Joystiq impressions: Prototype (360/PC/PS3)

And admittedly, Prototype's open-world scope is much too big to take in from a single demonstration. The fast, physical action and control look better than other games, with the player able to change fighting techniques and attacks at any moment. Developer Radical Entertainment didn't spill too much about the story, only repeating that you play an amnesiac with the ability to morph into other peoples' identities.
I hope that plot can connect to the action. I think it could, especially because the character gains the memories and abilities of the identities he steals. And while the anti-hero is becoming a cliche, Radical stressed that you're not trying to save Manhattan from its plague of monsters. You're out for yourself, and the story is supposed to explain why.
Gallery: Prototype
Prototype is a fairly open game, letting players wander through all of Manhattan, although it's not a literal building-for-building remake. The demo I saw centered on the ability to fight through situations, although gamers will be able to choose a sneakier path, walking in shadows and impersonating others.
The city has been infested with a plague, turning some people into zombies and introducing other monsters. Even the buildings evoke this wasteland setting, decaying with the exposure. The military has moved in -- in addition to a shadow group of mercenaries -- and you're at the center of the mess.
While you've lost your memory, you've gained unnatural powers. One attack swings your arm out like a tentacle, striking everyone in the vicinity. Your hands can turn into claws, quickly cutting down others. A punch into the ground can raise a circle of spikes around you.
But the shape-shifting and movement are the most important powers. By touching any other person, you can take their form, and meander through the city mostly unnoticed. Or you can run -- literally -- up buildings and scamper along ledges, moving over any surface.
The story will require players to steal certain identities. For example, if you can take the form of a military commander without being seen, you can run that local outpost. One part of the story will even have you pretend to be a pilot, flying missions and following orders until you get enough clearance to learn more about your history.
I saw a couple of these 25 military bases, and like the rest of the game, the graphics seemed adequate but not a highlight of the game. Sure, details are being optimized, and some areas were clearly being further developed. But there still seems to be a lot of work to finish by the fall.
The animation, however, looked fluid and fantastic. Everything moved at a strained pace, from the character hopping between buildings, to the black-ops attackers trying to bring him down. These aspects should make Prototype a physical thrill, regardless of how much the other visuals improve.
Maybe I was hoping for too much, wanting to see Prototype neatly come together in front of me after a brief demonstration. The massive open-world setting and twisted characters are messy. Whether the story can give a through-line or not, that chaos could be a good thing.
The city has been infested with a plague, turning some people into zombies and introducing other monsters. Even the buildings evoke this wasteland setting, decaying with the exposure. The military has moved in -- in addition to a shadow group of mercenaries -- and you're at the center of the mess.
While you've lost your memory, you've gained unnatural powers. One attack swings your arm out like a tentacle, striking everyone in the vicinity. Your hands can turn into claws, quickly cutting down others. A punch into the ground can raise a circle of spikes around you.
But the shape-shifting and movement are the most important powers. By touching any other person, you can take their form, and meander through the city mostly unnoticed. Or you can run -- literally -- up buildings and scamper along ledges, moving over any surface.
The story will require players to steal certain identities. For example, if you can take the form of a military commander without being seen, you can run that local outpost. One part of the story will even have you pretend to be a pilot, flying missions and following orders until you get enough clearance to learn more about your history.
I saw a couple of these 25 military bases, and like the rest of the game, the graphics seemed adequate but not a highlight of the game. Sure, details are being optimized, and some areas were clearly being further developed. But there still seems to be a lot of work to finish by the fall.
The animation, however, looked fluid and fantastic. Everything moved at a strained pace, from the character hopping between buildings, to the black-ops attackers trying to bring him down. These aspects should make Prototype a physical thrill, regardless of how much the other visuals improve.
Maybe I was hoping for too much, wanting to see Prototype neatly come together in front of me after a brief demonstration. The massive open-world setting and twisted characters are messy. Whether the story can give a through-line or not, that chaos could be a good thing.










Reader Comments (Page 1 of 1)
Huey2k2 @ Apr 28th 2008 3:39AM
I'm still disappointed that there will be no multiplayer for this game anymore... It's going to take a lot to convince me to buy this without some form of online component.
Vegeta (aka Ska Oreo) @ Apr 28th 2008 4:31AM
Oh come on. What would you rather have? A strong single-player or a meh single-player with a tacked on multiplayer?
jmood88 @ Apr 28th 2008 9:55AM
I don't understand why every game needs to have multiplayer.
NATO_Duke @ Apr 28th 2008 10:23AM
Multiplayer is nice on some games, but I can't tell you how many games I have that I never touch the MP on. Heck, last night I put one in just to see how many others were playing it - the answer was 0.
I would rather have a great SP experience, and leave the MP to games that have done great with it. COD4 is a game you like to play MP, Proto or Bioshock - i doubt you would as much.
Kujel @ Apr 28th 2008 3:41AM
I'm still looking forward to this game, online or no online. The basic concept intrigues me and it just sounds fun.
TheHuntIsOn @ Apr 28th 2008 5:39AM
Why have they copied the title graphic off Spooks?
Lekko @ Apr 28th 2008 1:04PM
...and Resistance?
Maverick Saturn @ Apr 28th 2008 7:34AM
I hate multiplayer now, simply for the purpose that its used only to make up for how crap a game might be had it not had multiplayer. ¬_¬
Gerrick @ Apr 28th 2008 3:00PM
I just hope the main character loses the hat before release.
StLouisRibs7734 @ Apr 28th 2008 8:48PM
This game is going to be better than I thought. i love shape shifting games.