Impressions: GTA IV online multiplayer (Xbox 360)

As I first popped Grand Theft Auto IV into the disc tray that it would surely be entombed in for the next few months, and charged with giving my impressions on the game's enigmatic online capabilities, I felt the same sort of intimidation -- and so, I imagine, will you. Not just because of GTA IV's multitude of online options and game types, but also due to the fact that, aside from those who played San Andreas online on PC, most of us have never taken this seminal series onto the equally cavernous internets.
Gallery: Grand Theft Auto IV
Before committing my initial impressions of the online multiplayer modes in GTA IV to digital paper, I must admit that despite having played the game until sun-up, I still don't feel as if I have a true understanding of the subtle intricacies of each individual game type -- I can only provide you, the reader, with the overarching feeling that I came away with from the various modes. With enough hours logged onto that digital metropolis, I'll probably have a better idea of how to succeed at the various offerings, and develop some semblance of strategy, no doubt improving my opinion of the multiplayer options provided.
Deathmatch
Keeping it simple, I decided to try out the most familiar-sounding gametype on the list first -- a toe-dipping I'm glad I executed, lest I be swept away in the game's vast ocean of gameplay opportunities. It's pretty standard fare, really -- free-for-all, weapons and health packs spread throughout the map, most kills wins, etc. A merciful "spawn near enemies" option kept the action at arms length at all times, a boast I cannot make for a few of the other modes. Fun (especially when acts of vehicular manslaughter become involved), but not exactly a reinvention of the wheel.
Team Deathmatch
Again, strikingly similar to similarly titled game modes across countless games, but actually much more enjoyable than regular ol' Deathmatch. Getting your four-man wrecking crew into a Sedan o' Death, all four leaning out the window with cap-busters in hand, executing any poor schmo that should happen into your field of vision -- there may be experiences like it in other games, but its never been presented in such a viscerally satisfying manner before. One of the best times I had all night, was playing this mode with friends, eager to hang out the passenger side of a helicopter, and rain my special, bullet-centric brand of justice upon my unsuspecting enemies.
Race and GTA Race
Let me start by saying this: I'm not sure why anyone would want to play plain old Race mode. Don't get me wrong, Rockstar has done an amazing job with the driving mechanics in this game, giving each car its own unique mass and handling capabilities -- but this mode, a clone of the standard racing missions often witnessed in the GTA series (ancillary, frustrating ventures I often elect to skip), is somewhat underwhelming. Your mileage (hurr hurr) may vary, but for me, Grand Theft Auto has never been about competitive driving.
GTA Race, however, is a horse of a different color. It's like Mario Kart, if the denizens of that Nintendo franchise wielded Uzi's and Glocks in lieu of multicolored carapaces and fruit husks. It's frantic and fun -- with one minor hitch. Often, these races will have a theme (one I participated in had everyone driving massive industrial trucks), and should you die, there's no guarantee you'll spawn near an appropriate vehicle, leaving you to foot it until you can find one, or to abandon the theme altogether. Not exactly sporting, but I must admit that one of my favorite moments of the evening was jetting between those gargantuan motorbeasts on my Vespa, barely cruising between a pair of them as they crushed together like the unforgiving jaws of a automotive monster.
Team Mafiya Work
There's something I need to address right this minute -- I spent the evening playing on a 32 inch LCD television, on a couch about, oh, seven feet away from the entertainment center. From this distance, and at that size, the minimap appeared a bit larger than a half-dollar coin. In Team Mafiya Work, the navigation between missions using markers on said mini-minimap is the key to success -- and without a clear, readable, on-the-go cartograph, I had a tough time playing this one.
The mad-dash pursuit of assassination marks and spoils from interrupted drug deals is hectic and fun -- though interference from your opponents in this particular gametype is especially frustrating. Overall, I enjoyed it, but wish there was some way to adjust the UI to some extent, for those of us with less-than-immense tellies.
Cops n' Crooks
Without a doubt, the most fun I had all night. Crooks start out on foot, with mere pistols and a head honcho to escort to a set location, Cops start out packed into squad cars with SMG's and a hankerin' for kingpin blood. No matter what side you end up on, it's a blast. Whether you're running distraction as you trail your bosses car, trying to run the pursuing officers off the road, or chasing the lead perp on foot, jumping over fences and leaping across rooftops in your endless pursuit for justice -- only to empty your clip into the air, screaming, because you love him too damn much.
Free Mode
I feel I may have cheated you, the reader, out of a more thorough write-up of the other game modes due to the fact that I spent a vast majority of my time simply perusing the city with a few friends. That "limitless opportunity" I discussed before is mind-shatteringly apparent here -- the activities you can invent for you and fifteen friends to take part in are many. How about a peaceful helicopter tour? A recreation of your favorite scene from "Taxi Driver"? An aquatic pirate conquest on all the boats in L.C.'s harbor? An impromptu, "Ronin"-esque car chase? You'll slide between these escapades with no notice or planning -- nor will you be concerned with the lack of scores and rankings.
As the sun began to rise on my bleary, sunken eyes, I felt as though I had only scratched the surface of what GTA IV's multiplayer had to offer. Free Mode, alone, is a terrifyingly deep well of entertainment that taps in to subterranean pockets of ludological pleasure that developers have been seeking for years. I didn't even get a chance to try out all the modes, despite having played the game for six straight hours.
It speaks to the quality of Rockstar's magnum opus that I actually find myself torn between continuing my economic ascension in the astonishing single player storyline, and further exploring the options offered on the endlessly entertaining multiplayer. When faced with decisions like that, I don't know how any mortal man or woman can consider wasting their suddenly valuable time on things like school or work.
Check out all our coverage of Grand Theft Auto IV!
Deathmatch
Keeping it simple, I decided to try out the most familiar-sounding gametype on the list first -- a toe-dipping I'm glad I executed, lest I be swept away in the game's vast ocean of gameplay opportunities. It's pretty standard fare, really -- free-for-all, weapons and health packs spread throughout the map, most kills wins, etc. A merciful "spawn near enemies" option kept the action at arms length at all times, a boast I cannot make for a few of the other modes. Fun (especially when acts of vehicular manslaughter become involved), but not exactly a reinvention of the wheel.
Team Deathmatch
Again, strikingly similar to similarly titled game modes across countless games, but actually much more enjoyable than regular ol' Deathmatch. Getting your four-man wrecking crew into a Sedan o' Death, all four leaning out the window with cap-busters in hand, executing any poor schmo that should happen into your field of vision -- there may be experiences like it in other games, but its never been presented in such a viscerally satisfying manner before. One of the best times I had all night, was playing this mode with friends, eager to hang out the passenger side of a helicopter, and rain my special, bullet-centric brand of justice upon my unsuspecting enemies.
Race and GTA Race
Let me start by saying this: I'm not sure why anyone would want to play plain old Race mode. Don't get me wrong, Rockstar has done an amazing job with the driving mechanics in this game, giving each car its own unique mass and handling capabilities -- but this mode, a clone of the standard racing missions often witnessed in the GTA series (ancillary, frustrating ventures I often elect to skip), is somewhat underwhelming. Your mileage (hurr hurr) may vary, but for me, Grand Theft Auto has never been about competitive driving.
GTA Race, however, is a horse of a different color. It's like Mario Kart, if the denizens of that Nintendo franchise wielded Uzi's and Glocks in lieu of multicolored carapaces and fruit husks. It's frantic and fun -- with one minor hitch. Often, these races will have a theme (one I participated in had everyone driving massive industrial trucks), and should you die, there's no guarantee you'll spawn near an appropriate vehicle, leaving you to foot it until you can find one, or to abandon the theme altogether. Not exactly sporting, but I must admit that one of my favorite moments of the evening was jetting between those gargantuan motorbeasts on my Vespa, barely cruising between a pair of them as they crushed together like the unforgiving jaws of a automotive monster.
Team Mafiya Work
There's something I need to address right this minute -- I spent the evening playing on a 32 inch LCD television, on a couch about, oh, seven feet away from the entertainment center. From this distance, and at that size, the minimap appeared a bit larger than a half-dollar coin. In Team Mafiya Work, the navigation between missions using markers on said mini-minimap is the key to success -- and without a clear, readable, on-the-go cartograph, I had a tough time playing this one.
The mad-dash pursuit of assassination marks and spoils from interrupted drug deals is hectic and fun -- though interference from your opponents in this particular gametype is especially frustrating. Overall, I enjoyed it, but wish there was some way to adjust the UI to some extent, for those of us with less-than-immense tellies.
Cops n' Crooks
Without a doubt, the most fun I had all night. Crooks start out on foot, with mere pistols and a head honcho to escort to a set location, Cops start out packed into squad cars with SMG's and a hankerin' for kingpin blood. No matter what side you end up on, it's a blast. Whether you're running distraction as you trail your bosses car, trying to run the pursuing officers off the road, or chasing the lead perp on foot, jumping over fences and leaping across rooftops in your endless pursuit for justice -- only to empty your clip into the air, screaming, because you love him too damn much.
Free Mode
I feel I may have cheated you, the reader, out of a more thorough write-up of the other game modes due to the fact that I spent a vast majority of my time simply perusing the city with a few friends. That "limitless opportunity" I discussed before is mind-shatteringly apparent here -- the activities you can invent for you and fifteen friends to take part in are many. How about a peaceful helicopter tour? A recreation of your favorite scene from "Taxi Driver"? An aquatic pirate conquest on all the boats in L.C.'s harbor? An impromptu, "Ronin"-esque car chase? You'll slide between these escapades with no notice or planning -- nor will you be concerned with the lack of scores and rankings.
"I didn't even get a chance to try out all the modes, despite having played the game for six straight hours." |
As the sun began to rise on my bleary, sunken eyes, I felt as though I had only scratched the surface of what GTA IV's multiplayer had to offer. Free Mode, alone, is a terrifyingly deep well of entertainment that taps in to subterranean pockets of ludological pleasure that developers have been seeking for years. I didn't even get a chance to try out all the modes, despite having played the game for six straight hours.
It speaks to the quality of Rockstar's magnum opus that I actually find myself torn between continuing my economic ascension in the astonishing single player storyline, and further exploring the options offered on the endlessly entertaining multiplayer. When faced with decisions like that, I don't know how any mortal man or woman can consider wasting their suddenly valuable time on things like school or work.











Reader Comments (Page 1 of 1)
Dr. @ Apr 29th 2008 2:14PM
Awesome writeup, Griffin. Can't wait to get home so I can jump in myself...
rv @ Apr 29th 2008 2:28PM
Cant wait until thursday!!
peteH @ Apr 29th 2008 2:56PM
Seconded - thanks Griffin. Now I know to dive into Team Deathmatch and Cops & Crooks first.
Marty @ Apr 29th 2008 2:16PM
Gah, I am trying not to read too much about GTA so I can experience it from a fresh point of view... you guys are making it so hard though!
The Daymonster @ Apr 29th 2008 2:19PM
Excellent, why oh why do I have work and THEN school tonight. Blast!
Travis @ Apr 29th 2008 2:19PM
I almost pissed myself laughing playing online... it's a riot...unlike other games where everyone is so intense and serious...everybody couldn't stop laughing...
the car full of cops is so damned funny...shooting off their guns in unison..
The team deathmatch and other modes are fun...but the Cops and Crooks one takes the cake...
LOL my cop on a scooter owned
miyagi @ Apr 29th 2008 2:24PM
I agree, this has probably been some of the most fun I've had on multiplayer in a long time. We had a group of about 12 playing last night and even though we were all terrible we had a blast. So far I agree that cops & crooks is my favorite.
Vegeta (aka Ska Oreo) @ Apr 29th 2008 2:28PM
agreed. sure it may lack the depth of some other games, but god damn is it fun.
Fernando Rocker @ Apr 29th 2008 2:31PM
Vegeta, add me.
Gamertag: Fernando Rocker
Platinum_Skeet @ Apr 29th 2008 2:19PM
Man I was up last night playing this game from about 12-6am in the morning I never been so addicted to Multiplayer like this since the original Halo or Goldeneye...
And the single player is awesome to. If you haven't picked this game up get it right now. It's a great deal it feels like I'm getting 2 games for $60...
ncxcstud @ Apr 29th 2008 4:18PM
I must say. I really didn't like San Andreas or the original GTAIII. Vice City was cool since I felt like Scarface for most of it...but GTAIV....I've liked so far. It's a pretty cool game and having multiplayer with it is great!
Matt_M @ Apr 29th 2008 2:23PM
Hey, hey. I know at least one of the PC GTAs prior to 3 had online multiplayer.
You guys are losing your touch ;)
Cyro @ Apr 29th 2008 2:25PM
What about PS3 multiplayer?
deaftly @ Apr 29th 2008 2:31PM
PS3 version is currently offline, kinda hard to get an impression when thats the case heh
JJ Rooster @ Apr 29th 2008 2:54PM
It's what?? But what do we pay all this damn money for?!
Cyro @ Apr 29th 2008 2:27PM
What about PS3 multiplayer?
Cyro @ Apr 29th 2008 2:28PM
Stupid double post.
klitorisaurus @ Apr 29th 2008 2:32PM
Am I the only one who can't understand a word little Jacob says? damn rastafari!
JJ Rooster @ Apr 29th 2008 2:55PM
turn those subtitles on my man, or hit the spliff like him and it will all be clear.
fawazr @ Apr 29th 2008 3:11PM
I anticipate that all online commentors will start talking like Little Jacob by the end of May.
J @ Apr 29th 2008 2:33PM
I'm definitely starting cops and robbers first!
Haggard @ Apr 29th 2008 2:55PM
I wish I had your job Griffin - you're actually paid to play an awesome game till the sun comes up :@
JakubK666 (Ninja Defence Force) @ Apr 29th 2008 2:58PM
Okay I know that it's both flamebait and offtopic but I have to post it so we can finally get over with this.
It's GTA4 PS3 vs 360 comparison. Please post it in every "graphical" discussion to end them once and for all.We can't see any of the so called "pop-up" and imo, 360 graphics look better.
http://www.1up.com/do/newsStory?cId=3167612
ViagraFiend @ Apr 29th 2008 3:02PM
lol! They look the same except for the colors! People see what they want though so whatever.
343 Guilty Fart @ Apr 29th 2008 3:01PM
I believe it's spelled "labyrinthian".
ViagraFiend @ Apr 29th 2008 3:01PM
Damn! I need to get off work! Then the Stars play tonight....what shall I do? Play GTA IV or watch my favorite hockey team beat the San Jose Sharks again.
Life really is all about the choices you make.
Jw @ Apr 29th 2008 3:10PM
Get 2 tvs in one room or Tivo. I'll have the small tv on, games on the HDTV, and my DVR recording stuff.
Jw @ Apr 29th 2008 3:12PM
If anyone wants to try some online w/ PS3 version, add me to your PSN friends list. PSN ID = VaTifosi I'll be on from about 6:30 pm EST till at least 11 pm.
jcmschwa @ Apr 29th 2008 3:42PM
i hate you for the point break reference.
maxx @ Apr 29th 2008 5:17PM
Kind of a Hot Fuzz + Point Break reference really. Really funny, Griffin! Got a lol out of me.
jcmschwa @ Apr 29th 2008 5:46PM
i actually haven't seen point break. i only know that it was a reference to it because of hot fuzz. God that's a great movie.
meist3r @ Apr 29th 2008 4:05PM
I come from the government, special section 7. I demand deletion of these preposterous claims and I am authorized by the U.S. state senate that such a thing like a Duke Nukem Forever does not exist. Not even in a high-tech military facility in the nevada desert. There is nothing to see here, 10 years of nothing to see here.
Drew @ Apr 29th 2008 4:41PM
I play about 7 feet from my 42inch LCD and the minimap is still hard to read. Especially trying to see the tiny black icons representing guns... I had to get about 2 feet away before I realized each gun shape was different.
biscuitus @ Apr 30th 2008 3:28PM
Umm...are they serious?!? This game is not even designed to be legible on huge televisions? That's a pity, since in all the the GTAs so far, the mini-map works wonderfully on even my 20" SDTV from the couch.
7718 @ Apr 29th 2008 8:11PM
I love the multiplayer, its so badass. I haven't played any mode but free mode , but its been such a blast. Racing around on scooters shooting on cops is so much fun it should be illegal!
DOSteveSz @ May 1st 2008 10:49AM
Did anyone notice that if you get into a fist fight with another player that something is wrong with the animation? It sometimes looks as if the other player is facing a different direction and not punching you, but you are still recieving damage. Maybe it's lag or something, but it's really hard to dodge a punch when you have no indication that it's coming.
DOSteveSz @ May 1st 2008 10:49AM
Did anyone notice that if you get into a fist fight with another player that something is wrong with the animation? It sometimes looks as if the other player is facing a different direction and not punching you, but you are still recieving damage. Maybe it's lag or something, but it's really hard to dodge a punch when you have no indication that it's coming.
DOSteveSz @ May 1st 2008 10:50AM
Did anyone notice that if you get into a fist fight with another player that something is wrong with the animation? It sometimes looks as if the other player is facing a different direction and not punching you, but you are still recieving damage. Maybe it's lag or something, but it's really hard to dodge a punch when you have no indication that it's coming.
DOSteveSz @ May 1st 2008 11:30AM
Oops... Sorry for the repeat posts, upon submitting the posts, it didn't show up, so I tried again... and you can see the results...