Grand Theft Auto IV impressions: A stranger in Liberty City
The PlayStation 3 has forced us to become accustomed to having to endure lengthy installations prior to being able to sit down and play a game, a fact made all the more aggravating for Grand Theft Auto IV, both because of the already overflowing anticipation as well as the aftertaste of having been up for multiple hours elbow to elbow with fellow players waiting for the opportunity to play the game.
But there's little use in complaining at this point, so I took the opportunity to make me some tea and a sandwich as I prepared for what was to be a memorable evening that would mark my first visit to Liberty City ... ever.
As someone who has always experienced Rockstar's open-world franchise vicariously through the ramblings of others, I was unsure of exactly what to expect once I rolled up my sleeves and slipped behind the wheel. Honestly, in the short time I managed to stay awake and play Grand Theft Auto IV on the morning of its release, the game inspired a sense of nostalgia -- an odd realization of course given that I had never before played a game in the series. However, the the sensation persisted, chiefly I think because of the game's sense of exploration from the onset, reminding me of playing an adventure game on crack, something it probably scored off some shady dealer in a back alley.
What immediately struck me about Grand Theft Auto IV is that, more than anything else, it's built from the intro out to be a cinematic experience, and despite the occasional glitch and visuals that come in well below the established bar, this feeling of living a movie persists. The game successfully weaves the illusion that anything is possible, and while that mystique may break down once the limits of Liberty City are truly tested, for now I'm enjoying basking in a game that exemplifies the sandbox meme.
Boasting a plot with an obvious black streak, I was prepared for GTA IV's colorful language and abundance of violence, though to be fair these are not trappings exclusive to Rockstar's magnum opus. Even so, the game's embrace of bending or breaking real world laws is perhaps a bit overzealous, as I was taken aback briefly when trying to get into a taxi, only to have the game's gruff Russian lead Niko take the opportunity to forcibly eject the driver and take the cab for a spin on his own when all I really wanted was a quick ride uptown.
Living on the periphery of the series, talk of the game had prepared me for what I was convinced would be a hooker on every corner, with in-game sex offered up and drunk down like flavored water. However, I was surprised to find the game's first so-called date between Niko and a recent acquaintance to be much tamer than expected. She was a bit annoying, and her small talk left much to be desired, but the real crime of the encounter was having to sit through an arduous minigame of bowling -- a crime against gameplay made all the more criminal by Sixaxis controls that waffled between being broken and unusable.
Thankfully the game's love affair with tilt functionality, like the date itself, was only fleeting, and could be quickly turned off. While I'm sure things will get hot and heavy eventually between Niko and the ladies of Liberty City, it was refreshing to find that the man still had standards.
Much of the rest of my time with the game before succumbing to lack of sleep was spent simply driving up and down the coastline, and while Grand Theft Auto IV is hardly a racing game, it's easy to wish for more games to take a page from what Rockstar has done here. This is particularly true in how the game delivers real, often dramatic repercussions on the gameplay itself based on how you drive. While the damage modeling is of course not up to visceral standards set by titles like Burnout, the feel of knowing that crashing into an obstacle or another car, and how that will affect your ability to drive, lifts the game's driving model above the lion's share of titles with driving at their core.
After less than two hours with the game, it's easy to see that Grand Theft Auto IV is a wellspring of potential, like a chest of forgotten toys found in the attic, just begging to be played with. I'm still not convinced that the game is the alpha and omega than many reviews are painting it to be, but there's no denying that even in my sleep-deprived stupor it was difficult to put down. It will be interesting to see where Rockstar takes me in the days and weeks ahead, but for now it's time to put Niko to bed. Even in Liberty City, tomorrow, as they say, is another day.
Check out all our coverage of Grand Theft Auto IV!
But there's little use in complaining at this point, so I took the opportunity to make me some tea and a sandwich as I prepared for what was to be a memorable evening that would mark my first visit to Liberty City ... ever.
Gallery: Grand Theft Auto IV
As someone who has always experienced Rockstar's open-world franchise vicariously through the ramblings of others, I was unsure of exactly what to expect once I rolled up my sleeves and slipped behind the wheel. Honestly, in the short time I managed to stay awake and play Grand Theft Auto IV on the morning of its release, the game inspired a sense of nostalgia -- an odd realization of course given that I had never before played a game in the series. However, the the sensation persisted, chiefly I think because of the game's sense of exploration from the onset, reminding me of playing an adventure game on crack, something it probably scored off some shady dealer in a back alley.
"What immediately struck me about [GTAIV] is that, more than anything else, it's built from the intro out to be a cinematic experience." |
Boasting a plot with an obvious black streak, I was prepared for GTA IV's colorful language and abundance of violence, though to be fair these are not trappings exclusive to Rockstar's magnum opus. Even so, the game's embrace of bending or breaking real world laws is perhaps a bit overzealous, as I was taken aback briefly when trying to get into a taxi, only to have the game's gruff Russian lead Niko take the opportunity to forcibly eject the driver and take the cab for a spin on his own when all I really wanted was a quick ride uptown.
Living on the periphery of the series, talk of the game had prepared me for what I was convinced would be a hooker on every corner, with in-game sex offered up and drunk down like flavored water. However, I was surprised to find the game's first so-called date between Niko and a recent acquaintance to be much tamer than expected. She was a bit annoying, and her small talk left much to be desired, but the real crime of the encounter was having to sit through an arduous minigame of bowling -- a crime against gameplay made all the more criminal by Sixaxis controls that waffled between being broken and unusable.
Thankfully the game's love affair with tilt functionality, like the date itself, was only fleeting, and could be quickly turned off. While I'm sure things will get hot and heavy eventually between Niko and the ladies of Liberty City, it was refreshing to find that the man still had standards.
Much of the rest of my time with the game before succumbing to lack of sleep was spent simply driving up and down the coastline, and while Grand Theft Auto IV is hardly a racing game, it's easy to wish for more games to take a page from what Rockstar has done here. This is particularly true in how the game delivers real, often dramatic repercussions on the gameplay itself based on how you drive. While the damage modeling is of course not up to visceral standards set by titles like Burnout, the feel of knowing that crashing into an obstacle or another car, and how that will affect your ability to drive, lifts the game's driving model above the lion's share of titles with driving at their core.
After less than two hours with the game, it's easy to see that Grand Theft Auto IV is a wellspring of potential, like a chest of forgotten toys found in the attic, just begging to be played with. I'm still not convinced that the game is the alpha and omega than many reviews are painting it to be, but there's no denying that even in my sleep-deprived stupor it was difficult to put down. It will be interesting to see where Rockstar takes me in the days and weeks ahead, but for now it's time to put Niko to bed. Even in Liberty City, tomorrow, as they say, is another day.











Reader Comments (Page 1 of 1)
Bleu @ Apr 29th 2008 1:02PM
Spare me the install in nothing I favor them if it helps loading times (which is certainly does) So I dont want to hear people complaning about this because its not that serious.
copa @ Apr 29th 2008 1:29PM
Some people find this PS3-exclusive feature annoying. People aren't going to stop talking about it just because it hurts your feelings.
Go White Sox and Go other Team @ Apr 29th 2008 1:30PM
Yeah I am telling you, that 5 minute install took FIVE MINUTES, unacceptable. So what if you get seamless transitions when you go in and out of buildings, so what if you have FAR LESS pop up than the 360 version, so what if you do not have 30 seconds load times between cut scenes.
Nice one Joystiq, way to show your ridiculous and unfounded 360 bias again.
Mutant @ Apr 29th 2008 2:01PM
My issue with the initial install is that it eats up hard drive space. If the killer PS3 titles are going to have this "feature" from now on then I was misled when I purchased the 40 GB model. Given the size of these installs, demos, downloadables etc. I won't be able to keep more than 5 or 6 games "ready to go". All my 360 titles are "ready to go".
Bleu @ Apr 29th 2008 2:36PM
I am not saying it hurts my feelings, I am saying that it's an issue that is ultimately irrelevant.
Bleu @ Apr 29th 2008 2:39PM
Mutant come on bro you can delete the install anytime you want, you don't have to keep them and besides you can always upgrade the hard drive like I did with my 60 gig and make it a 200 gig. You really are just whining now.
Anonim @ Apr 29th 2008 2:49PM
"The PlayStation 3 version has a [u]mandatory 3.4 GB[/u] hard drive installation that will be the longest ***7 minutes and 20 seconds*** of your life if your chomping at the bit to play."
http://kotaku.com/384422/which-version-of-gta-iv-should-you-buy-we-compare-the-ps3-and-360-versions
BTW.
Nice to know:
"Xbox 360 version seemed capable of achieving a smoother frame rate, peaking higher in certain circumstances, such as in confined spaces or during light traffic, but both versions seemed to regularly run at a similar clip."
NATO_Duke @ Apr 29th 2008 1:05PM
FYI - He isnt "Russian", hes Serbian. ;)
Nice write-up.
Curmeo 2.0 @ Apr 29th 2008 1:09PM
so 5 mins equals a "lengthy installation"? id rather wait 5 mins initially than experience the longer load times of the 360 version during the 40 hour story mode.
Huey2k2 @ Apr 29th 2008 1:16PM
To each their own, but personally I have yet to experience any lengthy load times beyond when i first pop in the disc in the first place and I wait for the game to start... and that's maybe 20 seconds.
deaftly @ Apr 29th 2008 1:17PM
The load times on the 360 are an extra 2-3 seconds. Not that big of a deal.
Curmeo 2.0 @ Apr 29th 2008 1:20PM
i only said PS3 load times during the 40 hour story mode are less than 360 load times, as confirmed by IGN. so id rather have it this way.
Anthony @ Apr 29th 2008 1:21PM
Longer load times? Other then not having load times at all I don't think you could decrease the 360 load times.
FrankTheCrank @ Apr 29th 2008 1:23PM
You guys kill me, you're arguing about load times.
Holy good God! What have the console wars come to?
Curmeo 2.0 @ Apr 29th 2008 1:29PM
Frank, the blogger mentioned it for no good reason other than to jump on the PS3 nitpicking bandwagon.
Vegeta (aka Ska Oreo) @ Apr 29th 2008 2:08PM
hmmm. This isn't like you Curmeo. You're actually making sense for once.
RobLink (MKWii code : 0989 1866 6646) @ Apr 29th 2008 2:49PM
Maybe he upgraded? Should it now be Curmeo 2.1?
riggs @ Apr 29th 2008 1:15PM
the 360's load times are not that serious.
Curmeo 2.0 @ Apr 29th 2008 1:16PM
serious enough for reviewers to point them out...
FrankTheCrank @ Apr 29th 2008 1:20PM
Reviewers are being nit picky.
When you've found the GREATEST GAME OF ALL TIME(100/100), you have to find something to bitch about.
tmacairjordan87 @ Apr 29th 2008 1:31PM
I'm playing the 360 version right now. No load times at all so far except for missions, then it's no longer than 5 seconds.
FrankTheCrank @ Apr 29th 2008 1:18PM
You guys complain when there is no hard drive and then you complain when there is a hard drive.
WTF?!
You guys do realize it takes time to copy the data from the optical disc to the hard drive, right? You can't flash copy 2.9 GB's in 10 seconds. You couldn't even do that if it were a drive to drive copy.
Vegeta (aka Ska Oreo) @ Apr 29th 2008 2:09PM
Dude this is the internet. We bitch about anything and everything.
FrankTheCrank @ Apr 29th 2008 2:17PM
LOL...
The only way to overcome the loading of game data to drive is to go back to cartridges. And I just don't see that happening. Although flash memory is getting silly cheap.
Optical discs win for now till an online only game console is released. Most likely that will be XBOX3.
diamondxp @ Apr 29th 2008 1:19PM
Ok on Boot up I get a load time but other than that it has been smooth sailing Kudos Rockstar. Sorry to whoever is having issue take some confort in knowing I am playing with no issues.
mortey @ Apr 29th 2008 1:23PM
Nice review/preview. I am glad you didn't praise it as the second coming of christ either.
Chase @ Apr 29th 2008 1:47PM
I agree.
Eric @ Apr 29th 2008 1:38PM
Who wants some 360 cheats? someone tell me if these work. I just found them and am at work.
Full health
Dial "3625550100" into the cellphone. Note: This phone number translates to "DOC-555-0100". This code prevents the "Cleaned The Mean Streets", "Finish Him", "One Man Army", and "Walk Free" achievements from being earned.
Full health and ammunition
Dial "4825550100" into the cellphone. Note: This phone number translates to "GTA-555-0100". This code prevents the "Cleaned The Mean Streets" achievement from being earned.
Weapons tier 1
Dial "4865550100" into the cellphone. This will unlock the baseball bat, handgun, shotgun, MP5, M4, sniper rifle, RPG, and grenades. Note: This phone number translates to "GUN-555-0150". This code prevents the "Cleaned The Mean Streets" achievement from being earned.
Weapons tier 2
Dial "4865550150" into the cellphone. This will unlock the knife, Molotov cocktails, handgun, shotgun, Uzi, AK47, sniper rifle, and RPG. Note: This phone number translates to "GUN-555-0100". This code prevents the "Cleaned The Mean Streets" achievement from being earned.
Remove Niko's wanted level
Dial "2675550100" into the cellphone. Note: This phone number translates to "COP-555-0100". This code prevents the "One Man Army" and "Walk Free" achievements from being earned.
Add one star to Niko's wanted level
Dial "2675550150" into the cellphone. Note: This phone number translates to "COP-555-0150".
Spawn Annihilator police helicopter
Dial "3595550100" into the cellphone. Note: This phone number translates to "FLY-555-0100". This code prevents the "One Man Army" and "Walk Free" achievements from being earned.
Spawn Cognoscenti
Dial "2275550142" into the cellphone. Note: This phone number translates to "CAR-555-0142".
Spawn Comet
Dial "2275550175" into the cellphone. Note: This phone number translates to "CAR-555-0175".
Spawn FBI Buffalo
Dial "2275550100" into the cellphone. Note: This phone number translates to "CAR-555-0100".
Spawn Jetmax
Dial "9385550100" into the cellphone. Note: This phone number translates to "WET-555-0100".
Spawn NRG-900
Dial "6255550100" into the cellphone. Note: This phone number translates to "MBK-555-0100".
Spawn Sanchez
Dial "6255550150" into the cellphone. Note: This phone number translates to "MBK-555-0150".
Spawn SuperGT
Dial "2275550168" into the cellphone. Note: This phone number translates to "CAR-555-0168".
Spawn Turismo
Dial "2275550147" into the cellphone. Note: This phone number translates to "CAR-555-0147".
Change weather and brightness
Dial "4685550100" into the cellphone. Note: This phone number translates to "HOT-555-0100"
FrankTheCrank @ Apr 29th 2008 1:45PM
Any word if these cheats work on the PS3? I just got my copy this morning and I'm looking forward to playing this evening.
Eric @ Apr 29th 2008 1:46PM
No idea man you can always give it a try.
Vegeta (aka Ska Oreo) @ Apr 29th 2008 2:10PM
Fucking great!!! Thanks man!!
Vegeta (aka Ska Oreo) @ Apr 29th 2008 2:11PM
Just wondering, are the achievements temporarily turned off, or can you never get them again?
Eric @ Apr 29th 2008 2:13PM
I don't know. I am at work I just found them online. I would not save if you where going to use them just to be safe.
Chase @ Apr 29th 2008 1:46PM
With my 360 version I have yet to experience an in-game loading time. Well, unless you also count the few seconds it takes to save a game, and if you are, good help you.
Vegeta (aka Ska Oreo) @ Apr 29th 2008 2:17PM
agreed.
eldee @ Apr 29th 2008 2:18PM
No offense.. but is every Joystiq staff member going to write a freaking personal first-hand experience with the game? I mean, GTAIV is good and all, but it's not the second coming. I don't see why it's necessary to see each and every one of these reviews.
PojoMofo @ Apr 29th 2008 2:33PM
I wont be able to play until like 9pm tonight :(
So I get to sit at work and look at the map all day! Yay!
IDK if anyone cares, but My local Gamestop in Boise said they sold around 150 PS3 versions and were sold out 45 minutes after opening, They sold about 100 360 versions and they still had a big pile left when I got mine at noon
klitorisaurus @ Apr 29th 2008 2:40PM
Anyone speak Jive? Tha damn Rastafari Little Jacob is like a jumble of words to me... maybe I'm just getting old.
deaftly @ Apr 29th 2008 2:51PM
Hey home, I can dig it. You know he ain't gonna lay no mo' big rap up on you man.
NESv1 @ Apr 29th 2008 6:47PM
Oh get over the installation crap. Pah-leeze. I took a p*ss and checked a msg on my Wii. By then, it was installed. Big whoop.
Gun Barrier (=Gamer Tag) SSBB: 3952-6696-7009 @ Apr 29th 2008 10:36PM
Choco mountain on the 64!
Chris @ Apr 30th 2008 12:31PM
Ive always saw it like this, ive played pc games for so long so im use to the concept of installing games.
During the gta 4 install me and my friend drank sodas while talking about our expectations of the game, and boom it was done.
Perhaps my other gaming over the time has made me immune to carrying about installs I still see it silly.
Knight D3mon @ Apr 30th 2008 1:08PM
I dunno,when I played it,it didn't really thrill me at all,guess the series died to me after vice city.I dunno,seems I just lost interest after that one.Tried to get back into it,and really couldn't.Good thing I played over my friends house (I don't own it),cause in my opinion (and this is just me) I would have wasted money just to be bored with it like I was.But like I said,its my fault for this after losing interest after vice city.It has really good graphics and stuff,but I don't think grand theft auto is for me anymore.Well on the bright side,means more copies for everyone else :).So enjoy it and have fun!!!
V. @ May 3rd 2008 8:33PM
They definitely made hookers less abundant than in previous GTAs. I had problems finding any until yesterday. You just gotta know where to look. But even in those neighborhoods, hookers were pretty scarce.