
A loose (and unconfirmed) French translation from the NeoGAF forum indicate that our acrobatic pal has gone and done something regrettable again -- this time he's let an evil god out of its box and needs to restore the corrupted world (a la Okami) bit by bit. Quick, rewind the time! Oh, wait, that's supposedly not in the game anymore. Instead, it seems the Ubisoft Montreal team has started anew, with more open levels ("multiple paths can be taken"), a greater reliance on the environment ("Prince can slide along any walls using his glove") and fewer, more memorable bosses "inspired by" Metal Gear Solid. It's not specified whether you'll have to change wireless controller channels to defeat any of them.
Read -- NeoGAF translation (the forum is currently down)
Read -- Prince of Persia screens


















(Page 1) Reader Comments
Reply
Reply
but Jordan mechner (POP creator) only worked on POP:SOT.
and if the rumor is correct that jordan was the one that registered the Price of persia site and infered designer of it. I could see it be good again.
Reply
Reply
Reply
Reply
I love POP series I hope someday we get a remake of the Shadow and the flame something like the one in the xlive would be awesome.
Reply
Reply
Reply
Okamii style visuals and PoP gameplay would rock. Having more possible routes through the environment would be nice too.
Taking away the "reverse time" effect is a TERRIBLE idea though. In a game with sudden death falls its the only thing that stops the game becoming annoying.
I know it'd be hard to incorporate from a storyline point of view.. but frankly they could ignore it. Its a lot less intrusive than most other gameplay elements like checkpoints and load/save... and those have no storyline justification either. (well, except in SoT ;-) )
I think every game should have a rewind time option. I don't have enough time in my life these days to waste hours replaying the same level over and over...
Reply