Alone in the Dark producer shows Wii controls and gameplay
After the break we've embedded footage of Loppin playing the game (he starts around 1:57). A nice touch: by moving the Wiimote and nunchuk away from each other in a "coat opening motion" players can view Carnby's inventory, which he conveniently keeps inside his coat. And if anyone is feeling super ambitious and wants to translate, be our guest.
Add your comments
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br> tags.














(Page 1) Reader Comments
Reply
Reply
Reply
....wait a minute
Reply
Reply
Looks like they're putting some genuine effort into the Wii version. Assuming that's true, I sure hope it pays off in the form of sales.
Reply
Reply
I guess that's why SE ignored the DS and released Crisis Core for PSP....
1) Everything that is Final Fantasy 7 in video game form is owned by Sony.
2) Square-Enix locked development before either the PSP or DS systems were out.
I would consider this version Vs the 360.
---
I'm guessing most of you didn't understand a word that he said?
Don't feel to bad, I'm a french Canadian and his "French" accent is hard for me to understand also! :P
hehehehe!
Reply
Yea, that video alone made my hype for this game be "hmmm, interesting but Wii version most likely suck" to "OMFG I MUST BY THIS GAME DAY ONE BRING SPECIAL EDITION TO USA!"
Plus, I am afraid my PC will be unable to run the Games for Windows edition.
Reply
Reply
Reply
If they get the controls feeling right and focus on that it might be a pretty good substitute for (most probably) not getting the whole dynamic liquid with sticky tape and fire stuff. Although I guess we'll all miss the sticky tape. Who wouldn't.
Reply
I don't have time to translate all of it right now, but he's basically saying that the whole deal about Alone in the Dark is its immersiveness, and the Wii REALLY allows him to do it.
He's able to pull out his left/right weapons individually and to store them in his coat through movements, and to really look into his inventory, he just opens his coat with a parting movement. And well, you swing the wiimote in the appropriate direction to get the main character swinging.
There are some concessions they had to make, such as the material bursting into flames: instead of having it be done dynamically, they had to script it. So, instead of lighting a chair with your lighter, you'd have to carry a chair and put it in a fire source (there will be a bunch of them in the game). Other sacrifice is that you can't truly rotate the object you're holding around you, you're just going to swing it in front of you.
I think that pretty much covers what he said.
Reply
For anyone who knows the general story of AITD, the story is the same, the scenario is the same, and for the PS2 and Wii versions, what we had to do was figure out how to adapt the game for a “next gen” experience. So we're talking about dynamic fire, interactive physics, but overall just how to adapt the game to the PS2 to have almost all the same features as the Wii version, to really push the strengths of the systems.
We'll talk more about it later, but obviously the vast majority of the other difference for the Wii version is the controller, of course. How could we use the Wiimote/nunchuck perfectly for this game?
[He says something like, in this game, it's not just “press some button to open your inventory” but something much more dynamic and...]
If I want to pull out a flashlight, I just move like this and.. just like that I can put it back. On the other side I can pull out the pistol, and just as quick as I can take it out, right back in. I can pull out both at once, and even go in first person mode. You can view objects easier this way, survey everything. And now we put them back and, if I want to check out the other objects I have, I make the same movement as before but with both hands now.
And looking down I can see what objects are there, whether or not I want to take them out, and no... nothing, so I close my jacket. Voila!
But yeah, moving on, looking at the objects we have here, there's stuff to heal you, and herre's a spray can, a lighter. And you can grab both to make them interact with one another. So holding this item here, and just moving my hands together I can use the lighter to make a flamethrower just like that. Then I'll just put them away.
But, when working with larger things like chairs, trashcans, etc... you just grab it like this, and make the same motion you want to in the game. So, I have this can, if I want to do a right attack with it, just swing from the right. Same for left attack or an overhead attack. And a lot of objects let you interact with the environment, break doors, smash stuff, etc.
And, damn, wrong item, here we go, with the gun, as you know, the controls are super accurate. With the wiimote you just aim, and you can even tilt the gun as you'd like. And if you want to reload, there's none of that “hit a button to reload” or shooting offscreen, but you turn the gun like in real life and just... eject the clip. Easy as that. And there's one level of zoom, for more accuracy and more sensitivity.
[I can't hear what he's saying over the music here, but I think he says you can get headshots if you aim well]
But if you find an item, like this chair, you can just smash the monster with it. These attacks are really powerful and you can easily drop the item, umm this button here. And now you can see, using the lighter and spray can, I can light the monster on fire
Now in the car, well, look, you can even interact with the sun visor here. Let's just see if there's anything behind it... no. We can check the glove compartment also, but nothing here either. Now, we don't have a key so we're going to hotwire the car. And, just like in real life, I 'm going to make this motion. And holding the wiimote like this, I grab the wires and manipulate them carefully. Not this one, let's see if this works. I've found the right combination, and the car starts.
Now that we can drive, it's the same, just like real life, I grab the wheel with both hands. Turning left and right, the game responds just like I'm driving. [loud music, can't hear what he's saying]
Obviously there's stuff that could be done on the 360 that can't be done here. So instead we can take part of that experience, not the same level, but still, we can work with that. So no, we can't do all the next gen effects, wood splintering, etc, no. But, but! With this version we can do something else, we can remove the barriers between the game and the player's experience and bring them into it. We can make their own motions the controls. And now when you grab a chair, you can put it in a fire, and when it's on fire, swing to hit the monsters. But the “next gen” systems you can't have that feeling of smacking a monster with a burning chair, they can't do that. So with the version you can just take big swings, left right, right left, and overhead smash, that's the kind of control we're talking about.
Reply
I really really hope this turns out well. And if it does, I guess everyone wishes there was actually a Wii + Xbox/PS3 combo, that would unite the strong points of each release for maximum awesome. Less so the graphics than all the sticky tape and dynamically splintering wood.
In general, the story is the same, the scenario is the same, although a few adaptations had to be made. Obviously a challenge for the Wii version was how to include all the very next-gen elements such as dynamic fire and movable objects with the resources of the Wii and PS2 which are obviously a lot less powerful. So all of these features are in the Wii version, however they were properly adapted to the hardware.
And of course another important thing for the Wii is the controls that we've done. The wiimote and nunchaku work perfectly for this game. (Translator note: Ya, we'll see if that's true when it comes out on retail... :/)
The main focus was on immersion, so whenever you want to interact with something you don't just push a button (He mumbled different examples really quickly... French is my second language so I didn't really catch what he said there). Edward Carnby, to open up his jacket, you go like this. *performs jacket opening motion with wiimote and nunchaku*
If I want to pull out my flashlight, I do like Carnby and I put my hand in my vest to pull it out, now I put it back. Same thing for my gun, I pull it out, and I put it back. Afterwards I can pull out both of them if I want, and go into this view (he meant first person)
we can look at different things and objects, your flashlight points where you point your remote.
Now I'll put them both back in, and like I said earlier we perform this motion to open the vest, and now I look at what's inside and see if there's anything that I'm in the mood to use. No, so I can close the vest.
(The guy basically just goes on like this until one part of the video): In the 360 version we had a level but it couldn't be done in the Wii version. So instead we had to cut it up into small segments and then you do it all but in smaller segments. That was one of the compromises that had to be done.
As for fire, which works dynamically in the 360 version, where it burns differently on different materials, we were unable to do this. So instead what we did is that if there's a fire in a hallway for instance, it will move closer to you, but it'll be scripted instead. We can't have a fire and apply it to any random object. But we still have different fire sources and you can still pick up a wooden chair and light it on fire and use it for different things.
Another thing which he ahd to take out is that on the 360 version, you can pick up an object and move it all around your body (he means the whole thing where you move the analog stick to move an object around your head). Instead, you use the wiimote to perform large hits either from left-to-right, right-to-left, or from top-to-bottom. (he demonstrated himself doing that in the video and it appeared to work nicely)
-END
Reply
Reply
Reply
Reply
Reply
Just a quick note to say that the french website is not jeuxfrance, but jeuxvideo.com. I somenone at Joystiq could correct that on the news, it would be great ! Thanks
Reply
Reply
en.wikipedia.org/wiki/Helicopter
Reply
Reply
I'm not saying the Wii version will look like crap, but it's not going to look that good, probably not even as good as RE4.
Reply