Project Origin video blowout
7
Reader Comments (7)
Posted: May 3rd 2008 4:32AM (Unverified) said
Hummm, I'm a little unconvinced. I got bored by FEARs rapid descent into a relatively standard FPS and I really want this to have loads more suspenseful craziness, which from the vids there's no evidence of as yet. Mechs look fun though.
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Posted: May 3rd 2008 11:43AM Drago Dracini said
I can has spooky? Seriously... where the hell is the spooky? This is spooky? If this is spooky someone needs to introduce a mallet into the designer's daily diet. Because they're idiots.
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Posted: May 3rd 2008 11:47AM Drago Dracini said
ah. I guess it's not spooky because the first video I saw on it was the robot. Afetr watching a couple other ones yes, ther game is spooky, the environments just aren't unless they're dark without speed rock.
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Posted: May 3rd 2008 7:56PM docstrange said
*Yawn*
Still trying to see something that makes me think I haven't played this game before, many, many times over...
Still also trying to figure out what was so great about the original FEAR in the first place. Not saying it was a bad game, just saying that once the credits rolled I was glad to be done with the game... forever.
To this day I have no desire to go back to it, not even the MP held any appeal. It never seemed like a sequel was necessary, cause the storytelling (or lack thereof) just didn't engage me. Alma? Who cares when I've got a hundred identical enemies to shoot at over and over and over again in the most generic environments imaginable?
Now theres sequel? Why am I supposed to care?
Reply
Still trying to see something that makes me think I haven't played this game before, many, many times over...
Still also trying to figure out what was so great about the original FEAR in the first place. Not saying it was a bad game, just saying that once the credits rolled I was glad to be done with the game... forever.
To this day I have no desire to go back to it, not even the MP held any appeal. It never seemed like a sequel was necessary, cause the storytelling (or lack thereof) just didn't engage me. Alma? Who cares when I've got a hundred identical enemies to shoot at over and over and over again in the most generic environments imaginable?
Now theres sequel? Why am I supposed to care?
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