted: Jun 22nd 2008 1:00AM (Unverified) said
wow, that was amazing how it reacted to all those scenarios.
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