| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (66)

Posted: May 2nd 2008 2:26PM (Unverified) said

  • 2 hearts
  • Report
Ouch.
Reply

Posted: May 1st 2008 1:04PM jorojoserojas said

  • 3 hearts
  • Report
Wow...if I were Clover, I'd definitely be upset about this.
Reply

Posted: May 1st 2008 5:43PM MrHashbrown said

  • 2 hearts
  • Report
If I were Clover I'd sue over this.
Reply

Posted: May 1st 2008 6:53PM Saria the Cat said

  • 2 hearts
  • Report
Yeah, especially because, if you have any experience editing videos, there are a million solutions to the problem of a logo at the very end. This not having a "source file" crap is bullshit, too. What, they accidently only took every game file from Clover EXCEPT the credits?
Reply

Posted: May 2nd 2008 9:38AM fco said

  • 2 hearts
  • Report
forget about video editing. couldn't they just write down a few extra names on their own credits secuence?
Reply

Posted: May 1st 2008 1:04PM (Unverified) said

  • 2 hearts
  • Report
Clover was one of my favorites developers from last gen. Viewtiful Joe 1 and 2 for the Gamecube was in my top ten of best games from last gen. The only game I didn't like was Red Hot Rumble.

Okami was excellent too, same with God Hand. This guys deserve a lot more.
Reply

Posted: May 1st 2008 1:11PM (Unverified) said

  • 1 heart
  • Report
hey, sorry to go off topic here, but fernando, email me your wii code. then we can swap mario kart codes

jodyanthony at gmail dot com
Reply

Posted: May 1st 2008 2:47PM BigD145 said

  • 2 hearts
  • Report
I agree with you on many of those points. Clover was a great studio and Okami/Clover deserve better than this.
Reply

Posted: May 1st 2008 1:05PM CommentSystem said

  • 2.5 hearts
  • Report
god hand was effin epic.
Reply

Posted: May 1st 2008 1:15PM samfish said

  • 2.5 hearts
  • Report
God Hand is the greatest game ever made in the history of existence. I've had to replace two PS2 controllers from playing it.

Don't get me started on it. I can write paragraphs upon paragraphs about how great it is if you want.



OK, if you REALLY want me to, I will..!
Reply

Posted: May 1st 2008 2:44PM nmezib said

  • 2 hearts
  • Report
oh yes, and the MAD MIDGET FIVE?!

"you can find me at the... CLUB!"

Oh god now I'm going to have to play it again
Reply

Posted: May 1st 2008 1:06PM (Unverified) said

  • 3 hearts
  • Report
Well, if they couldn't remove the IGN watermark, it only makes sense they couldn't remove this either.
Reply

Posted: May 1st 2008 1:10PM samfish said

  • 2.5 hearts
  • Report
YOU'RE MAKING IT REALLY HARD TO KEEP TELLING PEOPLE TO BUY OKAMI WII, CAPCOM!



My shilling skills DO have a breaking point, you know!
Reply

Posted: May 1st 2008 1:11PM Emophia said

  • 2 hearts
  • Report
I hope Okami on the Wii fails, simply because I hate Capcom for doing this, I played all of Clovers games, and Okami and God Hand on the PS2 are some of my favorite games of all time.
Reply

Posted: May 2nd 2008 12:30AM south said

  • 2 hearts
  • Report
I am sort of with ya man. On one hand, I guess the devs would want people to play their game regardless. But on the other, the only people making money off this are the ones that screwed them over...

I won't buy it now, but I was considering it. I have a copy of the PS2 version anyway
Reply

Posted: May 1st 2008 1:14PM Courtney said

  • 2.5 hearts
  • Report
This seems a bit like a publisher removing an author's name when a book is translated into another language. You know, because the author wasn't directly involved in the translation.

Utter crap.
Reply

Posted: May 1st 2008 1:14PM (Unverified) said

  • 2.5 hearts
  • Report
Place your bets folks on the next Capcom fuckup this port is going to recieve. I'm giving 2:1 odds them actually putting the wrong game in the case.
Reply

Posted: May 1st 2008 1:55PM GewurztraminerX said

  • 2 hearts
  • Report
I suppose it's possible... I haven't actually opened my copy yet.
Reply

Posted: May 1st 2008 2:04PM (Unverified) said

  • 2 hearts
  • Report
Haven't opened it yet, reallY? I'm dying to know if the controls are as bas as some of the reviewers say. I really wanted this game, but I can't stand finicky controls.
Reply

Posted: May 1st 2008 1:17PM (Unverified) said

  • 2 hearts
  • Report
Wow thats gotta hurt so much...I feel very bad for them.

Damn Capcome what the hell were you smoking during this games production?
Reply

Posted: May 1st 2008 1:22PM (Unverified) said

  • 2 hearts
  • Report
I'd sue the crap out of them. Literally...with a god &*!@ spoon.
Reply

Posted: May 1st 2008 1:22PM Roto13 said

  • 2 hearts
  • Report
I'd be pretty pissed, too. A lot of effort obviously went into making this game. If it happened to me, I'd be furious.
Reply

Posted: May 1st 2008 1:25PM flight240 said

  • 2 hearts
  • Report
not very slick indeed.

gamers, developers, and publishers should be clamoring against this(maybe just a tad too extreme). but, it's like not citing your work: it could get you expelled from a college institution. it shouldn't be any different for some big shot company.
Reply

Posted: May 1st 2008 1:29PM Larz said

  • 2 hearts
  • Report
Omoi = Emo, Got it.
Reply

Posted: May 1st 2008 1:29PM baby sea tuna said

  • 2 hearts
  • Report
Boooooo!
Reply

Posted: May 1st 2008 1:34PM ummhello said

  • 2 hearts
  • Report
ummm.....does anyone even read any of the credits anyways other than to see the complete ending of a game and make sure there's no extra content that might enable a sequel to a game??

don't get me wrong, if I worked on something like a videogame/music/movie I'd want my name on it too--just wondering if anyone outside the development communities even pays attention to the credits other than maybe a particular director/programmer (ie- Mark Rein, etc)....
Reply

Posted: May 1st 2008 1:34PM Vidikron said

  • 1 heart
  • Report
This is pretty much a dick move by Capcom, but has anyone else here wondered about credits in entertainment in general? What I mean is, why do movies, TV shows, games, etc... have a huge list of credits? Do you look for a big list of credits on the side of a cereal box? Most consumer items don't have them, yet many have dozens, if not hundreds, of people that contributed to their existence. So why do people care so much about them in the entertainment industry, but nowhere else?
Reply

Posted: May 1st 2008 1:53PM Courtney said

  • 2 hearts
  • Report
This is kind of a two-fold answer:

1) Unions. For TV and movies, I'm pretty sure that inclusion in the credits is part of the union contracts.

2) It's the difference between creative works and advertising/contract work. You don't necessarily get credit when you do a creative work for hire, particularly in advertising (which is basically what the art/stuff on a box of cereal is). While some games and movies may be works for hire, there is still a history of giving credit. Although, part of gaming lore is that the original easter egg came about because Atari refused to give credit to its game designers.
Reply

Posted: May 1st 2008 1:59PM Vidikron said

  • 2 hearts
  • Report
About your second point... I'm not even talking about the artwork on the box, I'm talking about the actual cereal in the box. A lot of people went into creating that. Everyone from the farmers that grew the grains, to the food scientists that created the recipe, to the line workers at the factory, to the lab technicians at a lab somewhere that tested the lot to ensure it was safe to eat, to the shipping guys that got it to your local store. None of their names are on the box, yet in movie credits you often see the names of caterers and such that didn't even contribute directly to the movie.
Reply

Posted: May 1st 2008 2:10PM (Unverified) said

  • 2 hearts
  • Report
food for thought...yeah i like puns
Reply

Posted: May 1st 2008 2:26PM (Unverified) said

  • 2 hearts
  • Report
I know if you make a movie in the USA it has to have credits at the start ... Thats why you usually see a montage related to the film with the credits ... The only reason i know this is because George Lucas did not want credits at the start of one of the original Star Wars movies and the various guilds wouldn't allow it. As a result he could not get Steven Speilberg to direct the movie (I think they had just done Indiana Jones) and had to film it over seas.

Its all about the union and the guilds.
Reply

Posted: May 1st 2008 1:52PM (Unverified) said

  • 1 heart
  • Report
http://youtube.com/watch?v=MyMz7Lka5EA&feature=related

Yeah that sucks for clover...but they'll get over it. In the meantime...lets dance! :)
Reply

Posted: May 1st 2008 2:13PM (Unverified) said

  • 2 hearts
  • Report
*chest bumps silvershotzero*

ewww ewww ewww I love you
Yes you know its true girl
ewww ewww ewww I love you

*hangs head in shame*
Reply

Posted: May 1st 2008 1:40PM (Unverified) said

  • 2 hearts
  • Report
Somewhere, a weaboo has read this and is now heading to his local Gamestop to use the word "omoi" at least 11 times in his rants to anyone who makes eye contact.
Reply

Posted: May 1st 2008 1:44PM (Unverified) said

  • 2 hearts
  • Report
It's really fucking sad that Capcom did that to them. THEY made the friggin game in the first place and the ending credits was absolutely important to the overall experience of the game. It's a beautiful ending.

PS2 ver > Wii ver. Confirmed.
Reply

Posted: May 1st 2008 1:46PM 4ham said

  • 2 hearts
  • Report
While I don't watch most credits, the Okami one kept me riveted. It rounded off the experience nicely and didn't feel out of place.
Reply

Posted: May 1st 2008 1:55PM ComicShaman said

  • 2 hearts
  • Report
What a slap in the face, and a miserable excuse for doing it by Capcom. The idea that they "didn't have the right" to use Clover's logo in the credits is a sad joke. If you've played the game, you'll notice that Clover's logo basically appears throughout the entire thing in the form of collectible magical clovers.

A classless, garbage move by Capcom that comes across as incredibly petty.
Reply

Posted: May 1st 2008 2:00PM meegoo said

  • 2 hearts
  • Report
I had totally forgot about the credits sequence. It's one of the few that I actually wanted to sit and watch, it's a really beautiful way to end the game. Sucks that people with the Wii version will miss out on it.
Reply

Posted: May 1st 2008 2:03PM ZenGaijin said

  • 2 hearts
  • Report
Man, this is making me love my PS2 copy all the more now.

I love Okami

Heres hoping for a sequel. *crosses fingers*
Go Amaterasu!
Reply

Posted: May 1st 2008 8:50PM BPMOmega XBL PSN Steam said

  • 2 hearts
  • Report
No sequel unless the game makes money. Which is why, despite some of the weird faults of the Wii version, people should really buy it.

It says to Capcom, "Yes, we like Okami a lot!" Which Capcom will reply, "Hmm... maybe we'll make another. Someone get Platinum Games on the phone!"

... At least, I'd hope it'd play out like that.
Reply

Posted: May 1st 2008 2:06PM jaredgood1 said

  • 2 hearts
  • Report
Out of curiosity, why is everyone blaming Capcom? Shouldn't an equal portion of the blame go to Ready at Dawn? I even remember an interview with Didier stating that since Clover was shut down finding all the game assets was proving to be a struggle.
Reply

Posted: May 1st 2008 2:21PM (Unverified) said

  • 2 hearts
  • Report
I guess I blame Capcom for breaking up Clover more than anything. They have completely botched this Okami port which had more promise than any other Wii port. This is because in theory the moves in the game translates perfectly to the motion of the wii mote. I blame Capcom for being petty and cutting the credits because it had the Clover logo. I blame Capcom for ripping off an IGN watermarked photograph instead of using an original asset.

I blame Capcom for acting like a fucking child.

I hold Capcom to the highest standards because they have made some of the best video games in the history of console gaming.

Capcom screwed up big time here. If it were just one thing it would be forgivable but now it seems like one thing after another with Okami.

I blame Okami because there is no one else here to blame.
Reply

Posted: May 1st 2008 2:21PM (Unverified) said

  • 2 hearts
  • Report
*Capcom not Okami*
Reply

Posted: May 1st 2008 2:22PM (Unverified) said

  • 2 hearts
  • Report
The decision to remove the credit is Capcom's, not RAD. RAD probably could have remade the credit, but I am guessing time was not on their side considering how quick the port was made. I also heard that many of the original assets were wiped out when Clover got dissolved, which partly explains why their box artist had to source IGN for art!
Reply

Posted: May 1st 2008 2:10PM (Unverified) said

  • 2 hearts
  • Report
Well when you take into consideration these epic blunders with the cluky controls on the Wii this port seems to be a huge let down. I love Okami and I was poised to repurchase it on the Wii until these issues arose.

Off topic

My favorite Capcom series of all time has to be Onimusha. I want a return of the Onimusha series!
Reply

Posted: May 1st 2008 2:25PM Mr Khan said

  • 2 hearts
  • Report
This really shows how much bad blood is between Capcom and Clover about this. Clover was pissed at Capcom, and didn't give them access to much of the content that they actually used to make Okami, hence the different gfx filters and the "stolen-from-IGN" cover art, so Capcom figured since Clover really didn't help them make the port, they don't deserve any credit

It's a bitch move, but the reasoning is clear
Reply

Posted: May 1st 2008 2:26PM dv8withn8 said

  • 2 hearts
  • Report
A f***ing tragedy is more like it. I was going to pick this up even though I have the PS2 version already but now... not so much. I've only heard negative things about it.
Reply

Posted: May 1st 2008 2:39PM samfish said

  • 2.5 hearts
  • Report
It's still worth picking up over all.

the filter is FAR less pronounced and the color is amped up tenfold, but some people like that (I don't). The only REAL problem with the game, besides the missing credits, is the way it treats reflector attacks. You have to have an exacting timing to get it to work right.
...thankfully, once you get the rosary or glaive, you can pretty much waggle till your little heart's content to attack.

BUY it. SUPPORT it. It's the last chance we get at doing it, and thus getting a sequel, which Kamiya has expressed interest in in the past.
Reply

Posted: May 1st 2008 6:07PM jhowlett said

  • 2 hearts
  • Report
is it worth going through that long ass opening for the 5th time? i love the game and want to get it for the Wii but goddamn the beginning pisses me off. i'll probably still get it though.
Reply

Posted: May 1st 2008 2:49PM SSUK said

  • 2 hearts
  • Report
Surely, they could have... I don't know. Rewrote the old credits back into the new staff roll? What bullshit about that logo as well, any video editor worth their money could edit that out.
They had access to CRI Middleware tools to encode into CRI SFD video format to replace the old credit roll, if they don't come with decoding tools (and why not?) there are SFD decoding tools floating around the internet if you Google them. A quick edit and a re-encode later you have a replacement video.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Engadget

TUAW

Massively

WoW